ppsspp/Core/HW/MemoryStick.cpp
2024-12-29 09:31:50 +01:00

220 lines
7.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <string>
#include <vector>
#include <string_view>
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/File/DiskFree.h"
#include "Common/File/FileUtil.h"
#include "Common/File/DirListing.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/Compatibility.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/HW/MemoryStick.h"
#include "Core/System.h"
#include "Common/CommonTypes.h"
#include "Common/TimeUtil.h"
#include "Common/Thread/Promise.h"
// MS and FatMS states.
static MemStickState memStickState;
static MemStickFatState memStickFatState;
static bool memStickNeedsAssign = false;
static uint64_t memStickInsertedAt = 0;
static uint64_t memstickInitialFree = 0;
static uint64_t memstickCurrentUse = 0;
static bool memstickCurrentUseValid = false;
enum FreeCalcStatus {
NONE,
RUNNING,
DONE,
CLEANED_UP,
};
static const uint64_t normalMemstickSize = 9ULL * 1024 * 1024 * 1024;
static const uint64_t smallMemstickSize = 1ULL * 1024 * 1024 * 1024;
static Promise<uint64_t> *g_initialMemstickSizePromise = nullptr;
void MemoryStick_DoState(PointerWrap &p) {
auto s = p.Section("MemoryStick", 1, 5);
if (!s)
return;
Do(p, memStickState);
Do(p, memStickFatState);
if (s >= 4) {
// Do nothing.
} else if (s >= 2) {
// Really no point in storing the memstick size.
u64 memStickSize = normalMemstickSize;
Do(p, memStickSize);
}
if (s >= 5) {
Do(p, memstickInitialFree);
}
if (s >= 3) {
Do(p, memStickNeedsAssign);
Do(p, memStickInsertedAt);
}
}
MemStickState MemoryStick_State() {
return memStickState;
}
MemStickFatState MemoryStick_FatState() {
if (memStickNeedsAssign && CoreTiming::GetTicks() > memStickInsertedAt + msToCycles(500)) {
// It's been long enough for us to be done mounting the memory stick.
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
memStickNeedsAssign = false;
}
return memStickFatState;
}
u64 MemoryStick_SectorSize() {
return 32 * 1024; // 32KB
}
static uint64_t ComputeSizeOfSavedataForGame(const Path &saveFolder, const std::string_view gameID) {
uint64_t space = 0;
std::vector<File::FileInfo> subDirs;
File::GetFilesInDir(saveFolder, &subDirs, nullptr, 0, gameID); // gameID as directory prefix.
for (auto &dir : subDirs) {
if (!dir.isDirectory)
continue;
space += File::ComputeRecursiveDirectorySize(saveFolder / dir.name);
}
return space;
}
u64 MemoryStick_FreeSpace(std::string gameID) {
double start = time_now_d();
INFO_LOG(Log::IO, "Calculating free disk space (%s)", gameID.c_str());
const CompatFlags &flags = PSP_CoreParameter().compat.flags();
u64 realFreeSpace = pspFileSystem.FreeDiskSpace("ms0:/");
// Cap the memory stick size to avoid math errors when old games get sizes that were
// not planned for back then (even though 2GB cards were available.)
// We have a compat setting to make it even smaller for Harry Potter : Goblet of Fire, see #13266.
const u64 memStickSize = flags.ReportSmallMemstick ? smallMemstickSize : (u64)g_Config.iMemStickSizeGB * 1024 * 1024 * 1024;
// Assume the memory stick is only used to store savedata, for the current game only.
if (!memstickCurrentUseValid) {
Path saveFolder = GetSysDirectory(DIRECTORY_SAVEDATA);
memstickCurrentUse = ComputeSizeOfSavedataForGame(saveFolder, gameID);
memstickCurrentUseValid = true;
}
u64 simulatedFreeSpace = 0;
if (memstickCurrentUse < memStickSize) {
simulatedFreeSpace = memStickSize - memstickCurrentUse;
} else if (flags.ReportSmallMemstick) {
// There's more stuff in the memstick than the size we report.
// This doesn't work, so we'll just have to lie. Not sure what the best way is.
simulatedFreeSpace = smallMemstickSize / 2; // just pick a value.
}
if (flags.MemstickFixedFree) {
const u64 memstickInitialFree = g_initialMemstickSizePromise->BlockUntilReady();
_dbg_assert_(g_initialMemstickSizePromise);
// Assassin's Creed: Bloodlines fails to save if free space changes incorrectly during game.
// See issue #12761
realFreeSpace = 0;
if (memstickCurrentUse <= memstickInitialFree) {
realFreeSpace = memstickInitialFree - memstickCurrentUse;
}
}
INFO_LOG(Log::IO, "Done calculating free disk space (%0.3f s)", time_now_d() - start);
return std::min(simulatedFreeSpace, realFreeSpace);
}
void MemoryStick_NotifyWrite() {
memstickCurrentUseValid = false;
}
void MemoryStick_SetFatState(MemStickFatState state) {
memStickFatState = state;
memStickNeedsAssign = false;
}
void MemoryStick_SetState(MemStickState state) {
if (memStickState == state) {
return;
}
memStickState = state;
// If removed, we unmount. Otherwise, mounting is delayed.
if (state == PSP_MEMORYSTICK_STATE_NOT_INSERTED) {
MemoryStick_SetFatState(PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED);
} else {
memStickInsertedAt = CoreTiming::GetTicks();
memStickNeedsAssign = true;
}
}
void MemoryStick_NotifyGameName(std::string gameID) {
const CompatFlags &flags = PSP_CoreParameter().compat.flags();
if (!flags.MemstickFixedFree) {
return;
}
// See issue #12761
if (!g_initialMemstickSizePromise) {
g_initialMemstickSizePromise = Promise<uint64_t>::Spawn(&g_threadManager, [gameID]() -> uint64_t {
INFO_LOG(Log::System, "Calculating initial savedata size for %s...", gameID.c_str());
// NOTE: We only really need to sum up the diskspace for subfolders related to this game, and add it to the actual free space,
// to obtain the free space with the save data removed.
// We previously went through the meta file system here, but the memstick is always a directory so no need.
Path saveFolder = GetSysDirectory(DIRECTORY_SAVEDATA);
int64_t freeSpace = 0;
free_disk_space(saveFolder, freeSpace);
// Only add the space of the folders that the game itself touches.
freeSpace += ComputeSizeOfSavedataForGame(saveFolder, gameID);
return freeSpace;
}, TaskType::IO_BLOCKING);
}
}
void MemoryStick_Init() {
if (g_Config.bMemStickInserted) {
memStickState = PSP_MEMORYSTICK_STATE_INSERTED;
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
} else {
memStickState = PSP_MEMORYSTICK_STATE_NOT_INSERTED;
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED;
}
memStickNeedsAssign = false;
}
void MemoryStick_Shutdown() {
if (g_initialMemstickSizePromise) {
g_initialMemstickSizePromise->BlockUntilReady();
}
delete g_initialMemstickSizePromise;
g_initialMemstickSizePromise = nullptr;
}