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GPUDebugInterface.h
Skip debug stepping time in list/func time.
2014-06-14 08:42:18 -07:00
IndexGenerator.cpp
Attempt to fix Colin Mcrae Dirt 2 Crash correctly
2013-11-10 08:23:31 +08:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
PostShader.cpp
Fix post processing shader list on Android. Fixes #5330 .
2014-02-04 13:20:36 +01:00
PostShader.h
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SplineCommon.h
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00
TextureDecoder.cpp
Remove redundant armv7 defines.
2014-06-11 15:15:39 +10:00
TextureDecoder.h
Use SSE some in framebuffers to memory.
2014-05-04 01:03:48 -07:00
TextureDecoderNEON.cpp
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TextureDecoderNEON.h
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TransformCommon.cpp
Add missing lcutoff and lconv
2014-05-14 23:00:28 +08:00
TransformCommon.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
VertexDecoderCommon.cpp
Fix a warning, rename some parameters, etc.
2014-03-08 10:40:43 +01:00
VertexDecoderCommon.h
Improve SSE usage in software transform.
2014-03-17 23:05:48 -07:00