ppsspp/GPU
Unknown W. Brackets 0279aa154c Use glStencilMask() to partially simulate amask.
Alpha won't be correct, though.
2014-08-03 21:48:18 -07:00
..
Common Typos. 2014-06-21 12:04:27 -07:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
GLES Use glStencilMask() to partially simulate amask. 2014-08-03 21:48:18 -07:00
Null Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
Software Respect max texture level in GE debugger preview. 2014-06-15 10:31:16 -07:00
CMakeLists.txt
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Destroy all FBOs/textures upon sceKernelLoadExec(). 2014-06-28 12:29:09 -07:00
GPUState.cpp Support render-to-offset within a framebuffer. 2014-06-14 17:08:41 -07:00
GPUState.h Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.). 2014-07-21 10:30:51 +02:00
GPUXbox.vcxproj
GPUXbox.vcxproj.filters
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00