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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// TODO: Move much of this code to vfs.cpp
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#pragma once
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#ifdef __ANDROID__
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#include <zip.h>
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#endif
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#include <mutex>
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#include <set>
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#include <string.h>
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#include <string>
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#include "Common/File/VFS/VFS.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/Path.h"
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class AssetReader {
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public:
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virtual ~AssetReader() {}
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// use delete[]
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virtual uint8_t *ReadAsset(const char *path, size_t *size) = 0;
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// Filter support is optional but nice to have
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virtual bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0) = 0;
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virtual bool GetFileInfo(const char *path, File::FileInfo *info) = 0;
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virtual std::string toString() const = 0;
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};
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#ifdef __ANDROID__
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uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size);
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class ZipAssetReader : public AssetReader {
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public:
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ZipAssetReader(const char *zip_file, const char *in_zip_path);
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~ZipAssetReader();
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// use delete[]
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uint8_t *ReadAsset(const char *path, size_t *size) override;
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bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
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bool GetFileInfo(const char *path, File::FileInfo *info) override;
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std::string toString() const override {
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return in_zip_path_;
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}
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private:
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void GetZipListings(const char *path, std::set<std::string> &files, std::set<std::string> &directories);
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zip *zip_file_;
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std::mutex lock_;
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char in_zip_path_[256];
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};
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#endif
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class DirectoryAssetReader : public AssetReader {
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public:
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explicit DirectoryAssetReader(const Path &path);
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// use delete[]
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uint8_t *ReadAsset(const char *path, size_t *size) override;
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bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
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bool GetFileInfo(const char *path, File::FileInfo *info) override;
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std::string toString() const override {
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return path_.ToString();
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}
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private:
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Path path_;
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};
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