ppsspp/Common/GPU
Henrik Rydgård bbcaeb9d13
Merge pull request #18557 from GermanAizek/reserve-add
Using reserve in different places PPSSPP
2023-12-15 12:28:21 +01:00
..
D3D9 Fixed all set render state4 after DirectXState::Restore() 2023-12-14 17:55:54 +03:00
D3D11 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
OpenGL [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Vulkan Merge pull request #18557 from GermanAizek/reserve-add 2023-12-15 12:28:21 +01:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
GPUBackendCommon.h Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
MiscTypes.h Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Shader.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp Very minor cleanup 2023-08-24 15:25:20 +04:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderWriter.h D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
thin3d.cpp Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
thin3d.h Remove Vulkan (and Windows.h) include from DevScreens.cpp 2023-12-14 19:01:18 +01:00
thin3d_create.h Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00