mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
129 lines
4.4 KiB
C++
129 lines
4.4 KiB
C++
#include "Common/Log.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "libretro/LibretroD3D11Context.h"
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#include "Common/GPU/D3D11/D3D11Loader.h"
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#include <d3d11_1.h>
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#ifdef __MINGW32__
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#undef __uuidof
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#define __uuidof(type) IID_##type
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#endif
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bool LibretroD3D11Context::Init() {
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if (!LibretroHWRenderContext::Init(true)) {
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return false;
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}
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g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
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return true;
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}
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void LibretroD3D11Context::CreateDrawContext() {
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retro_hw_render_interface_d3d11 *d3d11Interface = nullptr;
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if (!Libretro::environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&d3d11Interface) || !d3d11Interface) {
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ERROR_LOG(Log::G3D, "Failed to get HW rendering interface!\n");
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return;
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}
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if (d3d11Interface->interface_version != RETRO_HW_RENDER_INTERFACE_D3D11_VERSION) {
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ERROR_LOG(Log::G3D, "HW render interface mismatch, expected %u, got %u!\n", RETRO_HW_RENDER_INTERFACE_D3D11_VERSION, d3d11Interface->interface_version);
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return;
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}
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// Reject lower feature levels. We have D3D9 for these ancient GPUs.
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if (d3d11Interface->featureLevel < D3D_FEATURE_LEVEL_10_0) {
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ERROR_LOG(Log::G3D, "D3D11 featureLevel not high enough - rejecting!\n");
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return;
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}
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// Workaround: RetroArch doesn't correctly persist interface pointers across context_reset calls even
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// with cache_context set. Pointers within the structure are persisted. Make a hard copy instead to
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// avoid crashes.
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hwInterface_ = *d3d11Interface;
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ptr_D3DCompile = hwInterface_.D3DCompile;
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hwInterface_.device->QueryInterface(__uuidof(ID3D11Device1), (void **)&device1_);
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hwInterface_.context->QueryInterface(__uuidof(ID3D11DeviceContext1), (void **)&context1_);
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std::vector<std::string> adapterNames;
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draw_ = Draw::T3DCreateD3D11Context(hwInterface_.device, hwInterface_.context, device1_, context1_, nullptr, hwInterface_.featureLevel, nullptr, adapterNames, g_Config.iInflightFrames);
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}
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void LibretroD3D11Context::DestroyDrawContext() {
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LibretroHWRenderContext::DestroyDrawContext();
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if (device1_) {
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device1_->Release();
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device1_ = nullptr;
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}
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if (context1_) {
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context1_->Release();
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context1_ = nullptr;
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}
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hwInterface_ = {};
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}
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void LibretroD3D11Context::GotBackbuffer() {
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D3D11_TEXTURE2D_DESC desc{};
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desc.Width = PSP_CoreParameter().pixelWidth;
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desc.Height = PSP_CoreParameter().pixelHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = format_;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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if (SUCCEEDED(hwInterface_.device->CreateTexture2D(&desc, nullptr, &texture_))) {
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if (SUCCEEDED(hwInterface_.device->CreateRenderTargetView(texture_, nullptr, &texture_rt_view_))) {
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if (SUCCEEDED(hwInterface_.device->CreateShaderResourceView(texture_, nullptr, &texture_sr_view_))) {
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, desc.Width, desc.Height, texture_rt_view_, texture_);
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return;
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}
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texture_rt_view_->Release();
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texture_rt_view_ = nullptr;
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}
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texture_->Release();
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texture_ = nullptr;
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}
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}
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void LibretroD3D11Context::LostBackbuffer() {
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if (draw_ && texture_) {
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D3D11_TEXTURE2D_DESC desc;
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texture_->GetDesc(&desc);
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draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, desc.Width, desc.Height);
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}
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if (texture_sr_view_) {
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texture_sr_view_->Release();
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texture_sr_view_ = nullptr;
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}
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if (texture_rt_view_) {
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texture_rt_view_->Release();
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texture_rt_view_ = nullptr;
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}
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if (texture_) {
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texture_->Release();
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texture_ = nullptr;
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}
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}
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void LibretroD3D11Context::SwapBuffers() {
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ID3D11RenderTargetView *nullView = nullptr;
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hwInterface_.context->OMSetRenderTargets(1, &nullView, nullptr);
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// libretro doesn't specify how to pass our D3D11 frame to the frontend. RetroArch expects it to be
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// bound to the first shader resource slot.
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hwInterface_.context->PSSetShaderResources(0, 1, &texture_sr_view_);
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LibretroHWRenderContext::SwapBuffers();
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ID3D11ShaderResourceView *nullSRV = nullptr;
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hwInterface_.context->PSSetShaderResources(0, 1, &nullSRV);
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draw_->HandleEvent(Draw::Event::PRESENTED, 0, 0, nullptr, nullptr);
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}
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