// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/CommonTypes.h" #include "GPU/GLES/TextureCacheGLES.h" #include "GPU/ge_constants.h" struct FragmentTestID { union { struct { u32 alpha; u32 colorRefFunc; u32 colorMask; }; u32 d[3]; }; bool operator < (const FragmentTestID &other) const { for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) { if (d[i] < other.d[i]) return true; if (d[i] > other.d[i]) return false; } return false; } bool operator == (const FragmentTestID &other) const { for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) { if (d[i] != other.d[i]) return false; } return true; } }; struct FragmentTestTexture { GLRTexture *texture; int lastFrame; }; class FragmentTestCacheGLES { public: FragmentTestCacheGLES(Draw::DrawContext *draw); ~FragmentTestCacheGLES(); void SetTextureCache(TextureCacheGLES *tc) { textureCache_ = tc; } void BindTestTexture(int slot); void DeviceLost() { Clear(false); } void DeviceRestore(Draw::DrawContext *draw); void Clear(bool deleteThem = true); void Decimate(); private: GLRTexture *CreateTestTexture(const GEComparison funcs[4], const u8 refs[4], const u8 masks[4], const bool valid[4]); FragmentTestID GenerateTestID() const; GLRenderManager *render_; TextureCacheGLES *textureCache_; std::map cache_; GLRTexture *lastTexture_ = nullptr; int decimationCounter_ = 0; };