ppsspp/assets/shaders/psp_color.fsh
2020-11-22 20:28:17 +01:00

58 lines
1.3 KiB
GLSL

/*
psp_color vertex shader
Original code written by hunterk, modified by Pokefan531 and
released into the public domain
'Ported' (i.e. copy/paste) to PPSSPP format by jdgleaver
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
Notes: This shader replicates the LCD dynamics of the PSP 1000 and PSP 2000
*/
//================
#ifdef GL_ES
precision mediump float;
precision mediump int;
// For android, use this instead...
//precision highp float;
//precision highp int;
//
#endif
//================
#define target_gamma 2.21
#define display_gamma 2.2
#define r 0.98
#define g 0.795
#define b 0.98
#define rg 0.04
#define rb 0.01
#define gr 0.20
#define gb 0.01
#define br -0.18
#define bg 0.165
//================
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
//================
void main()
{
// Apply colour correction
vec3 screen = pow(texture2D(sampler0, v_texcoord0.xy).rgb, vec3(target_gamma));
// screen = clamp(screen, 0.0, 1.0);
screen = pow(
mat3(r, rg, rb,
gr, g, gb,
br, bg, b) * screen,
vec3(1.0 / display_gamma)
);
gl_FragColor = vec4(screen, 1.0);
}