ppsspp/GPU/Directx9
2023-02-11 14:41:25 +01:00
..
DrawEngineDX9.cpp Increment numFlushes near the other stat increments 2023-01-04 17:10:56 +01:00
DrawEngineDX9.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
FramebufferManagerDX9.cpp Depth scale functions: Clean up the naming, add a failing test 2023-02-10 14:57:45 +01:00
FramebufferManagerDX9.h Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
GPU_DX9.cpp Clear depth buffers after changing depth rounding mode. 2023-02-10 10:03:14 +01:00
GPU_DX9.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
ShaderManagerDX9.cpp Remove a baffling depth offset I don't quite get 2023-02-11 14:41:25 +01:00
ShaderManagerDX9.h Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00
StateMappingDX9.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp Replacement: Check replaceValid before load. 2023-01-08 10:20:52 -08:00
TextureCacheDX9.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00