ppsspp/Common/GPU/Vulkan
2024-01-23 11:28:45 +01:00
..
thin3d_vulkan.cpp Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu. 2024-01-23 11:28:45 +01:00
VulkanAlloc.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanBarrier.cpp Move code to cpp 2023-12-30 10:41:59 +01:00
VulkanBarrier.h More barrier batching 2023-12-30 10:41:59 +01:00
VulkanContext.cpp Add a new screen for managing installed Adreno drivers 2024-01-17 10:51:08 +01:00
VulkanContext.h [Common/Data/GPU/Input/System/UI] Added const reference for function params 2023-12-14 14:21:11 +03:00
VulkanDebug.cpp GameInfo: Try to reduce the locking a bit. 2024-01-18 22:52:56 +01:00
VulkanDebug.h Vulkan validation layers: Cap outputting the same message at 10 times. 2022-12-29 00:39:59 +01:00
VulkanDescSet.cpp Better version. 2023-10-12 23:33:54 +02:00
VulkanDescSet.h GameInfo: Try to reduce the locking a bit. 2024-01-18 22:52:56 +01:00
VulkanFramebuffer.cpp More barrier batching 2023-12-30 10:41:59 +01:00
VulkanFramebuffer.h Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops 2024-01-17 21:41:04 +01:00
VulkanFrameData.cpp Vulkan: Semaphore-per-frame seems to be the way to go, according to the new validation layers. 2024-01-17 21:34:31 +01:00
VulkanFrameData.h Vulkan: Semaphore-per-frame seems to be the way to go, according to the new validation layers. 2024-01-17 21:34:31 +01:00
VulkanImage.cpp More barrier batching 2023-12-30 10:41:59 +01:00
VulkanImage.h More barrier batching 2023-12-30 10:41:59 +01:00
VulkanLoader.cpp Add a new screen for managing installed Adreno drivers 2024-01-17 10:51:08 +01:00
VulkanLoader.h Add a way to pass out error messages from VulkanLoad 2024-01-15 11:22:33 +01:00
VulkanMemory.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
VulkanMemory.h Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool) 2023-10-11 09:06:24 +02:00
VulkanProfiler.cpp Found a bug where we tried to look up queue family -1 when initializing the frame profiler. 2022-12-23 11:37:59 +01:00
VulkanProfiler.h Enable support for Android Vulkan validation. Fix a minor validation error. 2022-12-22 11:13:52 +01:00
VulkanQueueRunner.cpp Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops 2024-01-17 21:41:04 +01:00
VulkanQueueRunner.h Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
VulkanRenderManager.cpp Minor cleanup 2024-01-22 11:19:09 +01:00
VulkanRenderManager.h Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming. 2024-01-22 11:06:50 +01:00