// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Core/MemMap.h" void __DisplayInit(); void __DisplayDoState(PointerWrap &p); void __DisplayShutdown(); void Register_sceDisplay(); // Get information about the current framebuffer. bool __DisplayGetFramebuf(PSPPointer *topaddr, u32 *linesize, u32 *pixelFormat, int mode); void __DisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int sync); // Call this when resuming to avoid a small speedup burst void __DisplaySetWasPaused(); void Register_sceDisplay_driver(); void __DisplayWaitForVblanks(const char* reason, int vblanks, bool callbacks = false); void __DisplaySetFramerate(int value);