// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include "Common/Data/Convert/ColorConv.h" #include "Common/Data/Convert/SmallDataConvert.h" #include "Common/Common.h" #include "Common/CPUDetect.h" #ifdef _M_SSE #include #include #endif #if PPSSPP_ARCH(ARM_NEON) #if defined(_MSC_VER) && PPSSPP_ARCH(ARM64) #include #else #include #endif #endif void ConvertBGRA8888ToRGBA8888(u32 *dst, const u32 *src, u32 numPixels) { #ifdef _M_SSE const __m128i maskGA = _mm_set1_epi32(0xFF00FF00); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 4; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { __m128i c = _mm_load_si128(&srcp[i]); __m128i rb = _mm_andnot_si128(maskGA, c); c = _mm_and_si128(c, maskGA); __m128i b = _mm_srli_epi32(rb, 16); __m128i r = _mm_slli_epi32(rb, 16); c = _mm_or_si128(_mm_or_si128(c, r), b); _mm_store_si128(&dstp[i], c); } // The remainder starts right after those done via SSE. u32 i = sseChunks * 4; #else u32 i = 0; #endif for (; i < numPixels; i++) { const u32 c = src[i]; dst[i] = ((c >> 16) & 0x000000FF) | (c & 0xFF00FF00) | ((c << 16) & 0x00FF0000); } } void ConvertBGRA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels) { for (uint32_t x = 0; x < numPixels; ++x) { uint32_t c = src[x]; dst[x * 3 + 0] = (c >> 16) & 0xFF; dst[x * 3 + 1] = (c >> 8) & 0xFF; dst[x * 3 + 2] = (c >> 0) & 0xFF; } } #if defined(_M_SSE) #if defined(__GNUC__) || defined(__clang__) || defined(__INTEL_COMPILER) [[gnu::target("sse4.1")]] #endif static inline void ConvertRGBA8888ToRGBA5551_SSE4(__m128i *dstp, const __m128i *srcp, u32 sseChunks) { const __m128i maskAG = _mm_set1_epi32(0x8000F800); const __m128i maskRB = _mm_set1_epi32(0x00F800F8); const __m128i mask = _mm_set1_epi32(0x0000FFFF); for (u32 i = 0; i < sseChunks; i += 2) { __m128i c1 = _mm_load_si128(&srcp[i + 0]); __m128i c2 = _mm_load_si128(&srcp[i + 1]); __m128i ag, rb; ag = _mm_and_si128(c1, maskAG); ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6)); rb = _mm_and_si128(c1, maskRB); rb = _mm_or_si128(_mm_srli_epi32(rb, 3), _mm_srli_epi32(rb, 9)); c1 = _mm_and_si128(_mm_or_si128(ag, rb), mask); ag = _mm_and_si128(c2, maskAG); ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6)); rb = _mm_and_si128(c2, maskRB); rb = _mm_or_si128(_mm_srli_epi32(rb, 3), _mm_srli_epi32(rb, 9)); c2 = _mm_and_si128(_mm_or_si128(ag, rb), mask); _mm_store_si128(&dstp[i / 2], _mm_packus_epi32(c1, c2)); } } #endif void ConvertRGBA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels) { #if defined(_M_SSE) const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = (numPixels / 4) & ~1; // SSE 4.1 required for _mm_packus_epi32. if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF) || !cpu_info.bSSE4_1) { sseChunks = 0; } else { ConvertRGBA8888ToRGBA5551_SSE4(dstp, srcp, sseChunks); } // The remainder starts right after those done via SSE. u32 i = sseChunks * 4; #else u32 i = 0; #endif for (; i < numPixels; i++) { dst[i] = RGBA8888toRGBA5551(src[i]); } } #if defined(_M_SSE) #if defined(__GNUC__) || defined(__clang__) || defined(__INTEL_COMPILER) [[gnu::target("sse4.1")]] #endif static inline void ConvertBGRA8888ToRGBA5551_SSE4(__m128i *dstp, const __m128i *srcp, u32 sseChunks) { const __m128i maskAG = _mm_set1_epi32(0x8000F800); const __m128i maskRB = _mm_set1_epi32(0x00F800F8); const __m128i mask = _mm_set1_epi32(0x0000FFFF); for (u32 i = 0; i < sseChunks; i += 2) { __m128i c1 = _mm_load_si128(&srcp[i + 0]); __m128i c2 = _mm_load_si128(&srcp[i + 1]); __m128i ag, rb; ag = _mm_and_si128(c1, maskAG); ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6)); rb = _mm_and_si128(c1, maskRB); rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7)); c1 = _mm_and_si128(_mm_or_si128(ag, rb), mask); ag = _mm_and_si128(c2, maskAG); ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6)); rb = _mm_and_si128(c2, maskRB); rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7)); c2 = _mm_and_si128(_mm_or_si128(ag, rb), mask); _mm_store_si128(&dstp[i / 2], _mm_packus_epi32(c1, c2)); } } #endif void ConvertBGRA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels) { #if defined(_M_SSE) const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = (numPixels / 4) & ~1; // SSE 4.1 required for _mm_packus_epi32. if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF) || !cpu_info.bSSE4_1) { sseChunks = 0; } else { ConvertBGRA8888ToRGBA5551_SSE4(dstp, srcp, sseChunks); } // The remainder starts right after those done via SSE. u32 i = sseChunks * 4; #else u32 i = 0; #endif for (; i < numPixels; i++) { dst[i] = BGRA8888toRGBA5551(src[i]); } } void ConvertBGRA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels) { for (u32 i = 0; i < numPixels; i++) { dst[i] = BGRA8888toRGB565(src[i]); } } void ConvertBGRA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels) { for (u32 i = 0; i < numPixels; i++) { dst[i] = BGRA8888toRGBA4444(src[i]); } } void ConvertRGBA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; ++x) { dst[x] = RGBA8888toRGB565(src[x]); } } void ConvertRGBA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; ++x) { dst[x] = RGBA8888toRGBA4444(src[x]); } } void ConvertRGBA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels) { for (uint32_t x = 0; x < numPixels; ++x) { memcpy(dst + x * 3, src + x, 3); } } void ConvertRGB565ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i mask5 = _mm_set1_epi16(0x001f); const __m128i mask6 = _mm_set1_epi16(0x003f); const __m128i mask8 = _mm_set1_epi16(0x00ff); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst32; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); // Swizzle, resulting in RR00 RR00. __m128i r = _mm_and_si128(c, mask5); r = _mm_or_si128(_mm_slli_epi16(r, 3), _mm_srli_epi16(r, 2)); r = _mm_and_si128(r, mask8); // This one becomes 00GG 00GG. __m128i g = _mm_and_si128(_mm_srli_epi16(c, 5), mask6); g = _mm_or_si128(_mm_slli_epi16(g, 2), _mm_srli_epi16(g, 4)); g = _mm_slli_epi16(g, 8); // Almost done, we aim for BB00 BB00 again here. __m128i b = _mm_and_si128(_mm_srli_epi16(c, 11), mask5); b = _mm_or_si128(_mm_slli_epi16(b, 3), _mm_srli_epi16(b, 2)); b = _mm_and_si128(b, mask8); // Always set alpha to 00FF 00FF. __m128i a = _mm_slli_epi16(mask8, 8); // Now combine them, RRGG RRGG and BBAA BBAA, and then interleave. const __m128i rg = _mm_or_si128(r, g); const __m128i ba = _mm_or_si128(b, a); _mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba)); _mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba)); } u32 i = sseChunks * 8; #else u32 i = 0; #endif u8 *dst = (u8 *)dst32; for (u32 x = i; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col) & 0x1f); dst[x * 4 + 1] = Convert6To8((col >> 5) & 0x3f); dst[x * 4 + 2] = Convert5To8((col >> 11) & 0x1f); dst[x * 4 + 3] = 255; } } void ConvertRGBA5551ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i mask5 = _mm_set1_epi16(0x001f); const __m128i mask8 = _mm_set1_epi16(0x00ff); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst32; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); // Swizzle, resulting in RR00 RR00. __m128i r = _mm_and_si128(c, mask5); r = _mm_or_si128(_mm_slli_epi16(r, 3), _mm_srli_epi16(r, 2)); r = _mm_and_si128(r, mask8); // This one becomes 00GG 00GG. __m128i g = _mm_and_si128(_mm_srli_epi16(c, 5), mask5); g = _mm_or_si128(_mm_slli_epi16(g, 3), _mm_srli_epi16(g, 2)); g = _mm_slli_epi16(g, 8); // Almost done, we aim for BB00 BB00 again here. __m128i b = _mm_and_si128(_mm_srli_epi16(c, 10), mask5); b = _mm_or_si128(_mm_slli_epi16(b, 3), _mm_srli_epi16(b, 2)); b = _mm_and_si128(b, mask8); // 1 bit A to 00AA 00AA. __m128i a = _mm_srai_epi16(c, 15); a = _mm_slli_epi16(a, 8); // Now combine them, RRGG RRGG and BBAA BBAA, and then interleave. const __m128i rg = _mm_or_si128(r, g); const __m128i ba = _mm_or_si128(b, a); _mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba)); _mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba)); } u32 i = sseChunks * 8; #else u32 i = 0; #endif u8 *dst = (u8 *)dst32; for (u32 x = i; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col) & 0x1f); dst[x * 4 + 1] = Convert5To8((col >> 5) & 0x1f); dst[x * 4 + 2] = Convert5To8((col >> 10) & 0x1f); dst[x * 4 + 3] = (col >> 15) ? 255 : 0; } } void ConvertRGBA4444ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i mask4 = _mm_set1_epi16(0x000f); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst32; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); // Let's just grab R000 R000, without swizzling yet. __m128i r = _mm_and_si128(c, mask4); // And then 00G0 00G0. __m128i g = _mm_and_si128(_mm_srli_epi16(c, 4), mask4); g = _mm_slli_epi16(g, 8); // Now B000 B000. __m128i b = _mm_and_si128(_mm_srli_epi16(c, 8), mask4); // And lastly 00A0 00A0. No mask needed, we have a wall. __m128i a = _mm_srli_epi16(c, 12); a = _mm_slli_epi16(a, 8); // We swizzle after combining - R0G0 R0G0 and B0A0 B0A0 -> RRGG RRGG and BBAA BBAA. __m128i rg = _mm_or_si128(r, g); __m128i ba = _mm_or_si128(b, a); rg = _mm_or_si128(rg, _mm_slli_epi16(rg, 4)); ba = _mm_or_si128(ba, _mm_slli_epi16(ba, 4)); // And then we can store. _mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba)); _mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba)); } u32 i = sseChunks * 8; #else u32 i = 0; #endif u8 *dst = (u8 *)dst32; for (u32 x = i; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert4To8(col & 0xf); dst[x * 4 + 1] = Convert4To8((col >> 4) & 0xf); dst[x * 4 + 2] = Convert4To8((col >> 8) & 0xf); dst[x * 4 + 3] = Convert4To8(col >> 12); } } void ConvertBGR565ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { u8 *dst = (u8 *)dst32; for (u32 x = 0; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col >> 11) & 0x1f); dst[x * 4 + 1] = Convert6To8((col >> 5) & 0x3f); dst[x * 4 + 2] = Convert5To8((col) & 0x1f); dst[x * 4 + 3] = 255; } } void ConvertABGR1555ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { u8 *dst = (u8 *)dst32; for (u32 x = 0; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col >> 11) & 0x1f); dst[x * 4 + 1] = Convert5To8((col >> 6) & 0x1f); dst[x * 4 + 2] = Convert5To8((col >> 1) & 0x1f); dst[x * 4 + 3] = (col & 1) ? 255 : 0; } } void ConvertABGR4444ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { u8 *dst = (u8 *)dst32; for (u32 x = 0; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert4To8(col >> 12); dst[x * 4 + 1] = Convert4To8((col >> 8) & 0xf); dst[x * 4 + 2] = Convert4To8((col >> 4) & 0xf); dst[x * 4 + 3] = Convert4To8(col & 0xf); } } void ConvertRGBA4444ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; x++) { u16 c = src[x]; u32 r = Convert4To8(c & 0x000f); u32 g = Convert4To8((c >> 4) & 0x000f); u32 b = Convert4To8((c >> 8) & 0x000f); u32 a = Convert4To8((c >> 12) & 0x000f); dst[x] = (a << 24) | (r << 16) | (g << 8) | b; } } void ConvertRGBA5551ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; x++) { u16 c = src[x]; u32 r = Convert5To8(c & 0x001f); u32 g = Convert5To8((c >> 5) & 0x001f); u32 b = Convert5To8((c >> 10) & 0x001f); // We force an arithmetic shift to get the sign bits. u32 a = SignExtend16ToU32(c) & 0xff000000; dst[x] = a | (r << 16) | (g << 8) | b; } } void ConvertRGB565ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; x++) { u16 c = src[x]; u32 r = Convert5To8(c & 0x001f); u32 g = Convert6To8((c >> 5) & 0x003f); u32 b = Convert5To8((c >> 11) & 0x001f); dst[x] = 0xFF000000 | (r << 16) | (g << 8) | b; } } void ConvertRGBA4444ToABGR4444(u16 *dst, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i mask0040 = _mm_set1_epi16(0x00F0); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); __m128i v = _mm_srli_epi16(c, 12); v = _mm_or_si128(v, _mm_and_si128(_mm_srli_epi16(c, 4), mask0040)); v = _mm_or_si128(v, _mm_slli_epi16(_mm_and_si128(c, mask0040), 4)); v = _mm_or_si128(v, _mm_slli_epi16(c, 12)); _mm_store_si128(&dstp[i], v); } // The remainder is done in chunks of 2, SSE was chunks of 8. u32 i = sseChunks * 8 / 2; #elif PPSSPP_ARCH(ARM_NEON) const uint16x8_t mask0040 = vdupq_n_u16(0x00F0); if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) { u32 simdable = (numPixels / 8) * 8; for (u32 i = 0; i < simdable; i += 8) { uint16x8_t c = vld1q_u16(src); const uint16x8_t a = vshrq_n_u16(c, 12); const uint16x8_t b = vandq_u16(vshrq_n_u16(c, 4), mask0040); const uint16x8_t g = vshlq_n_u16(vandq_u16(c, mask0040), 4); const uint16x8_t r = vshlq_n_u16(c, 12); uint16x8_t res = vorrq_u16(vorrq_u16(r, g), vorrq_u16(b, a)); vst1q_u16(dst, res); src += 8; dst += 8; } numPixels -= simdable; } u32 i = 0; // already moved the pointers forward #else u32 i = 0; #endif const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 12) & 0x000F000F) | ((c >> 4) & 0x00F000F0) | ((c << 4) & 0x0F000F00) | ((c << 12) & 0xF000F000); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = ((c >> 12) & 0x000F) | ((c >> 4) & 0x00F0) | ((c << 4) & 0x0F00) | ((c << 12) & 0xF000); } } void ConvertRGBA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i maskB = _mm_set1_epi16(0x003E); const __m128i maskG = _mm_set1_epi16(0x07C0); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); __m128i v = _mm_srli_epi16(c, 15); v = _mm_or_si128(v, _mm_and_si128(_mm_srli_epi16(c, 9), maskB)); v = _mm_or_si128(v, _mm_and_si128(_mm_slli_epi16(c, 1), maskG)); v = _mm_or_si128(v, _mm_slli_epi16(c, 11)); _mm_store_si128(&dstp[i], v); } // The remainder is done in chunks of 2, SSE was chunks of 8. u32 i = sseChunks * 8 / 2; #elif PPSSPP_ARCH(ARM_NEON) const uint16x8_t maskB = vdupq_n_u16(0x003E); const uint16x8_t maskG = vdupq_n_u16(0x07C0); if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) { u32 simdable = (numPixels / 8) * 8; for (u32 i = 0; i < simdable; i += 8) { uint16x8_t c = vld1q_u16(src); const uint16x8_t a = vshrq_n_u16(c, 15); const uint16x8_t b = vandq_u16(vshrq_n_u16(c, 9), maskB); const uint16x8_t g = vandq_u16(vshlq_n_u16(c, 1), maskG); const uint16x8_t r = vshlq_n_u16(c, 11); uint16x8_t res = vorrq_u16(vorrq_u16(r, g), vorrq_u16(b, a)); vst1q_u16(dst, res); src += 8; dst += 8; } numPixels -= simdable; } u32 i = 0; #else u32 i = 0; #endif const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 15) & 0x00010001) | ((c >> 9) & 0x003E003E) | ((c << 1) & 0x07C007C0) | ((c << 11) & 0xF800F800); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = ((c >> 15) & 0x0001) | ((c >> 9) & 0x003E) | ((c << 1) & 0x07C0) | ((c << 11) & 0xF800); } } void ConvertRGB565ToBGR565(u16 *dst, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i maskG = _mm_set1_epi16(0x07E0); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); __m128i v = _mm_srli_epi16(c, 11); v = _mm_or_si128(v, _mm_and_si128(c, maskG)); v = _mm_or_si128(v, _mm_slli_epi16(c, 11)); _mm_store_si128(&dstp[i], v); } // The remainder is done in chunks of 2, SSE was chunks of 8. u32 i = sseChunks * 8 / 2; #elif PPSSPP_ARCH(ARM_NEON) const uint16x8_t maskG = vdupq_n_u16(0x07E0); if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) { u32 simdable = (numPixels / 8) * 8; for (u32 i = 0; i < simdable; i += 8) { uint16x8_t c = vld1q_u16(src); const uint16x8_t b = vshrq_n_u16(c, 11); const uint16x8_t g = vandq_u16(c, maskG); const uint16x8_t r = vshlq_n_u16(c, 11); uint16x8_t res = vorrq_u16(vorrq_u16(r, g), b); vst1q_u16(dst, res); src += 8; dst += 8; } numPixels -= simdable; } u32 i = 0; #else u32 i = 0; #endif const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 11) & 0x001F001F) | ((c >> 0) & 0x07E007E0) | ((c << 11) & 0xF800F800); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = ((c >> 11) & 0x001F) | ((c >> 0) & 0x07E0) | ((c << 11) & 0xF800); } } void ConvertBGRA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels) { const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (u32 i = 0; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 15) & 0x00010001) | ((c << 1) & 0xFFFEFFFE); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = (c >> 15) | (c << 1); } }