ppsspp/ext/native/thin3d
2018-03-28 11:23:41 +02:00
..
d3d11_loader.cpp
d3d11_loader.h
d3dx9_loader.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
d3dx9_loader.h
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
DataFormatGL.cpp Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp OpenGL: Fix texture wrapping of render targets. 2018-03-28 11:23:41 +02:00
GLQueueRunner.h GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
GLRenderManager.cpp GL: Fix bug where we could crash if a readback happened at the same time as a buffer expansion. 2018-03-14 00:06:38 +01:00
GLRenderManager.h Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
thin3d.cpp Fix something found by -fsanitize=undefined 2018-03-01 08:24:47 +01:00
thin3d.h Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
thin3d_create.h Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
thin3d_d3d9.cpp fix return value / plug leak. 2018-03-22 22:12:19 +01:00
thin3d_d3d11.cpp Libretro: add experimental D3D11 support. 2018-03-25 23:07:02 +01:00
thin3d_gl.cpp OpenGL: Fix texture wrapping of render targets. 2018-03-28 11:23:41 +02:00
thin3d_vulkan.cpp Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811 2018-03-27 14:45:41 +02:00
vulkan_utils.cpp
VulkanQueueRunner.cpp Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811 2018-03-27 14:45:41 +02:00
VulkanQueueRunner.h Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811 2018-03-27 14:45:41 +02:00
VulkanRenderManager.cpp Vulkan: Minor logic fixes in the transition elimination 2018-03-18 13:14:20 +01:00
VulkanRenderManager.h Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811 2018-03-27 14:45:41 +02:00