ppsspp/GPU/Vulkan
2025-01-29 10:14:54 +01:00
..
DebugVisVulkan.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
DebugVisVulkan.h Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
DrawEngineVulkan.cpp Rework depth raster to fully support software transform 2024-12-21 21:22:22 +01:00
DrawEngineVulkan.h HLE logging; Use function metadata to decide the type for logging the return type. 2025-01-29 10:14:54 +01:00
FramebufferManagerVulkan.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
GPU_Vulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
PipelineManagerVulkan.h Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case. 2024-07-17 10:41:25 +02:00
ShaderManagerVulkan.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
ShaderManagerVulkan.h Work around annoying assert in debug memory allocator on 32-bit Windows 2024-09-25 23:24:25 +02:00
StateMappingVulkan.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
TextureCacheVulkan.h Work on previews 2024-12-10 22:09:51 +01:00
VulkanUtil.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
VulkanUtil.h Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00