// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/CommonTypes.h" #include "Core/Core.h" #include "GPU/Common/GPUDebugInterface.h" #include "GPU/GPUState.h" namespace GPUStepping { // Should be called from the emu thread. // Begins stepping and increments the stepping counter while inside a lock. bool EnterStepping(); bool SingleStep(); bool IsStepping(); int GetSteppingCounter(); bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer); bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type); bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer); bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer); bool GPU_GetCurrentTexture(const GPUDebugBuffer *&buffer, int level); bool GPU_GetCurrentClut(const GPUDebugBuffer *&buffer); bool GPU_SetCmdValue(u32 op); bool GPU_FlushDrawing(); void ResumeFromStepping(); void ForceUnpause(); GPUgstate LastState(); };