ppsspp/GPU/Vulkan
2018-04-14 20:30:26 +02:00
..
DebugVisVulkan.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid. 2018-04-13 17:32:56 +02:00
DrawEngineVulkan.h Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
FragmentShaderGeneratorVulkan.cpp Shader depal: fix bilinear filter coord 2018-04-13 20:57:36 +02:00
FragmentShaderGeneratorVulkan.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferVulkan.cpp Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
FramebufferVulkan.h Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
GPU_Vulkan.cpp Add a queue processing hack for Sonic Rivals too. Now it's fast. 2018-04-13 18:05:04 +02:00
GPU_Vulkan.h Vulkan: Load shaders/pipelines on thread. 2018-03-17 07:42:07 -07:00
PipelineManagerVulkan.cpp Vulkan: Fix cache file error handling warnings. 2018-04-14 10:59:41 -07:00
PipelineManagerVulkan.h Oops, fix mistake in #10834 2018-03-29 16:21:58 +02:00
ShaderManagerVulkan.cpp Merge pull request #10915 from unknownbrackets/warnings 2018-04-14 20:30:26 +02:00
ShaderManagerVulkan.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
StateMappingVulkan.cpp Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Vulkan: Fix alpha clear on stencil upload. 2018-01-27 15:10:17 +01:00
TextureCacheVulkan.cpp Fix various bugs. 2018-04-13 14:19:05 +02:00
TextureCacheVulkan.h Fix various bugs. 2018-04-13 14:19:05 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs. 2018-03-16 21:03:03 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00