mirror of
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417 lines
11 KiB
C++
417 lines
11 KiB
C++
/*
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Basic UTF-8 manipulation routines
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by Jeff Bezanson
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placed in the public domain Fall 2005
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This code is designed to provide the utilities you need to manipulate
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UTF-8 as an internal string encoding. These functions do not perform the
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error checking normally needed when handling UTF-8 data, so if you happen
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to be from the Unicode Consortium you will want to flay me alive.
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I do this because error checking can be performed at the boundaries (I/O),
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with these routines reserved for higher performance on data known to be
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valid.
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*/
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#ifdef _WIN32
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#define NOMINMAX
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#include <windows.h>
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#endif
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#include <cstdlib>
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#include <cstdio>
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#include <cstring>
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#include <cstdarg>
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#include <cstdint>
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#include <algorithm>
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#include <string>
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Data/Encoding/Utf16.h"
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#include "Common/Log.h"
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// is start of UTF sequence
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inline bool isutf(char c) {
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return (c & 0xC0) != 0x80;
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}
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static const uint32_t offsetsFromUTF8[6] = {
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0x00000000UL, 0x00003080UL, 0x000E2080UL,
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0x03C82080UL, 0xFA082080UL, 0x82082080UL
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};
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static const uint8_t trailingBytesForUTF8[256] = {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
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2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,
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};
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int u8_wc_toutf8(char *dest, uint32_t ch)
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{
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if (ch < 0x80) {
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dest[0] = (char)ch;
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return 1;
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}
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if (ch < 0x800) {
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dest[0] = (ch>>6) | 0xC0;
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dest[1] = (ch & 0x3F) | 0x80;
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return 2;
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}
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if (ch < 0x10000) {
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dest[0] = (ch>>12) | 0xE0;
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dest[1] = ((ch>>6) & 0x3F) | 0x80;
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dest[2] = (ch & 0x3F) | 0x80;
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return 3;
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}
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if (ch < 0x110000) {
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dest[0] = (ch>>18) | 0xF0;
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dest[1] = ((ch>>12) & 0x3F) | 0x80;
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dest[2] = ((ch>>6) & 0x3F) | 0x80;
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dest[3] = (ch & 0x3F) | 0x80;
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return 4;
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}
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return 0;
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}
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/* charnum => byte offset */
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int u8_offset(const char *str, int charnum)
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{
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int offs=0;
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while (charnum > 0 && str[offs]) {
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(void)(isutf(str[++offs]) || isutf(str[++offs]) ||
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isutf(str[++offs]) || ++offs);
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charnum--;
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}
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return offs;
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}
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/* byte offset => charnum */
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int u8_charnum(const char *s, int offset)
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{
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int charnum = 0, offs=0;
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while (offs < offset && s[offs]) {
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(void)(isutf(s[++offs]) || isutf(s[++offs]) ||
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isutf(s[++offs]) || ++offs);
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charnum++;
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}
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return charnum;
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}
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/* reads the next utf-8 sequence out of a string, updating an index */
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uint32_t u8_nextchar(const char *s, int *index, size_t size) {
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uint32_t ch = 0;
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_dbg_assert_(*index >= 0 && *index < 100000000);
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int sz = 0;
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int i = *index;
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do {
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ch = (ch << 6) + (unsigned char)s[i++];
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sz++;
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} while (i < size && s[i] && ((s[i]) & 0xC0) == 0x80);
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*index = i;
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return ch - offsetsFromUTF8[sz - 1];
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}
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uint32_t u8_nextchar_unsafe(const char *s, int *i) {
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uint32_t ch = (unsigned char)s[(*i)++];
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int sz = 1;
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if (ch >= 0xF0) {
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sz++;
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ch &= ~0x10;
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}
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if (ch >= 0xE0) {
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sz++;
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ch &= ~0x20;
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}
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if (ch >= 0xC0) {
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sz++;
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ch &= ~0xC0;
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}
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// Just assume the bytes must be there. This is the logic used on the PSP.
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for (int j = 1; j < sz; ++j) {
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ch <<= 6;
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ch += ((unsigned char)s[(*i)++]) & 0x3F;
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}
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return ch;
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}
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void u8_inc(const char *s, int *i) {
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(void)(isutf(s[++(*i)]) || isutf(s[++(*i)]) ||
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isutf(s[++(*i)]) || ++(*i));
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}
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void u8_dec(const char *s, int *i) {
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(void)(isutf(s[--(*i)]) || isutf(s[--(*i)]) ||
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isutf(s[--(*i)]) || --(*i));
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}
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bool AnyEmojiInString(std::string_view str, size_t byteCount) {
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int i = 0;
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while (i < byteCount) {
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uint32_t c = u8_nextchar(str.data(), &i, str.size());
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if (CodepointIsProbablyEmoji(c)) {
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return true;
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}
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}
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return false;
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}
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int UTF8StringNonASCIICount(std::string_view utf8string) {
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UTF8 utf(utf8string);
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int count = 0;
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while (!utf.end()) {
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int c = utf.next();
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if (c > 127)
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++count;
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}
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return count;
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}
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bool UTF8StringHasNonASCII(std::string_view utf8string) {
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return UTF8StringNonASCIICount(utf8string) > 0;
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}
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#ifdef _WIN32
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std::string ConvertWStringToUTF8(const wchar_t *wstr) {
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int len = (int)wcslen(wstr);
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int size = (int)WideCharToMultiByte(CP_UTF8, 0, wstr, len, 0, 0, NULL, NULL);
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std::string s;
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s.resize(size);
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if (size > 0) {
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WideCharToMultiByte(CP_UTF8, 0, wstr, len, &s[0], size, NULL, NULL);
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}
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return s;
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}
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std::string ConvertWStringToUTF8(const std::wstring &wstr) {
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int len = (int)wstr.size();
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int size = (int)WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), len, 0, 0, NULL, NULL);
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std::string s;
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s.resize(size);
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if (size > 0) {
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WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), len, &s[0], size, NULL, NULL);
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}
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return s;
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}
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void ConvertUTF8ToWString(wchar_t *dest, size_t destSize, std::string_view source) {
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int len = (int)source.size();
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destSize -= 1; // account for the \0.
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int size = (int)MultiByteToWideChar(CP_UTF8, 0, source.data(), len, NULL, 0);
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MultiByteToWideChar(CP_UTF8, 0, source.data(), len, dest, std::min((int)destSize, size));
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dest[size] = 0;
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}
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std::wstring ConvertUTF8ToWString(const std::string_view source) {
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int len = (int)source.size();
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int size = (int)MultiByteToWideChar(CP_UTF8, 0, source.data(), len, NULL, 0);
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std::wstring str;
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str.resize(size);
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if (size > 0) {
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MultiByteToWideChar(CP_UTF8, 0, source.data(), (int)source.size(), &str[0], size);
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}
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return str;
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}
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#endif
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std::string ConvertUCS2ToUTF8(const std::u16string &wstr) {
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std::string s;
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// Worst case.
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s.resize(wstr.size() * 4);
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size_t pos = 0;
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for (wchar_t c : wstr) {
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pos += UTF8::encode(&s[pos], c);
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}
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s.resize(pos);
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return s;
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}
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std::string SanitizeUTF8(std::string_view utf8string) {
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UTF8 utf(utf8string);
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std::string s;
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// Worst case.
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s.resize(utf8string.size() * 4);
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// This stops at invalid start bytes.
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size_t pos = 0;
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while (!utf.end() && !utf.invalid()) {
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int c = utf.next_unsafe();
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pos += UTF8::encode(&s[pos], c);
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}
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s.resize(pos);
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return s;
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}
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static size_t ConvertUTF8ToUCS2Internal(char16_t *dest, size_t destSize, std::string_view source) {
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const char16_t *const orig = dest;
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const char16_t *const destEnd = dest + destSize;
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UTF8 utf(source);
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char16_t *destw = (char16_t *)dest;
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const char16_t *const destwEnd = destw + destSize;
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// Ignores characters outside the BMP.
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while (uint32_t c = utf.next()) {
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if (destw + UTF16LE::encodeUnitsUCS2(c) >= destwEnd) {
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break;
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}
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destw += UTF16LE::encodeUCS2(destw, c);
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}
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// No ++ to not count the null-terminator in length.
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if (destw < destEnd) {
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*destw = 0;
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}
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return destw - orig;
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}
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std::u16string ConvertUTF8ToUCS2(std::string_view source) {
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std::u16string dst;
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dst.resize(source.size() + 1, 0); // multiple UTF-8 chars will be one UCS2 char. But we need to leave space for a terminating null.
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size_t realLen = ConvertUTF8ToUCS2Internal(&dst[0], dst.size(), source);
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dst.resize(realLen);
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return dst;
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}
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std::string CodepointToUTF8(uint32_t codePoint) {
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char temp[16]{};
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UTF8::encode(temp, codePoint);
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return std::string(temp);
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}
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// Helper function to encode a Unicode code point into UTF-8, but doesn't support 4-byte output.
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size_t encode_utf8_modified(uint32_t code_point, unsigned char* output) {
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if (code_point <= 0x7F) {
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output[0] = (unsigned char)code_point;
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return 1;
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} else if (code_point <= 0x7FF) {
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output[0] = (unsigned char)(0xC0 | (code_point >> 6));
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output[1] = (unsigned char)(0x80 | (code_point & 0x3F));
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return 2;
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} else if (code_point <= 0xFFFF) {
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output[0] = (unsigned char)(0xE0 | (code_point >> 12));
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output[1] = (unsigned char)(0x80 | ((code_point >> 6) & 0x3F));
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output[2] = (unsigned char)(0x80 | (code_point & 0x3F));
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return 3;
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}
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return 0;
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}
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// A function to convert regular UTF-8 to Java Modified UTF-8. Only used on Android.
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// Written by ChatGPT and corrected and modified.
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void ConvertUTF8ToJavaModifiedUTF8(std::string *output, std::string_view input) {
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output->resize(input.size() * 6); // worst case: every character is encoded as 6 bytes
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size_t out_idx = 0;
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for (size_t i = 0; i < input.length(); ) {
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unsigned char c = input[i];
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if (c == 0) {
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// Encode null character as 0xC0 0x80. TODO: We probably don't need to support this?
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output[out_idx++] = (char)0xC0;
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output[out_idx++] = (char)0x80;
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i++;
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} else if ((c & 0xF0) == 0xF0) { // 4-byte sequence (U+10000 to U+10FFFF)
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// Decode the Unicode code point from the UTF-8 sequence
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uint32_t code_point = ((input[i] & 0x07) << 18) |
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((input[i + 1] & 0x3F) << 12) |
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((input[i + 2] & 0x3F) << 6) |
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(input[i + 3] & 0x3F);
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// Convert to surrogate pair
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uint16_t high_surrogate = ((code_point - 0x10000) / 0x400) + 0xD800;
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uint16_t low_surrogate = ((code_point - 0x10000) % 0x400) + 0xDC00;
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// Encode the surrogates in UTF-8
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out_idx += encode_utf8_modified(high_surrogate, (unsigned char *)(output->data() + out_idx));
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out_idx += encode_utf8_modified(low_surrogate, (unsigned char *)(output->data() + out_idx));
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i += 4;
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} else {
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// Copy the other UTF-8 sequences (1-3 bytes)
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size_t utf8_len = 1;
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if ((c & 0xE0) == 0xC0) {
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utf8_len = 2; // 2-byte sequence
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} else if ((c & 0xF0) == 0xE0) {
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utf8_len = 3; // 3-byte sequence
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}
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memcpy(output->data() + out_idx, input.data() + i, utf8_len);
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out_idx += utf8_len;
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i += utf8_len;
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}
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}
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output->resize(out_idx);
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_dbg_assert_(output->size() >= input.size());
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}
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#ifndef _WIN32
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// Replacements for the Win32 wstring functions. Not to be used from emulation code!
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std::string ConvertWStringToUTF8(const std::wstring &wstr) {
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std::string s;
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// Worst case.
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s.resize(wstr.size() * 4);
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size_t pos = 0;
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for (wchar_t c : wstr) {
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pos += UTF8::encode(&s[pos], c);
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}
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s.resize(pos);
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return s;
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}
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static size_t ConvertUTF8ToWStringInternal(wchar_t *dest, size_t destSize, std::string_view source) {
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const wchar_t *const orig = dest;
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const wchar_t *const destEnd = dest + destSize;
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UTF8 utf(source);
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if (sizeof(wchar_t) == 2) {
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char16_t *destw = (char16_t *)dest;
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const char16_t *const destwEnd = destw + destSize;
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while (char32_t c = utf.next()) {
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if (destw + UTF16LE::encodeUnits(c) >= destwEnd) {
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break;
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}
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destw += UTF16LE::encode(destw, c);
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}
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dest = (wchar_t *)destw;
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} else {
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while (char32_t c = utf.next()) {
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if (dest + 1 >= destEnd) {
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break;
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}
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*dest++ = c;
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}
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}
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// No ++ to not count the terminal in length.
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if (dest < destEnd) {
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*dest = 0;
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}
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return dest - orig;
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}
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std::wstring ConvertUTF8ToWString(std::string_view source) {
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std::wstring dst;
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// conservative size estimate for wide characters from utf-8 bytes. Will always reserve too much space.
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dst.resize(source.size());
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size_t realLen = ConvertUTF8ToWStringInternal(&dst[0], source.size(), source);
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dst.resize(realLen); // no need to write a NUL, it's done for us by resize.
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return dst;
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}
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#endif
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