// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/GPU/OpenGL/GLRenderManager.h" #include "Common/GPU/thin3d.h" #include "Core/System.h" #include "GPU/Common/FramebufferManagerCommon.h" #include "GPU/Common/PresentationCommon.h" #include "GPU/Common/TextureDecoder.h" #include "GPU/GLES/FramebufferManagerGLES.h" FramebufferManagerGLES::FramebufferManagerGLES(Draw::DrawContext *draw) : FramebufferManagerCommon(draw) { needBackBufferYSwap_ = true; presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage); } void FramebufferManagerGLES::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) { _assert_msg_(nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer"); // Discard the previous contents of this buffer where possible. if (gl_extensions.GLES3) { draw_->BindFramebufferAsRenderTarget(nvfb->fbo, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE }, "UpdateDownloadTempBuffer"); } else if (gl_extensions.IsGLES) { draw_->BindFramebufferAsRenderTarget(nvfb->fbo, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR, Draw::RPAction::CLEAR }, "UpdateDownloadTempBuffer"); gstate_c.Dirty(DIRTY_BLEND_STATE); } } void FramebufferManagerGLES::NotifyDisplayResized() { FramebufferManagerCommon::NotifyDisplayResized(); GLRenderManager *render = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER); render->Resize(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight); } bool FramebufferManagerGLES::GetOutputFramebuffer(GPUDebugBuffer &buffer) { int w, h; draw_->GetFramebufferDimensions(nullptr, &w, &h); buffer.Allocate(w, h, GPU_DBG_FORMAT_888_RGB, true); draw_->CopyFramebufferToMemory(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8_UNORM, buffer.GetData(), w, Draw::ReadbackMode::BLOCK, "GetOutputFramebuffer"); return true; }