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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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#include <cstdint>
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void TimeInit();
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// Seconds.
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double time_now_d();
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// Raw time in nanoseconds.
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// The only intended use is to match the timings from VK_GOOGLE_display_timing.
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uint64_t time_now_raw();
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// This is only interesting for Linux, in relation to VK_GOOGLE_display_timing.
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double from_time_raw(uint64_t raw_time);
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double from_time_raw_relative(uint64_t raw_time);
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// Seconds, Unix UTC time
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double time_now_unix_utc();
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// Sleep. Does not necessarily have millisecond granularity, especially on Windows.
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// Requires a "reason" since sleeping generally should be very sparingly used. This
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// can be logged if desired to figure out where we're wasting time.
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void sleep_ms(int ms, const char *reason);
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// Precise sleep. Can consume a little bit of CPU on Windows at least.
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void sleep_precise(double seconds);
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// Yield. Signals that this thread is busy-waiting but wants to allow other hyperthreads to run.
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void yield();
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void GetCurrentTimeFormatted(char formattedTime[13]);
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// Most accurate timer possible - no extra double conversions. Only for spans.
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class Instant {
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public:
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static Instant Now() {
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return Instant();
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}
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double ElapsedSeconds() const;
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int64_t ElapsedNanos() const;
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private:
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Instant();
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uint64_t nativeStart_;
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#ifndef _WIN32
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int64_t nsecs_;
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#endif
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};
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class TimeCollector {
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public:
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TimeCollector(double *target, bool enable) : target_(enable ? target : nullptr) {
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if (enable)
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startTime_ = time_now_d();
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}
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~TimeCollector() {
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if (target_) {
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*target_ += time_now_d() - startTime_;
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}
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}
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private:
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double startTime_;
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double *target_;
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};
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