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D3D9
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Fixed all set render state4 after DirectXState::Restore()
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2023-12-14 17:55:54 +03:00 |
D3D11
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[Common/File/GPU/Render/Input] Using reserve if possible
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2023-12-15 14:00:51 +03:00 |
OpenGL
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[Common/File/GPU/Render/Input] Using reserve if possible
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2023-12-15 14:00:51 +03:00 |
Vulkan
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Merge pull request #18557 from GermanAizek/reserve-add
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2023-12-15 12:28:21 +01:00 |
DataFormat.h
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Structs and enums and build files
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2023-03-11 11:19:33 +01:00 |
GPUBackendCommon.cpp
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[Common/File/GPU/Render/Input] Using reserve if possible
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2023-12-15 14:00:51 +03:00 |
GPUBackendCommon.h
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
MiscTypes.h
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Refactor: Lift the frame time history data up one level into thin3d
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2023-08-16 11:45:26 +02:00 |
Shader.cpp
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
Shader.h
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
ShaderTranslation.cpp
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Very minor cleanup
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2023-08-24 15:25:20 +04:00 |
ShaderTranslation.h
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Postprocessing shader, GL: Fix shader version bug. Fixes #13779
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2020-12-19 23:45:31 +01:00 |
ShaderWriter.cpp
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
ShaderWriter.h
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D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
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2023-12-05 14:09:14 +01:00 |
thin3d.cpp
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Move InitSysDirectories to where it belongs and rename it. Plus warning fixes.
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2023-08-18 13:03:32 +02:00 |
thin3d.h
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Remove Vulkan (and Windows.h) include from DevScreens.cpp
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2023-12-14 19:01:18 +01:00 |
thin3d_create.h
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Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
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2023-08-14 11:02:29 +02:00 |