mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
220 lines
7.1 KiB
C++
220 lines
7.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <algorithm>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <string_view>
|
|
#include "Common/Serialize/Serializer.h"
|
|
#include "Common/Serialize/SerializeFuncs.h"
|
|
#include "Common/File/DiskFree.h"
|
|
#include "Common/File/FileUtil.h"
|
|
#include "Common/File/DirListing.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/CoreTiming.h"
|
|
#include "Core/Compatibility.h"
|
|
#include "Core/FileSystems/MetaFileSystem.h"
|
|
#include "Core/HW/MemoryStick.h"
|
|
#include "Core/System.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/TimeUtil.h"
|
|
#include "Common/Thread/Promise.h"
|
|
|
|
// MS and FatMS states.
|
|
static MemStickState memStickState;
|
|
static MemStickFatState memStickFatState;
|
|
static bool memStickNeedsAssign = false;
|
|
static uint64_t memStickInsertedAt = 0;
|
|
static uint64_t memstickInitialFree = 0;
|
|
static uint64_t memstickCurrentUse = 0;
|
|
static bool memstickCurrentUseValid = false;
|
|
|
|
enum FreeCalcStatus {
|
|
NONE,
|
|
RUNNING,
|
|
DONE,
|
|
CLEANED_UP,
|
|
};
|
|
|
|
static const uint64_t normalMemstickSize = 9ULL * 1024 * 1024 * 1024;
|
|
static const uint64_t smallMemstickSize = 1ULL * 1024 * 1024 * 1024;
|
|
|
|
static Promise<uint64_t> *g_initialMemstickSizePromise = nullptr;
|
|
|
|
void MemoryStick_DoState(PointerWrap &p) {
|
|
auto s = p.Section("MemoryStick", 1, 5);
|
|
if (!s)
|
|
return;
|
|
|
|
Do(p, memStickState);
|
|
Do(p, memStickFatState);
|
|
if (s >= 4) {
|
|
// Do nothing.
|
|
} else if (s >= 2) {
|
|
// Really no point in storing the memstick size.
|
|
u64 memStickSize = normalMemstickSize;
|
|
Do(p, memStickSize);
|
|
}
|
|
if (s >= 5) {
|
|
Do(p, memstickInitialFree);
|
|
}
|
|
|
|
if (s >= 3) {
|
|
Do(p, memStickNeedsAssign);
|
|
Do(p, memStickInsertedAt);
|
|
}
|
|
}
|
|
|
|
MemStickState MemoryStick_State() {
|
|
return memStickState;
|
|
}
|
|
|
|
MemStickFatState MemoryStick_FatState() {
|
|
if (memStickNeedsAssign && CoreTiming::GetTicks() > memStickInsertedAt + msToCycles(500)) {
|
|
// It's been long enough for us to be done mounting the memory stick.
|
|
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
|
|
memStickNeedsAssign = false;
|
|
}
|
|
return memStickFatState;
|
|
}
|
|
|
|
u64 MemoryStick_SectorSize() {
|
|
return 32 * 1024; // 32KB
|
|
}
|
|
|
|
static uint64_t ComputeSizeOfSavedataForGame(const Path &saveFolder, const std::string_view gameID) {
|
|
uint64_t space = 0;
|
|
std::vector<File::FileInfo> subDirs;
|
|
File::GetFilesInDir(saveFolder, &subDirs, nullptr, 0, gameID); // gameID as directory prefix.
|
|
for (auto &dir : subDirs) {
|
|
if (!dir.isDirectory)
|
|
continue;
|
|
space += File::ComputeRecursiveDirectorySize(saveFolder / dir.name);
|
|
}
|
|
return space;
|
|
}
|
|
|
|
u64 MemoryStick_FreeSpace(std::string gameID) {
|
|
double start = time_now_d();
|
|
INFO_LOG(Log::IO, "Calculating free disk space (%s)", gameID.c_str());
|
|
|
|
const CompatFlags &flags = PSP_CoreParameter().compat.flags();
|
|
u64 realFreeSpace = pspFileSystem.FreeDiskSpace("ms0:/");
|
|
|
|
// Cap the memory stick size to avoid math errors when old games get sizes that were
|
|
// not planned for back then (even though 2GB cards were available.)
|
|
// We have a compat setting to make it even smaller for Harry Potter : Goblet of Fire, see #13266.
|
|
const u64 memStickSize = flags.ReportSmallMemstick ? smallMemstickSize : (u64)g_Config.iMemStickSizeGB * 1024 * 1024 * 1024;
|
|
|
|
// Assume the memory stick is only used to store savedata, for the current game only.
|
|
if (!memstickCurrentUseValid) {
|
|
Path saveFolder = GetSysDirectory(DIRECTORY_SAVEDATA);
|
|
memstickCurrentUse = ComputeSizeOfSavedataForGame(saveFolder, gameID);
|
|
memstickCurrentUseValid = true;
|
|
}
|
|
|
|
u64 simulatedFreeSpace = 0;
|
|
if (memstickCurrentUse < memStickSize) {
|
|
simulatedFreeSpace = memStickSize - memstickCurrentUse;
|
|
} else if (flags.ReportSmallMemstick) {
|
|
// There's more stuff in the memstick than the size we report.
|
|
// This doesn't work, so we'll just have to lie. Not sure what the best way is.
|
|
simulatedFreeSpace = smallMemstickSize / 2; // just pick a value.
|
|
}
|
|
if (flags.MemstickFixedFree) {
|
|
const u64 memstickInitialFree = g_initialMemstickSizePromise->BlockUntilReady();
|
|
_dbg_assert_(g_initialMemstickSizePromise);
|
|
// Assassin's Creed: Bloodlines fails to save if free space changes incorrectly during game.
|
|
// See issue #12761
|
|
realFreeSpace = 0;
|
|
if (memstickCurrentUse <= memstickInitialFree) {
|
|
realFreeSpace = memstickInitialFree - memstickCurrentUse;
|
|
}
|
|
}
|
|
INFO_LOG(Log::IO, "Done calculating free disk space (%0.3f s)", time_now_d() - start);
|
|
|
|
return std::min(simulatedFreeSpace, realFreeSpace);
|
|
}
|
|
|
|
void MemoryStick_NotifyWrite() {
|
|
memstickCurrentUseValid = false;
|
|
}
|
|
|
|
void MemoryStick_SetFatState(MemStickFatState state) {
|
|
memStickFatState = state;
|
|
memStickNeedsAssign = false;
|
|
}
|
|
|
|
void MemoryStick_SetState(MemStickState state) {
|
|
if (memStickState == state) {
|
|
return;
|
|
}
|
|
|
|
memStickState = state;
|
|
|
|
// If removed, we unmount. Otherwise, mounting is delayed.
|
|
if (state == PSP_MEMORYSTICK_STATE_NOT_INSERTED) {
|
|
MemoryStick_SetFatState(PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED);
|
|
} else {
|
|
memStickInsertedAt = CoreTiming::GetTicks();
|
|
memStickNeedsAssign = true;
|
|
}
|
|
}
|
|
|
|
void MemoryStick_NotifyGameName(std::string gameID) {
|
|
const CompatFlags &flags = PSP_CoreParameter().compat.flags();
|
|
if (!flags.MemstickFixedFree) {
|
|
return;
|
|
}
|
|
|
|
// See issue #12761
|
|
if (!g_initialMemstickSizePromise) {
|
|
g_initialMemstickSizePromise = Promise<uint64_t>::Spawn(&g_threadManager, [gameID]() -> uint64_t {
|
|
INFO_LOG(Log::System, "Calculating initial savedata size for %s...", gameID.c_str());
|
|
// NOTE: We only really need to sum up the diskspace for subfolders related to this game, and add it to the actual free space,
|
|
// to obtain the free space with the save data removed.
|
|
// We previously went through the meta file system here, but the memstick is always a directory so no need.
|
|
Path saveFolder = GetSysDirectory(DIRECTORY_SAVEDATA);
|
|
int64_t freeSpace = 0;
|
|
free_disk_space(saveFolder, freeSpace);
|
|
|
|
// Only add the space of the folders that the game itself touches.
|
|
freeSpace += ComputeSizeOfSavedataForGame(saveFolder, gameID);
|
|
return freeSpace;
|
|
}, TaskType::IO_BLOCKING);
|
|
}
|
|
}
|
|
|
|
void MemoryStick_Init() {
|
|
if (g_Config.bMemStickInserted) {
|
|
memStickState = PSP_MEMORYSTICK_STATE_INSERTED;
|
|
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
|
|
} else {
|
|
memStickState = PSP_MEMORYSTICK_STATE_NOT_INSERTED;
|
|
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED;
|
|
}
|
|
|
|
memStickNeedsAssign = false;
|
|
}
|
|
|
|
void MemoryStick_Shutdown() {
|
|
if (g_initialMemstickSizePromise) {
|
|
g_initialMemstickSizePromise->BlockUntilReady();
|
|
}
|
|
delete g_initialMemstickSizePromise;
|
|
g_initialMemstickSizePromise = nullptr;
|
|
}
|