ppsspp/UI/ImDebugger/ImDebugger.h
2025-02-19 10:50:32 -06:00

241 lines
5.4 KiB
C++

#pragma once
#include <vector>
#include <string>
#include <set>
#include "ext/imgui/imgui.h"
#include "Common/CommonTypes.h"
#include "Common/Log.h"
#include "Common/System/Request.h"
#include "Core/Core.h"
#include "Core/HLE/SocketManager.h"
#include "Core/Debugger/DisassemblyManager.h"
#include "Core/Debugger/DebugInterface.h"
#include "UI/ImDebugger/ImDisasmView.h"
#include "UI/ImDebugger/ImMemView.h"
#include "UI/ImDebugger/ImStructViewer.h"
#include "UI/ImDebugger/ImGe.h"
// This is the main state container of the whole Dear ImGUI-based in-game cross-platform debugger.
//
// Code conventions for ImGUI in PPSSPP
// * If windows/objects need state, prefix the class name with Im and just store straight in parent struct
class MIPSDebugInterface;
class GPUDebugInterface;
struct ImConfig;
// Corresponds to the CDisasm dialog
class ImDisasmWindow {
public:
void Draw(MIPSDebugInterface *mipsDebug, ImConfig &cfg, ImControl &control, CoreState coreState);
ImDisasmView &View() {
return disasmView_;
}
void NotifyStep() {
disasmView_.NotifyStep();
}
void DirtySymbolMap() {
symsDirty_ = true;
}
const char *Title() const {
return "CPU Debugger";
}
private:
// We just keep the state directly in the window. Can refactor later.
enum {
INVALID_ADDR = 0xFFFFFFFF,
};
u32 gotoAddr_ = 0x08800000;
// Symbol cache
std::vector<SymbolEntry> symCache_;
bool symsDirty_ = true;
int selectedSymbol_ = -1;
char selectedSymbolName_[128];
ImDisasmView disasmView_;
char searchTerm_[64]{};
};
// Corresponds to the CMemView dialog
class ImMemWindow {
public:
void Draw(MIPSDebugInterface *mipsDebug, ImConfig &cfg, ImControl &control, int index);
ImMemView &View() {
return memView_;
}
void DirtySymbolMap() {
symsDirty_ = true;
}
void GotoAddr(u32 addr) {
gotoAddr_ = addr;
memView_.gotoAddr(addr);
}
static const char *Title(int index);
private:
// We just keep the state directly in the window. Can refactor later.
enum {
INVALID_ADDR = 0xFFFFFFFF,
};
// Symbol cache
std::vector<SymbolEntry> symCache_;
bool symsDirty_ = true;
int selectedSymbol_ = -1;
char selectedSymbolName_[128];
ImMemView memView_;
char searchTerm_[64]{};
u32 gotoAddr_ = 0x08800000;
};
// Snapshot of the MIPS CPU and other things we want to show diffs off.
struct ImSnapshotState {
u32 gpr[32];
float fpr[32];
float vpr[128];
u32 pc;
u32 lo;
u32 hi;
u32 ll;
};
class IniFile;
struct ImConfig {
// Defaults for saved settings are set in SyncConfig.
bool disasmOpen;
bool demoOpen;
bool gprOpen;
bool fprOpen;
bool vfpuOpen;
bool threadsOpen;
bool callstackOpen;
bool breakpointsOpen;
bool modulesOpen;
bool hleModulesOpen;
bool audioDecodersOpen;
bool structViewerOpen;
bool framebuffersOpen;
bool texturesOpen;
bool displayOpen;
bool styleEditorOpen;
bool filesystemBrowserOpen;
bool kernelObjectsOpen;
bool audioChannelsOpen;
bool debugStatsOpen;
bool geDebuggerOpen;
bool geStateOpen;
bool schedulerOpen;
bool watchOpen;
bool pixelViewerOpen;
bool npOpen;
bool socketsOpen;
bool apctlOpen;
bool adhocOpen;
bool memDumpOpen;
bool internalsOpen;
bool sasAudioOpen;
bool memViewOpen[4];
// HLE explorer settings
// bool filterByUsed = true;
// Various selections
int selectedModule = 0;
int selectedThread = 0;
int selectedFramebuffer = -1;
int selectedBreakpoint = -1;
int selectedMemCheck = -1;
uint64_t selectedTexAddr = 0;
bool realtimePixelPreview = false;
int breakCount = 0;
bool displayLatched = false;
int requesterToken;
bool sasShowAllVoices = false;
// We use a separate ini file from the main PPSSPP config.
void LoadConfig(const Path &iniFile);
void SaveConfig(const Path &iniFile);
void SyncConfig(IniFile *ini, bool save);
};
enum class ImCmd {
NONE = 0,
TRIGGER_FIND_POPUP,
SHOW_IN_CPU_DISASM,
SHOW_IN_GE_DISASM,
SHOW_IN_MEMORY_VIEWER, // param is address, param2 is viewer index
SHOW_IN_PIXEL_VIEWER, // param is address, param2 is stride, |0x80000000 if depth, param3 is w/h
SHOW_IN_MEMORY_DUMPER, // param is address, param2 is size, param3 is mode
};
struct ImCommand {
ImCmd cmd;
uint32_t param;
uint32_t param2;
uint32_t param3;
};
struct ImControl {
ImCommand command;
};
class ImDebugger {
public:
ImDebugger();
~ImDebugger();
void Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebug, Draw::DrawContext *draw);
// Should be called just before starting a step or run, so that things can
// save state that they can later compare with, to highlight changes.
void Snapshot(MIPSState *mips);
void SnapshotGPU(GPUDebugInterface *mips);
private:
Path ConfigPath();
RequesterToken reqToken_;
ImDisasmWindow disasm_;
ImGeDebuggerWindow geDebugger_;
ImGeStateWindow geStateWindow_;
ImMemWindow mem_[4]; // We support 4 separate instances of the memory viewer.
ImStructViewer structViewer_;
ImGePixelViewerWindow pixelViewer_;
ImMemDumpWindow memDumpWindow_;
ImSnapshotState newSnapshot_;
ImSnapshotState snapshot_;
int lastCpuStepCount_ = -1;
int lastGpuStepCount_ = -1;
// Open variables.
ImConfig cfg_{};
};
// Simple custom controls and utilities.
void ImClickableAddress(uint32_t addr, ImControl &control, ImCmd cmd);
void ShowInWindowMenuItems(uint32_t addr, ImControl &control);
void ShowInMemoryViewerMenuItem(uint32_t addr, ImControl &control);
void ShowInMemoryDumperMenuItem(uint32_t addr, uint32_t size, MemDumpMode mode, ImControl &control);
void StatusBar(std::string_view str);
inline const char *BoolStr(bool s) { return s ? "true" : "false"; }