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DebugVisVulkan.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
DebugVisVulkan.h
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
DrawEngineVulkan.cpp
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Rework depth raster to fully support software transform
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2024-12-21 21:22:22 +01:00 |
DrawEngineVulkan.h
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HLE logging; Use function metadata to decide the type for logging the return type.
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2025-01-29 10:14:54 +01:00 |
FramebufferManagerVulkan.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
GPU_Vulkan.h
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
PipelineManagerVulkan.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
PipelineManagerVulkan.h
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Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
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2024-07-17 10:41:25 +02:00 |
ShaderManagerVulkan.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
ShaderManagerVulkan.h
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Work around annoying assert in debug memory allocator on 32-bit Windows
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2024-09-25 23:24:25 +02:00 |
StateMappingVulkan.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
TextureCacheVulkan.h
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Work on previews
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2024-12-10 22:09:51 +01:00 |
VulkanUtil.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
VulkanUtil.h
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Use the universally supported Vulkan "565" 16-bit texture format
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2023-12-12 18:19:29 +01:00 |