ppsspp/Common/Data/Collections/CharQueue.h
2025-01-29 11:13:48 +01:00

232 lines
5.1 KiB
C++

#pragma once
#include "Common/Log.h"
#include "Common/Data/Collections/Slice.h"
#include <cstdlib>
#include <cstring>
#include <string_view>
// Queue with a dynamic size, optimized for bulk inserts and retrievals - and optimized
// to be fast in debug builds, hence it's pretty much C internally.
class CharQueue {
public:
explicit CharQueue(size_t blockSize = 16384) : blockSize_(blockSize) {
head_ = new Block{};
tail_ = head_;
head_->data = (char *)malloc(blockSize_);
head_->size = (int)blockSize_;
head_->next = nullptr;
}
// Remove copy constructors.
CharQueue(const CharQueue &) = delete;
void operator=(const CharQueue &) = delete;
// But let's have a move constructor.
CharQueue(CharQueue &&src) noexcept {
// Steal the data from the other queue.
blockSize_ = src.blockSize_;
head_ = src.head_;
tail_ = src.tail_;
// Give the old queue a new block. Could probably also leave it in an invalid state and get rid of it.
src.head_ = new Block{};
src.tail_ = src.head_;
src.head_->data = (char *)malloc(src.blockSize_);
src.head_->size = (int)src.blockSize_;
}
~CharQueue() {
clear();
_dbg_assert_(head_ == tail_);
_dbg_assert_(head_->size == blockSize_);
_dbg_assert_(size() == 0);
// delete the final block
delete head_;
}
char *push_back_write(size_t size) {
int remain = tail_->size - tail_->tail;
_dbg_assert_(remain >= 0);
if (remain >= (int)size) {
char *retval = tail_->data + tail_->tail;
tail_->tail += (int)size;
return retval;
} else {
// Can't fit? Just allocate a new block and fill it up with the new data.
int bsize = (int)blockSize_;
if ((int)size > bsize) {
bsize = (int)size;
}
Block *b = new Block{};
b->head = 0;
b->tail = (int)size;
b->size = bsize;
b->data = (char *)malloc(bsize);
tail_->next = b;
tail_ = b;
return tail_->data;
}
}
void push_back(const char *data, size_t size) {
memcpy(push_back_write(size), data, size);
}
void push_back(std::string_view chars) {
memcpy(push_back_write(chars.size()), chars.data(), chars.size());
}
// For debugging, mainly.
size_t block_count() const {
int count = 0;
Block *b = head_;
do {
count++;
b = b->next;
} while (b);
return count;
}
size_t size() const {
size_t s = 0;
Block *b = head_;
do {
s += b->tail - b->head;
b = b->next;
} while (b);
return s;
}
char peek(size_t peekOff) {
Block *b = head_;
do {
int remain = b->tail - b->head;
if (remain > (int)peekOff) {
return b->data[b->head + peekOff];
} else {
peekOff -= remain;
}
b = b->next;
} while (b);
// Ran out of data.
_dbg_assert_(false);
return 0;
}
bool empty() const {
return size() == 0;
}
// Pass in a lambda that takes each partial buffer as char*, size_t.
template<typename Func>
bool iterate_blocks(Func callback) const {
Block *b = head_;
do {
if (b->tail > b->head) {
if (!callback(b->data + b->head, b->tail - b->head)) {
return false;
}
}
b = b->next;
} while (b);
return true;
}
size_t pop_front_bulk(char *dest, size_t size) {
int popSize = (int)size;
int writeOff = 0;
while (popSize > 0) {
int remain = head_->tail - head_->head;
int readSize = popSize;
if (readSize > remain) {
readSize = remain;
}
if (dest) {
memcpy(dest + writeOff, head_->data + head_->head, readSize);
}
writeOff += readSize;
head_->head += readSize;
popSize -= readSize;
if (head_->head == head_->tail) {
// Ran out of data in this block. Let's hope there's more...
if (head_ == tail_) {
// Can't read any more, bail.
break;
}
Block *next = head_->next;
delete head_;
head_ = next;
}
}
return (int)size - popSize;
}
size_t skip(size_t size) {
return pop_front_bulk(nullptr, size);
}
void clear() {
Block *b = head_;
// Delete all blocks except the last.
while (b != tail_) {
Block *next = b->next;
delete b;
b = next;
}
if (b->size != blockSize_) {
// Restore the remaining block to default size.
free(b->data);
b->data = (char *)malloc(blockSize_);
b->size = (int)blockSize_;
}
b->head = 0;
b->tail = 0;
// head and tail are now equal.
head_ = b;
}
// If return value is negative, one wasn't found.
int next_crlf_offset() {
int offset = 0;
Block *b = head_;
do {
int remain = b->tail - b->head;
for (int i = 0; i < remain; i++) {
if (b->data[b->head + i] == '\r') {
// Use peek to avoid handling edge cases.
if (peek(offset + i + 1) == '\n') {
return offset + i;
}
}
}
offset += remain;
b = b->next;
} while (b);
// Ran out of data.
return -1;
}
private:
struct Block {
~Block() {
if (data) {
free(data);
data = 0;
}
size = 0;
}
Block *next;
char *data;
int size; // Can be bigger than the default block size if a push is very large.
// Internal head and tail inside the block.
int head;
int tail;
};
// There's always at least one block, initialized in the constructor.
Block *head_;
Block *tail_;
// Default min block size for new blocks.
size_t blockSize_;
};