ppsspp/headless/WindowsHeadlessHost.cpp
Henrik Rydgård 59a56d66c7 Add a "reason" argument to sleep_ms().
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.

This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00

175 lines
4.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include <cstdio>
#include "headless/WindowsHeadlessHost.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/CommonWindows.h"
#include "Common/Log.h"
#include "Common/File/FileUtil.h"
#include "Common/TimeUtil.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/GPUState.h"
#if PPSSPP_API(ANY_GL)
#include "Windows/GPU/WindowsGLContext.h"
#endif
#include "Windows/GPU/D3D9Context.h"
#include "Windows/GPU/D3D11Context.h"
#include "Windows/GPU/WindowsVulkanContext.h"
const bool WINDOW_VISIBLE = false;
const int WINDOW_WIDTH = 480;
const int WINDOW_HEIGHT = 272;
HWND CreateHiddenWindow() {
static WNDCLASSEX wndClass = {
sizeof(WNDCLASSEX),
CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
DefWindowProc,
0,
0,
NULL,
NULL,
LoadCursor(NULL, IDC_ARROW),
(HBRUSH) GetStockObject(BLACK_BRUSH),
NULL,
L"PPSSPPHeadless",
NULL,
};
RegisterClassEx(&wndClass);
DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP;
return CreateWindowEx(0, L"PPSSPPHeadless", L"PPSSPPHeadless", style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
}
void WindowsHeadlessHost::SendDebugOutput(const std::string &output) {
if (writeDebugOutput_)
fwrite(output.data(), sizeof(char), output.length(), stdout);
OutputDebugStringUTF8(output.c_str());
}
bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx, GPUCore core) {
hWnd = CreateHiddenWindow();
gpuCore_ = core;
if (WINDOW_VISIBLE) {
ShowWindow(hWnd, TRUE);
SetFocus(hWnd);
}
WindowsGraphicsContext *graphicsContext = nullptr;
bool needRenderThread = false;
switch (gpuCore_) {
case GPUCORE_GLES:
#if PPSSPP_API(ANY_GL)
case GPUCORE_SOFTWARE:
graphicsContext = new WindowsGLContext();
needRenderThread = true;
break;
#endif
case GPUCORE_DIRECTX9:
graphicsContext = new D3D9Context();
break;
case GPUCORE_DIRECTX11:
graphicsContext = new D3D11Context();
break;
case GPUCORE_VULKAN:
graphicsContext = new WindowsVulkanContext();
break;
}
if (graphicsContext->Init(NULL, hWnd, error_message)) {
*ctx = graphicsContext;
gfx_ = graphicsContext;
} else {
delete graphicsContext;
*ctx = nullptr;
gfx_ = nullptr;
return false;
}
if (needRenderThread) {
std::thread th([&]{
while (threadState_ == RenderThreadState::IDLE)
sleep_ms(1, "render-thread-idle-poll");
threadState_ = RenderThreadState::STARTING;
std::string err;
if (!gfx_->InitFromRenderThread(&err)) {
threadState_ = RenderThreadState::START_FAILED;
return;
}
gfx_->ThreadStart();
threadState_ = RenderThreadState::STARTED;
while (threadState_ != RenderThreadState::STOP_REQUESTED) {
if (!gfx_->ThreadFrame()) {
break;
}
}
threadState_ = RenderThreadState::STOPPING;
gfx_->ThreadEnd();
gfx_->ShutdownFromRenderThread();
threadState_ = RenderThreadState::STOPPED;
});
th.detach();
}
if (needRenderThread) {
threadState_ = RenderThreadState::START_REQUESTED;
while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
sleep_ms(1, "render-thread-start-poll");
return threadState_ == RenderThreadState::STARTED;
}
return true;
}
void WindowsHeadlessHost::ShutdownGraphics() {
gfx_->StopThread();
while (threadState_ != RenderThreadState::STOPPED && threadState_ != RenderThreadState::IDLE)
sleep_ms(1, "render-thread-stop-poll");
gfx_->Shutdown();
delete gfx_;
gfx_ = nullptr;
DestroyWindow(hWnd);
hWnd = NULL;
}
void WindowsHeadlessHost::SwapBuffers() {
if (gpuCore_ == GPUCORE_DIRECTX9) {
MSG msg;
PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}