ppsspp/GPU/Common
Unknown W. Brackets 03f86f364f Skip debug stepping time in list/func time.
Just makes the debug stats actually useful while stepping.  A bit of
overengineering, but it makes it easy to go frame-by-frame looking for
perf issues.
2014-06-14 08:42:18 -07:00
..
GPUDebugInterface.h Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
IndexGenerator.cpp Attempt to fix Colin Mcrae Dirt 2 Crash correctly 2013-11-10 08:23:31 +08:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp Fix post processing shader list on Android. Fixes #5330. 2014-02-04 13:20:36 +01:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SplineCommon.h Just add a packed version of Vec3f. 2014-03-17 06:59:40 -07:00
TextureDecoder.cpp Remove redundant armv7 defines. 2014-06-11 15:15:39 +10:00
TextureDecoder.h Use SSE some in framebuffers to memory. 2014-05-04 01:03:48 -07:00
TextureDecoderNEON.cpp Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
TextureDecoderNEON.h Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
TransformCommon.cpp Add missing lcutoff and lconv 2014-05-14 23:00:28 +08:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderCommon.cpp Fix a warning, rename some parameters, etc. 2014-03-08 10:40:43 +01:00
VertexDecoderCommon.h Improve SSE usage in software transform. 2014-03-17 23:05:48 -07:00