..
Common
Pass uvScale in as an argument to the vertex decoder
2023-06-12 20:25:18 +02:00
D3D11
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
Debugger
ThreadManager: Add a simple priority field.
2023-02-02 17:08:24 -08:00
Directx9
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
GLES
Apply stencil writemask when clearing properly again, see #17478
2023-06-12 11:49:44 +02:00
Software
Pass uvScale in as an argument to the vertex decoder
2023-06-12 20:25:18 +02:00
Vulkan
Vulkan: Remove support for other index types than 16-bit.
2023-05-30 10:15:34 +02:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
GeDisasm.h
GPU.cpp
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
2023-02-04 12:05:50 +01:00
GPU.h
Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame.
2023-05-30 10:15:34 +02:00
GPU.vcxproj
MSVC: Set language standard to c++17.
2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters
Move texture replacer to GPU/Common.
2023-03-09 21:11:53 +01:00
GPUCommon.cpp
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
GPUCommon.h
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
GPUCommonHW.cpp
Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame.
2023-05-30 10:15:34 +02:00
GPUCommonHW.h
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
GPUInterface.h
GPU: Rename match flags to avoid confusion.
2023-03-25 23:25:42 -07:00
GPUState.cpp
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
GPUState.h
Only dirty the uniform UVSCALEOFFSET when really needed
2023-05-25 15:00:57 +02:00
Math3D.cpp
GPU: Use NEON for vector length/normalize.
2023-01-08 12:32:55 -08:00
Math3D.h
softgpu: Use NEON for some color conv.
2023-01-07 19:06:34 -08:00