ppsspp/Windows
2013-10-16 15:05:50 -04:00
..
Debugger Fix a crash in debug mode with no threads. 2013-10-16 00:56:46 -07:00
GEDebugger A few more texture related formats. 2013-10-13 13:52:23 -07:00
W32Util Main screen: Add Browse button on Windows to choose a folder easily 2013-10-15 13:28:09 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp
Breakpoints.h
ControlMapping.cpp
ControlMapping.h Fix analog axis names. Make L2/R2 on x360 controllers analog. 2013-08-17 11:18:45 +02:00
debugger.txt
DinputDevice.cpp Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping. 2013-08-05 03:31:40 +10:00
DinputDevice.h
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Don't double close the dsound thread. 2013-10-12 23:19:56 -07:00
DSoundStream.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
EmuThread.cpp Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory. 2013-10-15 03:41:10 -04:00
EmuThread.h
git-version-gen.cmd
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp
InputDevice.h
KeyboardDevice.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
KeyboardDevice.h
Log.bat Fix for PPSSPP auto logging mode for Windows 64-bit 2013-07-16 06:42:46 +08:00
main.cpp Fix keyboard focus issue on Windows 2013-10-16 17:20:32 +02:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MIPSCompALU.h
MIPSCompBranch.h
OpenGLBase.cpp Use a more robust string check. 2013-10-16 15:05:50 -04:00
OpenGLBase.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ppsspp.ico
ppsspp.rc Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
PPSSPP.sln Oops, restore solution version. 2013-10-15 01:33:04 +02:00
PPSSPP.vcxproj Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler. 2013-10-15 01:16:43 +02:00
PPSSPP.vcxproj.filters Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
pspmode.png
README.TXT
resource.h Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
rt_manif.bin Attempt to fix indentation. 2013-10-14 14:09:32 -04:00
stdafx.cpp
stdafx.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
stop1.ico
version.rc Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler. 2013-10-15 01:16:43 +02:00
WindowsFileSystem.h
WindowsHost.cpp When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
WindowsHost.h When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
WndMainWindow.cpp Fix keyboard focus issue on Windows 2013-10-16 17:20:32 +02:00
WndMainWindow.h When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
XinputDevice.cpp Change a few more log types. 2013-09-07 13:31:14 -07:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h

Just open the MSVC project file and build.