// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include #include #include #include #include "ppsspp_config.h" #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/Net/HTTPClient.h" #include "Common/Net/URL.h" #include "Common/Log.h" #include "Common/TimeUtil.h" #include "Common/Thread/ThreadUtil.h" #include "Common/Data/Format/IniFile.h" #include "Common/Data/Format/JSONReader.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Text/Parsers.h" #include "Common/CPUDetect.h" #include "Common/File/FileUtil.h" #include "Common/File/VFS/VFS.h" #include "Common/Log/LogManager.h" #include "Common/Math/CrossSIMD.h" #include "Common/OSVersion.h" #include "Common/System/Display.h" #include "Common/System/System.h" #include "Common/StringUtils.h" #include "Common/Thread/ThreadUtil.h" #include "Common/GPU/Vulkan/VulkanLoader.h" #include "Common/VR/PPSSPPVR.h" #include "Common/System/OSD.h" #include "Core/Config.h" #include "Core/ConfigSettings.h" #include "Core/ConfigValues.h" #include "Core/KeyMap.h" #include "Core/System.h" #include "Core/HLE/sceUtility.h" #include "Core/Instance.h" #include "Core/Util/RecentFiles.h" #include "GPU/Common/FramebufferManagerCommon.h" // TODO: Find a better place for this. http::RequestManager g_DownloadManager; Config g_Config; static bool jitForcedOff; #ifdef _DEBUG static const char * const logSectionName = "LogDebug"; #else static const char * const logSectionName = "Log"; #endif bool TryUpdateSavedPath(Path *path); std::string GPUBackendToString(GPUBackend backend) { switch (backend) { case GPUBackend::OPENGL: return "OPENGL"; case GPUBackend::DIRECT3D9: return "DIRECT3D9"; case GPUBackend::DIRECT3D11: return "DIRECT3D11"; case GPUBackend::VULKAN: return "VULKAN"; } // Intentionally not a default so we get a warning. return "INVALID"; } GPUBackend GPUBackendFromString(std::string_view backend) { if (!equalsNoCase(backend, "OPENGL") || backend == "0") return GPUBackend::OPENGL; if (!equalsNoCase(backend, "DIRECT3D9") || backend == "1") return GPUBackend::DIRECT3D9; if (!equalsNoCase(backend, "DIRECT3D11") || backend == "2") return GPUBackend::DIRECT3D11; if (!equalsNoCase(backend, "VULKAN") || backend == "3") return GPUBackend::VULKAN; return GPUBackend::OPENGL; } std::string DefaultLangRegion() { // Unfortunate default. There's no need to use bFirstRun, since this is only a default. static std::string defaultLangRegion = "en_US"; std::string langRegion = System_GetProperty(SYSPROP_LANGREGION); if (g_i18nrepo.IniExists(langRegion)) { defaultLangRegion = langRegion; } else if (langRegion.length() >= 3) { // Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL. IniFile mapping; mapping.LoadFromVFS(g_VFS, "langregion.ini"); std::vector keys; mapping.GetKeys("LangRegionNames", keys); for (const std::string &key : keys) { if (startsWithNoCase(key, langRegion)) { // Exact submatch, or different case. Let's use it. defaultLangRegion = key; break; } else if (startsWithNoCase(key, langRegion.substr(0, 3))) { // Best so far. defaultLangRegion = key; } } } return defaultLangRegion; } static int DefaultDepthRaster() { #ifdef CROSSSIMD_SLOW // No SIMD acceleration for the depth rasterizer. // Default to off. return (int)DepthRasterMode::OFF; #endif // For 64-bit ARM and x86 with SIMD, enable depth raster. #if PPSSPP_ARCH(ARM64_NEON) || PPSSPP_ARCH(SSE2) #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS) return (int)DepthRasterMode::LOW_QUALITY; #else return (int)DepthRasterMode::DEFAULT; #endif #else // 32-bit ARM or no SIMD, the depth raster will be too slow. return (int)DepthRasterMode::OFF; #endif } std::string CreateRandMAC() { std::stringstream randStream; srand(time(nullptr)); for (int i = 0; i < 6; i++) { u32 value = rand() % 256; if (i == 0) { // Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo) value &= 0xfc; } if (value <= 15) randStream << '0' << std::hex << value; else randStream << std::hex << value; if (i < 5) { randStream << ':'; //we need a : between every octet } } return randStream.str(); } static int DefaultCpuCore() { #if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) if (System_GetPropertyBool(SYSPROP_CAN_JIT)) return (int)CPUCore::JIT; return (int)CPUCore::IR_INTERPRETER; #else return (int)CPUCore::IR_INTERPRETER; #endif } static bool DefaultCodeGen() { #if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) return true; #else return false; #endif } static bool DefaultVSync() { #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(UWP) // Previously we didn't allow turning off vsync/FIFO on Android. Let's set the default accordingly. return true; #else return false; #endif } static bool DefaultEnableStateUndo() { #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS) // Off on mobile to save disk space. return false; #endif return true; } static float DefaultUISaturation() { return IsVREnabled() ? 1.5f : 1.0f; } static const ConfigSetting generalSettings[] = { ConfigSetting("FirstRun", &g_Config.bFirstRun, true, CfgFlag::DEFAULT), ConfigSetting("RunCount", &g_Config.iRunCount, 0, CfgFlag::DEFAULT), ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true, CfgFlag::DEFAULT), ConfigSetting("AutoRun", &g_Config.bAutoRun, true, CfgFlag::DEFAULT), ConfigSetting("Browse", &g_Config.bBrowse, false, CfgFlag::DEFAULT), ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, CfgFlag::DEFAULT), ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", CfgFlag::DEFAULT), ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, CfgFlag::DEFAULT), ConfigSetting("ShowImDebugger", &g_Config.bShowImDebugger, false, CfgFlag::DONT_SAVE), ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, CfgFlag::DEFAULT), ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, CfgFlag::DEFAULT), ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, CfgFlag::PER_GAME), ConfigSetting("DiscordRichPresence", &g_Config.bDiscordRichPresence, false, CfgFlag::DEFAULT), ConfigSetting("UISound", &g_Config.bUISound, false, CfgFlag::DEFAULT), ConfigSetting("DisableHTTPS", &g_Config.bDisableHTTPS, false, CfgFlag::DONT_SAVE), ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, CfgFlag::PER_GAME), ConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("EnablePlugins", &g_Config.bEnablePlugins, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshIntervalMs, 77, CfgFlag::PER_GAME), ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, CfgFlag::PER_GAME), ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT), ConfigSetting("DebugOverlay", &g_Config.iDebugOverlay, 0, CfgFlag::DONT_SAVE), ConfigSetting("DefaultTab", &g_Config.iDefaultTab, 0, CfgFlag::DEFAULT), ConfigSetting("DisableHLEFlags", &g_Config.iDisableHLE, 0, CfgFlag::PER_GAME), ConfigSetting("ScreenshotMode", &g_Config.iScreenshotMode, 0, CfgFlag::DEFAULT), ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, CfgFlag::PER_GAME), ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false, CfgFlag::DEFAULT), ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false, CfgFlag::DEFAULT), ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false, CfgFlag::DEFAULT), ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false, CfgFlag::DEFAULT), ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false, CfgFlag::DEFAULT), ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, CfgFlag::PER_GAME), ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, CfgFlag::PER_GAME), ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", CfgFlag::DEFAULT), ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", CfgFlag::DEFAULT), ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, CfgFlag::DEFAULT), // Start with an "invalid" value ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, CfgFlag::PER_GAME), ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, CfgFlag::DEFAULT), ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, CfgFlag::DEFAULT), ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, CfgFlag::DEFAULT), ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, CfgFlag::DEFAULT), ConfigSetting("GridView1", &g_Config.bGridView1, true, CfgFlag::DEFAULT), ConfigSetting("GridView2", &g_Config.bGridView2, true, CfgFlag::DEFAULT), ConfigSetting("GridView3", &g_Config.bGridView3, false, CfgFlag::DEFAULT), ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, CfgFlag::PER_GAME), ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, CfgFlag::PER_GAME), ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, CfgFlag::PER_GAME), ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, CfgFlag::PER_GAME), ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, CfgFlag::PER_GAME), ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, CfgFlag::PER_GAME), ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, CfgFlag::PER_GAME), ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, CfgFlag::PER_GAME), ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, CfgFlag::PER_GAME), ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, CfgFlag::PER_GAME), ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, CfgFlag::PER_GAME), ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, CfgFlag::PER_GAME), ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, CfgFlag::PER_GAME), ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, CfgFlag::PER_GAME), ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, CfgFlag::PER_GAME), ConfigSetting("TouchGliding", &g_Config.bTouchGliding, false, CfgFlag::PER_GAME), // "default" means let emulator decide, "" means disable. ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", CfgFlag::DEFAULT), ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, CfgFlag::PER_GAME), ConfigSetting("CompressSymbols", &g_Config.bCompressSymbols, true, CfgFlag::DEFAULT), ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, CfgFlag::PER_GAME), ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, CfgFlag::DEFAULT), ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", CfgFlag::DEFAULT), ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0, CfgFlag::DEFAULT), ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false, CfgFlag::DEFAULT), ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false, CfgFlag::DEFAULT), ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/", CfgFlag::DEFAULT), ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false, CfgFlag::DEFAULT), ConfigSetting("RemoteTab", &g_Config.bRemoteTab, false, CfgFlag::DEFAULT), ConfigSetting("RemoteISOSharedDir", &g_Config.sRemoteISOSharedDir, "", CfgFlag::DEFAULT), ConfigSetting("RemoteISOShareType", &g_Config.iRemoteISOShareType, (int)RemoteISOShareType::RECENT, CfgFlag::DEFAULT), ConfigSetting("AskForExitConfirmationAfterSeconds", &g_Config.iAskForExitConfirmationAfterSeconds, 60, CfgFlag::PER_GAME), #ifdef __ANDROID__ ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_AUTO_HORIZONTAL), #endif ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL, CfgFlag::PER_GAME), ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, CfgFlag::DEFAULT), ConfigSetting("TransparentBackground", &g_Config.bTransparentBackground, true, CfgFlag::DEFAULT), ConfigSetting("UITint", &g_Config.fUITint, 0.0, CfgFlag::DEFAULT), ConfigSetting("UISaturation", &g_Config.fUISaturation, &DefaultUISaturation, CfgFlag::DEFAULT), #if defined(USING_WIN_UI) ConfigSetting("TopMost", &g_Config.bTopMost, false, CfgFlag::DEFAULT), ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, CfgFlag::PER_GAME), #endif #if !defined(MOBILE_DEVICE) ConfigSetting("WindowX", &g_Config.iWindowX, -1, CfgFlag::DEFAULT), // -1 tells us to center the window. ConfigSetting("WindowY", &g_Config.iWindowY, -1, CfgFlag::DEFAULT), ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance). ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0, CfgFlag::DEFAULT), #endif ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, CfgFlag::PER_GAME), ConfigSetting("PauseExitsEmulator", &g_Config.bPauseExitsEmulator, false, CfgFlag::DONT_SAVE), ConfigSetting("PauseMenuExitsEmulator", &g_Config.bPauseMenuExitsEmulator, false, CfgFlag::DONT_SAVE), ConfigSetting("DumpFileTypes", &g_Config.iDumpFileTypes, 0, CfgFlag::PER_GAME), ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, CfgFlag::DONT_SAVE), ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, CfgFlag::DEFAULT), ConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("LoadPlugins", &g_Config.bLoadPlugins, true, CfgFlag::PER_GAME), ConfigSetting("NotificationPos", &g_Config.iNotificationPos, (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::DEFAULT), ConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("RunBehindPauseMenu", &g_Config.bRunBehindPauseMenu, false, CfgFlag::DEFAULT), ConfigSetting("ShowGPOLEDs", &g_Config.bShowGPOLEDs, false, CfgFlag::PER_GAME), ConfigSetting("UIScaleFactor", &g_Config.iUIScaleFactor, false, CfgFlag::DEFAULT), }; static bool DefaultSasThread() { return cpu_info.num_cores > 1; } static const ConfigSetting achievementSettings[] = { // Core settings ConfigSetting("AchievementsEnable", &g_Config.bAchievementsEnable, true, CfgFlag::DEFAULT), ConfigSetting("AchievementsEnableRAIntegration", &g_Config.bAchievementsEnableRAIntegration, false, CfgFlag::DEFAULT), ConfigSetting("AchievementsChallengeMode", &g_Config.bAchievementsHardcoreMode, true, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT), ConfigSetting("AchievementsSaveStateInHardcoreMode", &g_Config.bAchievementsSaveStateInHardcoreMode, false, CfgFlag::DEFAULT), // Achievements login info. Note that password is NOT stored, only a login token. // And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded // from the ini if manually entered (useful when testing various builds on Android). ConfigSetting("AchievementsToken", &g_Config.sAchievementsToken, "", CfgFlag::DONT_SAVE), ConfigSetting("AchievementsUserName", &g_Config.sAchievementsUserName, "", CfgFlag::DEFAULT), // Customizations ConfigSetting("AchievementsSoundEffects", &g_Config.bAchievementsSoundEffects, true, CfgFlag::DEFAULT), ConfigSetting("AchievementsUnlockAudioFile", &g_Config.sAchievementsUnlockAudioFile, "", CfgFlag::DEFAULT), ConfigSetting("AchievementsLeaderboardSubmitAudioFile", &g_Config.sAchievementsLeaderboardSubmitAudioFile, "", CfgFlag::DEFAULT), ConfigSetting("AchievementsLeaderboardTrackerPos", &g_Config.iAchievementsLeaderboardTrackerPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsLeaderboardStartedOrFailedPos", &g_Config.iAchievementsLeaderboardStartedOrFailedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsLeaderboardSubmittedPos", &g_Config.iAchievementsLeaderboardSubmittedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsProgressPos", &g_Config.iAchievementsProgressPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsChallengePos", &g_Config.iAchievementsChallengePos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsUnlockedPos", &g_Config.iAchievementsUnlockedPos, (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::PER_GAME | CfgFlag::DEFAULT), }; static const ConfigSetting cpuSettings[] = { ConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, CfgFlag::PER_GAME), ConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, CfgFlag::DEFAULT), ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, CfgFlag::DEFAULT), ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, CfgFlag::PER_GAME), ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, CfgFlag::PER_GAME), ConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME | CfgFlag::REPORT), }; static int DefaultInternalResolution() { // Auto on Windows and Linux, 2x on large screens and iOS, 1x elsewhere. #if defined(USING_WIN_UI) || defined(USING_QT_UI) return 0; #elif PPSSPP_PLATFORM(IOS) return 2; #else if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) { return 4; } int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)); int scale = longestDisplaySide >= 1000 ? 2 : 1; INFO_LOG(Log::G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale); return scale; #endif } static int DefaultFastForwardMode() { #if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS) return (int)FastForwardMode::SKIP_FLIP; #else return (int)FastForwardMode::CONTINUOUS; #endif } static int DefaultAndroidHwScale() { #if PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) { // Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling // doesn't really help very much and mostly causes problems. See #11151 return 0; } // Get the real resolution as passed in during startup, not dp_xres and stuff int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES); int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES); if (xres <= 960) { // Smaller than the PSP*2, let's go native. return 0; } else if (xres <= 480 * 3) { // 720p xres // Small-ish screen, we should default to 2x return 2 + 1; } else { // Large or very large screen. Default to 3x psp resolution. return 3 + 1; } return 0; #else return 1; #endif } // See issue 14439. Should possibly even block these devices from selecting VK. const char * const vulkanDefaultBlacklist[] = { "Sony:BRAVIA VH1", }; static int DefaultGPUBackend() { if (IsVREnabled()) { return (int)GPUBackend::OPENGL; } #if PPSSPP_PLATFORM(WINDOWS) // If no Vulkan, use Direct3D 11 on Windows 8+ (most importantly 10.) if (IsWin8OrHigher()) { return (int)GPUBackend::DIRECT3D11; } #elif PPSSPP_PLATFORM(ANDROID) // Check blacklist. for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) { if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) { return (int)GPUBackend::OPENGL; } } // Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only // on ARM64 and x86-64. Drivers before, and on other archs, are generally too // unreliable to default to (with some exceptions, of course). #if PPSSPP_ARCH(64BIT) if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) { return (int)GPUBackend::VULKAN; } #else // There are some newer devices that benefit from Vulkan as default, but are 32-bit. Example: Redmi 9A. // Let's only allow the very newest generation though. if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) { return (int)GPUBackend::VULKAN; } #endif #elif PPSSPP_PLATFORM(MAC) #if PPSSPP_ARCH(ARM64) return (int)GPUBackend::VULKAN; #else // On Intel (generally older Macs) default to OpenGL. return (int)GPUBackend::OPENGL; #endif #elif PPSSPP_PLATFORM(IOS_APP_STORE) return (int)GPUBackend::VULKAN; #endif // TODO: On some additional Linux platforms, we should also default to Vulkan. return (int)GPUBackend::OPENGL; } int Config::NextValidBackend() { std::vector split; std::set failed; SplitString(sFailedGPUBackends, ',', split); for (const auto &str : split) { if (!str.empty() && str != "ALL") { failed.insert(GPUBackendFromString(str)); } } // Count these as "failed" too so we don't pick them. SplitString(sDisabledGPUBackends, ',', split); for (const auto &str : split) { if (!str.empty()) { failed.insert(GPUBackendFromString(str)); } } if (failed.count((GPUBackend)iGPUBackend)) { ERROR_LOG(Log::Loader, "Graphics backend failed for %d, trying another", iGPUBackend); #if !PPSSPP_PLATFORM(UWP) if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) { return (int)GPUBackend::VULKAN; } #endif #if PPSSPP_PLATFORM(WINDOWS) if (!failed.count(GPUBackend::DIRECT3D11) && IsWin7OrHigher()) { return (int)GPUBackend::DIRECT3D11; } #endif #if PPSSPP_API(ANY_GL) if (!failed.count(GPUBackend::OPENGL)) { return (int)GPUBackend::OPENGL; } #endif #if PPSSPP_API(D3D9) if (!failed.count(GPUBackend::DIRECT3D9)) { return (int)GPUBackend::DIRECT3D9; } #endif // They've all failed. Let them try the default - or on Android, OpenGL. sFailedGPUBackends += ",ALL"; ERROR_LOG(Log::Loader, "All graphics backends failed"); #if PPSSPP_PLATFORM(ANDROID) return (int)GPUBackend::OPENGL; #else return DefaultGPUBackend(); #endif } return iGPUBackend; } bool Config::IsBackendEnabled(GPUBackend backend) { std::vector split; SplitString(sDisabledGPUBackends, ',', split); for (const auto &str : split) { if (str.empty()) continue; auto match = GPUBackendFromString(str); if (match == backend) return false; } #if PPSSPP_PLATFORM(UWP) if (backend != GPUBackend::DIRECT3D11) return false; #elif PPSSPP_PLATFORM(SWITCH) if (backend != GPUBackend::OPENGL) return false; #elif PPSSPP_PLATFORM(WINDOWS) if (backend == GPUBackend::DIRECT3D11 && !IsVistaOrHigher()) return false; #else if (backend == GPUBackend::DIRECT3D11 || backend == GPUBackend::DIRECT3D9) return false; #endif #if !PPSSPP_API(ANY_GL) if (backend == GPUBackend::OPENGL) return false; #endif if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable()) return false; return true; } template struct ConfigTranslator { static std::string To(int v) { return StringFromInt(v) + " (" + FTo(T(v)) + ")"; } static int From(const std::string &v) { int result; if (TryParse(v, &result)) { return result; } return (int)FFrom(v); } }; typedef ConfigTranslator GPUBackendTranslator; static int FastForwardModeFromString(const std::string &s) { if (!strcasecmp(s.c_str(), "CONTINUOUS")) return (int)FastForwardMode::CONTINUOUS; if (!strcasecmp(s.c_str(), "SKIP_FLIP")) return (int)FastForwardMode::SKIP_FLIP; return DefaultFastForwardMode(); } static std::string FastForwardModeToString(int v) { switch (FastForwardMode(v)) { case FastForwardMode::CONTINUOUS: return "CONTINUOUS"; case FastForwardMode::SKIP_FLIP: return "SKIP_FLIP"; } return "CONTINUOUS"; } static std::string DefaultInfrastructureUsername() { // If the user has already picked a Nickname that satisfies the rules and is not "PPSSPP", // let's use that. // NOTE: This type of dependency means that network settings must be AFTER system settings in sections[]. if (g_Config.sNickName != "PPSSPP" && !g_Config.sNickName.empty() && g_Config.sNickName == SanitizeString(g_Config.sNickName, StringRestriction::AlphaNumDashUnderscore, 3, 16)) { return g_Config.sNickName; } // Otherwise let's leave it empty, which will result in login failure and a warning. return std::string(); } static const ConfigSetting graphicsSettings[] = { ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, CfgFlag::PER_GAME), ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, CfgFlag::PER_GAME), ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, CfgFlag::PER_GAME), ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, CfgFlag::PER_GAME), ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, CfgFlag::PER_GAME), ConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT), #if PPSSPP_PLATFORM(ANDROID) && PPSSPP_ARCH(ARM64) ConfigSetting("CustomDriver", &g_Config.sCustomDriver, "", CfgFlag::DEFAULT), #endif ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", CfgFlag::DEFAULT), ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", CfgFlag::DEFAULT), #ifdef _WIN32 ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT), #endif ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT), ConfigSetting("CameraMirrorHorizontal", &g_Config.bCameraMirrorHorizontal, false, CfgFlag::DEFAULT), ConfigSetting("AndroidFramerateMode", &g_Config.iDisplayFramerateMode, 1, CfgFlag::DEFAULT), ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE), ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME), ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("DisableRangeCulling", &g_Config.bDisableRangeCulling, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("DepthRasterMode", &g_Config.iDepthRasterMode, &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME), ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME), ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("Smart2DTexFiltering", &g_Config.bSmart2DTexFiltering, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale, CfgFlag::DEFAULT), ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, CfgFlag::PER_GAME), ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", CfgFlag::PER_GAME), ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, CfgFlag::PER_GAME), ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, CfgFlag::PER_GAME), ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, CfgFlag::PER_GAME), ConfigSetting("UnthrottlingMode", &g_Config.iFastForwardMode, &DefaultFastForwardMode, &FastForwardModeToString, &FastForwardModeFromString, CfgFlag::PER_GAME), #if defined(USING_WIN_UI) ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, CfgFlag::DONT_SAVE), #endif // Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine. ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME), ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT), #ifndef MOBILE_DEVICE ConfigSetting("FullScreen", &g_Config.bFullScreen, false, CfgFlag::DEFAULT), ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false, CfgFlag::DEFAULT), #endif #if PPSSPP_PLATFORM(IOS) ConfigSetting("AppSwitchMode", &g_Config.iAppSwitchMode, (int)AppSwitchMode::DOUBLE_SWIPE_INDICATOR, CfgFlag::DEFAULT), #endif ConfigSetting("BufferFiltering", &g_Config.iDisplayFilter, SCALE_LINEAR, CfgFlag::PER_GAME), ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, CfgFlag::PER_GAME), ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, CfgFlag::PER_GAME), ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, CfgFlag::PER_GAME), ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, CfgFlag::PER_GAME), ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, CfgFlag::PER_GAME), ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, CfgFlag::PER_GAME), ConfigSetting("DisplayCropTo16x9", &g_Config.bDisplayCropTo16x9, true, CfgFlag::PER_GAME), ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, CfgFlag::PER_GAME), ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, CfgFlag::PER_GAME), ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, CfgFlag::DEFAULT), ConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, CfgFlag::PER_GAME), ConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("VSync", &g_Config.bVSync, &DefaultVSync, CfgFlag::PER_GAME), ConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME | CfgFlag::REPORT), // Not really a graphics setting... ConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", CfgFlag::PER_GAME), ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, CfgFlag::PER_GAME), ConfigSetting("SkipGPUReadbackMode", &g_Config.iSkipGPUReadbackMode, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, CfgFlag::DONT_SAVE), ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, CfgFlag::DEFAULT), ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, CfgFlag::DEFAULT), ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, CfgFlag::PER_GAME), ConfigSetting("MultiThreading", &g_Config.bRenderMultiThreading, true, CfgFlag::DEFAULT), ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, CfgFlag::DONT_SAVE), // Doesn't save. Ini-only. ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, CfgFlag::DEFAULT), ConfigSetting("UberShaderVertex", &g_Config.bUberShaderVertex, true, CfgFlag::DEFAULT), ConfigSetting("UberShaderFragment", &g_Config.bUberShaderFragment, true, CfgFlag::DEFAULT), ConfigSetting("DisplayRefreshRate", &g_Config.iDisplayRefreshRate, g_Config.iDisplayRefreshRate, CfgFlag::PER_GAME), }; static int LegacyVolumeToNewVolume(int legacy, int max) { float multiplier = Volume10ToMultiplier(legacy); return std::clamp(MultiplierToVolume100(multiplier), 0, max); } static int DefaultGameVolume() { return LegacyVolumeToNewVolume(g_Config.iLegacyGameVolume, 100); } static int DefaultReverbVolume() { return LegacyVolumeToNewVolume(g_Config.iLegacyReverbVolume, 200); } static int DefaultAchievementVolume() { // NOTE: The old achievemnt volume was a straight percentage so it doesn't convert // the same as the others. return MultiplierToVolume100((float)g_Config.iLegacyAchievementVolume / 10.0f); } static const ConfigSetting soundSettings[] = { ConfigSetting("Enable", &g_Config.bEnableSound, true, CfgFlag::PER_GAME), ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, CfgFlag::PER_GAME), ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, CfgFlag::DEFAULT), // Legacy volume settings, these get auto upgraded through default handlers on the new settings. NOTE: Must be before the new ones in the order here. // The default settings here are still relevant, they will get propagated into the new ones. ConfigSetting("GlobalVolume", &g_Config.iLegacyGameVolume, VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE), ConfigSetting("ReverbVolume", &g_Config.iLegacyReverbVolume, VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE), ConfigSetting("AchievementSoundVolume", &g_Config.iLegacyAchievementVolume, 6, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE), // Current volume settings. ConfigSetting("GameVolume", &g_Config.iGameVolume, &DefaultGameVolume, CfgFlag::PER_GAME), ConfigSetting("ReverbRelativeVolume", &g_Config.iReverbVolume, &DefaultReverbVolume, CfgFlag::PER_GAME), ConfigSetting("AltSpeedRelativeVolume", &g_Config.iAltSpeedVolume, VOLUMEHI_FULL, CfgFlag::PER_GAME), ConfigSetting("AchievementVolume", &g_Config.iAchievementVolume, &DefaultAchievementVolume, CfgFlag::PER_GAME), ConfigSetting("UIVolume", &g_Config.iUIVolume, 75, CfgFlag::DEFAULT), ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", CfgFlag::DEFAULT), ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, CfgFlag::DEFAULT), ConfigSetting("AudioMixWithOthers", &g_Config.bAudioMixWithOthers, true, CfgFlag::DEFAULT), ConfigSetting("AudioRespectSilentMode", &g_Config.bAudioRespectSilentMode, false, CfgFlag::DEFAULT), ConfigSetting("UseOldAtrac", &g_Config.bUseOldAtrac, false, CfgFlag::DEFAULT), }; static bool DefaultShowTouchControls() { switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) { case DEVICE_TYPE_MOBILE: return !KeyMap::HasBuiltinController(System_GetProperty(SYSPROP_NAME)); default: return false; } } static bool DefaultShowPauseButton() { switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) { case DEVICE_TYPE_MOBILE: case DEVICE_TYPE_DESKTOP: return true; case DEVICE_TYPE_VR: case DEVICE_TYPE_TV: return false; default: return false; } } static const float defaultControlScale = 1.15f; static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true }; static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false }; static const ConfigSetting controlSettings[] = { ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, CfgFlag::PER_GAME), ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, CfgFlag::PER_GAME), ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, CfgFlag::PER_GAME), ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, CfgFlag::PER_GAME), ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, CfgFlag::PER_GAME), ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton[0], {0, 0, 0, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton[1], {0, 1, 0, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton[2], {0, 2, 0, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton[3], {0, 3, 0, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton[4], {0, 4, 0, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton[5], {0, 0, 1, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton[6], {0, 1, 1, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton[7], {0, 2, 1, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton[8], {0, 3, 1, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton[9], {0, 4, 1, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", &g_Config.CustomButton[10], {0, 0, 2, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", &g_Config.CustomButton[11], {0, 1, 2, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", &g_Config.CustomButton[12], {0, 2, 2, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", &g_Config.CustomButton[13], {0, 3, 2, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", &g_Config.CustomButton[14], {0, 4, 2, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", &g_Config.CustomButton[15], {0, 0, 9, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", &g_Config.CustomButton[16], {0, 1, 9, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", &g_Config.CustomButton[17], {0, 2, 9, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", &g_Config.CustomButton[18], {0, 3, 9, false, false}, CfgFlag::PER_GAME), ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", &g_Config.CustomButton[19], {0, 4, 9, false, false}, CfgFlag::PER_GAME), // Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named. ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom[0], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom[1], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom[2], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom[3], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom[4], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom[5], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom[6], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom[7], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom[8], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom[9], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", &g_Config.touchCustom[10], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", &g_Config.touchCustom[11], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", &g_Config.touchCustom[12], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", &g_Config.touchCustom[13], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", &g_Config.touchCustom[14], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", &g_Config.touchCustom[15], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", &g_Config.touchCustom[16], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", &g_Config.touchCustom[17], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", &g_Config.touchCustom[18], defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", &g_Config.touchCustom[19], defaultTouchPosHide, CfgFlag::PER_GAME), // A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes // sense to default this to on. ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, &DefaultShowPauseButton, CfgFlag::DEFAULT), #if defined(USING_WIN_UI) ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, CfgFlag::PER_GAME), #endif ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, CfgFlag::PER_GAME), // ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0), #ifdef MOBILE_DEVICE ConfigSetting("TiltBaseAngleY", &g_Config.fTiltBaseAngleY, 0.9f, CfgFlag::PER_GAME), ConfigSetting("TiltInvertX", &g_Config.bInvertTiltX, false, CfgFlag::PER_GAME), ConfigSetting("TiltInvertY", &g_Config.bInvertTiltY, false, CfgFlag::PER_GAME), ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, CfgFlag::PER_GAME), ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME), ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME), ConfigSetting("TiltInverseDeadzone", &g_Config.fTiltInverseDeadzone, 0.0f, CfgFlag::PER_GAME), ConfigSetting("TiltCircularDeadzone", &g_Config.bTiltCircularDeadzone, true, CfgFlag::PER_GAME), ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME), #endif ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, CfgFlag::PER_GAME), ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, CfgFlag::PER_GAME), ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, CfgFlag::PER_GAME), ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, CfgFlag::PER_GAME), ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, CfgFlag::PER_GAME), ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, CfgFlag::PER_GAME), ConfigSetting("StickyTouchDPad", &g_Config.bStickyTouchDPad, false, CfgFlag::PER_GAME), // Snap touch control position ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, CfgFlag::PER_GAME), ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, CfgFlag::PER_GAME), // -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout(). ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, CfgFlag::PER_GAME), ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, CfgFlag::PER_GAME), ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, CfgFlag::PER_GAME), // Note: these will be overwritten if DPadRadius is set. ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, CfgFlag::PER_GAME), ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, CfgFlag::PER_GAME), ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, CfgFlag::PER_GAME), ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchFastForwardKey, defaultTouchPosShow, CfgFlag::PER_GAME), ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, CfgFlag::PER_GAME), ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, CfgFlag::PER_GAME), ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, CfgFlag::PER_GAME), ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, CfgFlag::PER_GAME), ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, CfgFlag::PER_GAME), ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, CfgFlag::PER_GAME), ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, CfgFlag::PER_GAME), ConfigSetting("AnalogIsCircular", &g_Config.bAnalogIsCircular, false, CfgFlag::PER_GAME), ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 8.0f, CfgFlag::PER_GAME), ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, CfgFlag::DEFAULT), ConfigSetting("AnalogTriggerThreshold", &g_Config.fAnalogTriggerThreshold, 0.75f, CfgFlag::DEFAULT), ConfigSetting("AllowMappingCombos", &g_Config.bAllowMappingCombos, false, CfgFlag::DEFAULT), ConfigSetting("StrictComboOrder", &g_Config.bStrictComboOrder, false, CfgFlag::DEFAULT), ConfigSetting("LeftStickHeadScale", &g_Config.fLeftStickHeadScale, 1.0f, CfgFlag::PER_GAME), ConfigSetting("RightStickHeadScale", &g_Config.fRightStickHeadScale, 1.0f, CfgFlag::PER_GAME), ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, CfgFlag::PER_GAME), ConfigSetting("UseMouse", &g_Config.bMouseControl, false, CfgFlag::PER_GAME), ConfigSetting("MapMouse", &g_Config.bMapMouse, false, CfgFlag::PER_GAME), ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, CfgFlag::PER_GAME), ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, CfgFlag::PER_GAME), ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, CfgFlag::PER_GAME), ConfigSetting("MouseWheelUpDelayMs", &g_Config.iMouseWheelUpDelayMs, 80, CfgFlag::PER_GAME), ConfigSetting("SystemControls", &g_Config.bSystemControls, true, CfgFlag::DEFAULT), ConfigSetting("RapidFileInterval", &g_Config.iRapidFireInterval, 5, CfgFlag::DEFAULT), ConfigSetting("AnalogGesture", &g_Config.bAnalogGesture, false, CfgFlag::PER_GAME), ConfigSetting("AnalogGestureSensibility", &g_Config.fAnalogGestureSensibility, 1.0f, CfgFlag::PER_GAME), }; static const ConfigSetting networkSettings[] = { ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, CfgFlag::PER_GAME), ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, CfgFlag::PER_GAME), ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "socom.cc", CfgFlag::PER_GAME), ConfigSetting("PortOffset", &g_Config.iPortOffset, 10000, CfgFlag::PER_GAME), ConfigSetting("PrimaryDNSServer", &g_Config.sInfrastructureDNSServer, "67.222.156.250", CfgFlag::PER_GAME), ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, CfgFlag::PER_GAME), ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, CfgFlag::PER_GAME), ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, CfgFlag::PER_GAME), ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, CfgFlag::PER_GAME), ConfigSetting("InfrastructureUsername", &g_Config.sInfrastructureUsername, &DefaultInfrastructureUsername, CfgFlag::PER_GAME), ConfigSetting("InfrastructureAutoDNS", &g_Config.bInfrastructureAutoDNS, true, CfgFlag::PER_GAME), ConfigSetting("AllowSavestateWhileConnected", &g_Config.bAllowSavestateWhileConnected, false, CfgFlag::DONT_SAVE), ConfigSetting("DontDownloadInfraJson", &g_Config.bDontDownloadInfraJson, false, CfgFlag::DONT_SAVE), ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, CfgFlag::PER_GAME), ConfigSetting("ChatButtonPosition", &g_Config.iChatButtonPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME), ConfigSetting("ChatScreenPosition", &g_Config.iChatScreenPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME), ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, CfgFlag::PER_GAME), ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", CfgFlag::PER_GAME), ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", CfgFlag::PER_GAME), ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", CfgFlag::PER_GAME), ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", CfgFlag::PER_GAME), ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", CfgFlag::PER_GAME), }; static const ConfigSetting systemParamSettings[] = { ConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", CfgFlag::PER_GAME), ConfigSetting("MacAddress", &g_Config.sMACAddress, "", CfgFlag::PER_GAME), ConfigSetting("GameLanguage", &g_Config.iLanguage, -1, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME), ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME), ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, CfgFlag::PER_GAME), ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME), ConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, CfgFlag::PER_GAME), ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME), #if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, CfgFlag::PER_GAME), #endif ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME), ConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, CfgFlag::DEFAULT), }; static const ConfigSetting debuggerSettings[] = { ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1, CfgFlag::DEFAULT), ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1, CfgFlag::DEFAULT), ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1, CfgFlag::DEFAULT), ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1, CfgFlag::DEFAULT), ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1, CfgFlag::DEFAULT), ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1, CfgFlag::DEFAULT), ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1, CfgFlag::DEFAULT), ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1, CfgFlag::DEFAULT), ConfigSetting("GEWindowTabsBL", &g_Config.uGETabsLeft, (uint32_t)0, CfgFlag::DEFAULT), ConfigSetting("GEWindowTabsBR", &g_Config.uGETabsRight, (uint32_t)0, CfgFlag::DEFAULT), ConfigSetting("GEWindowTabsTR", &g_Config.uGETabsTopRight, (uint32_t)0, CfgFlag::DEFAULT), ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1, CfgFlag::DEFAULT), ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1, CfgFlag::DEFAULT), ConfigSetting("FontWidth", &g_Config.iFontWidth, 8, CfgFlag::DEFAULT), ConfigSetting("FontHeight", &g_Config.iFontHeight, 12, CfgFlag::DEFAULT), ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true, CfgFlag::DEFAULT), ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true, CfgFlag::DEFAULT), ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false, CfgFlag::DEFAULT), ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false, CfgFlag::DEFAULT), ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false, CfgFlag::DEFAULT), ConfigSetting("SkipFuncHashMap", &g_Config.sSkipFuncHashMap, "", CfgFlag::DEFAULT), ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false, CfgFlag::DEFAULT), }; static const ConfigSetting jitSettings[] = { ConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE | CfgFlag::REPORT), }; static const ConfigSetting upgradeSettings[] = { ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, "", CfgFlag::DEFAULT), ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, "", CfgFlag::DEFAULT), ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, "", CfgFlag::DEFAULT), }; static const ConfigSetting themeSettings[] = { ConfigSetting("ThemeName", &g_Config.sThemeName, "Default", CfgFlag::DEFAULT), }; static const ConfigSetting vrSettings[] = { ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME), ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, false, CfgFlag::PER_GAME), ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME), ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME), ConfigSetting("VRForce", &g_Config.bForceVR, false, CfgFlag::DEFAULT), ConfigSetting("VRImmersiveMode", &g_Config.bEnableImmersiveVR, true, CfgFlag::PER_GAME), ConfigSetting("VRManualForceVR", &g_Config.bManualForceVR, false, CfgFlag::PER_GAME), ConfigSetting("VRPassthrough", &g_Config.bPassthrough, false, CfgFlag::PER_GAME), ConfigSetting("VRRescaleHUD", &g_Config.bRescaleHUD, true, CfgFlag::PER_GAME), ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f, CfgFlag::PER_GAME), ConfigSetting("VRCameraHeight", &g_Config.fCameraHeight, 0.0f, CfgFlag::PER_GAME), ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f, CfgFlag::PER_GAME), ConfigSetting("VRCameraPitch", &g_Config.fCameraPitch, 0.0f, CfgFlag::PER_GAME), ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 12.0f, CfgFlag::DEFAULT), ConfigSetting("VRCanvas3DDistance", &g_Config.fCanvas3DDistance, 3.0f, CfgFlag::DEFAULT), ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME), ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME), }; static const ConfigSectionSettings sections[] = { {"General", generalSettings, ARRAY_SIZE(generalSettings)}, {"CPU", cpuSettings, ARRAY_SIZE(cpuSettings)}, {"Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)}, {"Sound", soundSettings, ARRAY_SIZE(soundSettings)}, {"Control", controlSettings, ARRAY_SIZE(controlSettings)}, {"SystemParam", systemParamSettings, ARRAY_SIZE(systemParamSettings)}, {"Network", networkSettings, ARRAY_SIZE(networkSettings)}, {"Debugger", debuggerSettings, ARRAY_SIZE(debuggerSettings)}, {"JIT", jitSettings, ARRAY_SIZE(jitSettings)}, {"Upgrade", upgradeSettings, ARRAY_SIZE(upgradeSettings)}, {"Theme", themeSettings, ARRAY_SIZE(themeSettings)}, {"VR", vrSettings, ARRAY_SIZE(vrSettings)}, {"Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)}, }; const size_t numSections = ARRAY_SIZE(sections); static void IterateSettings(IniFile &iniFile, std::function func) { for (size_t i = 0; i < numSections; ++i) { Section *section = iniFile.GetOrCreateSection(sections[i].section); for (size_t j = 0; j < sections[i].settingsCount; j++) { func(section, sections[i].settings[j]); } } } static void IterateSettings(std::function func) { for (size_t i = 0; i < numSections; ++i) { for (size_t j = 0; j < sections[i].settingsCount; j++) { func(sections[i].settings[j]); } } } Config::Config() {} Config::~Config() { if (bUpdatedInstanceCounter) { ShutdownInstanceCounter(); } } void Config::LoadLangValuesMapping() { IniFile mapping; mapping.LoadFromVFS(g_VFS, "langregion.ini"); std::vector keys; mapping.GetKeys("LangRegionNames", keys); std::map langCodeMapping; langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE; langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH; langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH; langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN; langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN; langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH; langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE; langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN; langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN; langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL; langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED; const Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames"); const Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage"); for (size_t i = 0; i < keys.size(); i++) { std::string langName; langRegionNames->Get(keys[i], &langName, "ERROR"); std::string langCode; systemLanguage->Get(keys[i], &langCode, "ENGLISH"); int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; if (langCodeMapping.find(langCode) != langCodeMapping.end()) iLangCode = langCodeMapping[langCode]; langValuesMapping_[keys[i]] = std::make_pair(langName, iLangCode); } } const std::map, std::less<>> &Config::GetLangValuesMapping() { if (langValuesMapping_.empty()) { LoadLangValuesMapping(); } return langValuesMapping_; } void Config::Reload() { reload_ = true; Load(); reload_ = false; } // Call this if you change the search path (such as when changing memstick directory. can't // really think of any other legit uses). void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) { const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0; const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini"; bool exists; iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : ppssppIniFilename, &exists); const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0; const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini"; controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : controlsIniFilename, &exists); } bool Config::LoadAppendedConfig() { IniFile iniFile; if (!iniFile.Load(appendedConfigFileName_)) { ERROR_LOG(Log::Loader, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str()); return false; } IterateSettings(iniFile, [&iniFile](Section *section, const ConfigSetting &setting) { if (iniFile.Exists(section->name().c_str(), setting.iniKey_)) setting.Get(section); }); INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str()); Save("Loaded appended config"); // Let's prevent reset return true; } void Config::SetAppendedConfigIni(const Path &path) { appendedConfigFileName_ = path; } void Config::UpdateAfterSettingAutoFrameSkip() { if (bAutoFrameSkip && iFrameSkip == 0) { iFrameSkip = 1; } if (bAutoFrameSkip && bSkipBufferEffects) { bSkipBufferEffects = false; } } void Config::Load(const char *iniFileName, const char *controllerIniFilename) { double startTime = time_now_d(); if (!bUpdatedInstanceCounter) { InitInstanceCounter(); bUpdatedInstanceCounter = true; } g_DownloadManager.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION)); UpdateIniLocation(iniFileName, controllerIniFilename); INFO_LOG(Log::Loader, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(Log::Loader, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) { setting.Get(section); }); iRunCount++; // For iOS, issue #19211 TryUpdateSavedPath(¤tDirectory); Section *log = iniFile.GetOrCreateSection(logSectionName); bool debugDefaults = false; #ifdef _DEBUG debugDefaults = true; #endif g_logManager.LoadConfig(log, debugDefaults); Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 60); // Fix issue from switching from uint (hex in .ini) to int (dec) // -1 is okay, though. We'll just ignore recent stuff if it is. if (iMaxRecent == 0) iMaxRecent = 60; // Fix JIT setting if no longer available. if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) { if (iCpuCore == (int)CPUCore::JIT || iCpuCore == (int)CPUCore::JIT_IR) { WARN_LOG(Log::Loader, "Forcing JIT off due to unavailablility"); iCpuCore = (int)CPUCore::IR_INTERPRETER; } } if (iMaxRecent > 0) { g_recentFiles.Load(recent, iMaxRecent); } // Time tracking Section *playTime = iniFile.GetOrCreateSection("PlayTime"); playTimeTracker_.Load(playTime); auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap(); vPinnedPaths.clear(); for (const auto &[_, value] : pinnedPaths) { // Unpin paths that are deleted automatically. const std::string &path = value; if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) { vPinnedPaths.push_back(File::ResolvePath(path)); } } // Default values for post process shaders bool postShadersInitialized = iniFile.HasSection("PostShaderList"); Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList"); Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting"); if (IsVREnabled() && !postShadersInitialized) { postShaderChain->Set("PostShader1", "ColorCorrection"); postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f); postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f); postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f); postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f); } // Load post process shader values mPostShaderSetting.clear(); for (const auto &[key, value] : postShaderSetting->ToMap()) { mPostShaderSetting[key] = std::stof(value); } const Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases"); // TODO: relocate me before PR mHostToAlias = hostOverrideSetting->ToMap(); // Load post process shader names vPostShaderNames.clear(); for (const auto& it : postShaderChain->ToMap()) { if (it.second != "Off") vPostShaderNames.push_back(it.second); } // Check for an old dpad setting (very obsolete) Section *control = iniFile.GetSection("Control"); if (control) { float f; control->Get("DPadRadius", &f, 0.0f); if (f > 0.0f) { ResetControlLayout(); } } // Force JIT setting to a valid value for the current system configuration. if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) { if (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR) { g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER; } } const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(upgradeVersion); const bool versionsValid = installed.IsValid() && upgrade.IsValid(); // Do this regardless of iRunCount to prevent a silly bug where one might use an older // build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice, // even if said newer version is >= the upgrade found online. if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) { upgradeMessage.clear(); } // Check for new version on every 10 runs. // Sometimes the download may not be finished when the main screen shows (if the user dismisses the // splash screen quickly), but then we'll just show the notification next time instead, we store the // upgrade number in the ini. if (iRunCount % 10 == 0 && bCheckForNewVersion) { const char *versionUrl = "http://www.ppsspp.org/version.json"; const char *acceptMime = "application/json, text/*; q=0.9, */*; q=0.8"; g_DownloadManager.StartDownloadWithCallback(versionUrl, Path(), http::RequestFlags::Default, &DownloadCompletedCallback, "version", acceptMime); } INFO_LOG(Log::Loader, "Loading controller config: %s", controllerIniFilename_.c_str()); bSaveSettings = true; LoadStandardControllerIni(); //so this is all the way down here to overwrite the controller settings //sadly it won't benefit from all the "version conversion" going on up-above //but these configs shouldn't contain older versions anyhow if (bGameSpecific) { loadGameConfig(gameId_, gameIdTitle_); } g_recentFiles.Clean(); PostLoadCleanup(false); INFO_LOG(Log::Loader, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0); } bool Config::Save(const char *saveReason) { double startTime = time_now_d(); if (!IsFirstInstance()) { // TODO: Should we allow saving config if started from a different directory? // How do we tell? WARN_LOG(Log::Loader, "Not saving config - secondary instances don't."); // Don't want to retry or something. return true; } if (!iniFilename_.empty() && g_Config.bSaveSettings) { saveGameConfig(gameId_, gameIdTitle_); PreSaveCleanup(false); g_recentFiles.Clean(); IniFile iniFile; if (!iniFile.Load(iniFilename_)) { WARN_LOG(Log::Loader, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str()); } // Need to do this somewhere... bFirstRun = false; IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) { if (!bGameSpecific || !setting.PerGame()) { setting.Set(section); } }); Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Set("MaxRecent", iMaxRecent); g_recentFiles.Save(recent, iMaxRecent); Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths"); pinnedPaths->Clear(); for (size_t i = 0; i < vPinnedPaths.size(); ++i) { char keyName[64]; snprintf(keyName, sizeof(keyName), "Path%d", (int)i); pinnedPaths->Set(keyName, vPinnedPaths[i]); } if (!bGameSpecific) { Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting"); postShaderSetting->Clear(); for (const auto &[k, v] : mPostShaderSetting) { postShaderSetting->Set(k, v); } Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList"); postShaderChain->Clear(); for (size_t i = 0; i < vPostShaderNames.size(); ++i) { char keyName[64]; snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1); postShaderChain->Set(keyName, vPostShaderNames[i]); } } // TODO: relocate me before PR Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases"); hostOverrideSetting->Clear(); for (auto& it : mHostToAlias) { hostOverrideSetting->Set(it.first.c_str(), it.second.c_str()); } Section *control = iniFile.GetOrCreateSection("Control"); control->Delete("DPadRadius"); Section *log = iniFile.GetOrCreateSection(logSectionName); g_logManager.SaveConfig(log); // Time tracking Section *playTime = iniFile.GetOrCreateSection("PlayTime"); playTimeTracker_.Save(playTime); if (!iniFile.Save(iniFilename_)) { ERROR_LOG(Log::Loader, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str()); return false; } INFO_LOG(Log::Loader, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0); if (!bGameSpecific) //otherwise we already did this in saveGameConfig() { IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(Log::Loader, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str()); } KeyMap::SaveToIni(controllerIniFile); if (!controllerIniFile.Save(controllerIniFilename_)) { ERROR_LOG(Log::Loader, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str()); return false; } INFO_LOG(Log::Loader, "Controller config saved: %s", controllerIniFilename_.c_str()); } PostSaveCleanup(false); } else { INFO_LOG(Log::Loader, "Not saving config"); } return true; } // A lot more cleanup tasks should be moved into here, and some of these are severely outdated. void Config::PostLoadCleanup(bool gameSpecific) { // Override ppsspp.ini JIT value to prevent crashing jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR); if (jitForcedOff) { g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER; } // This caps the exponent 4 (so 16x.) if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } // Set a default MAC, and correct if it's an old format. if (sMACAddress.length() != 17) sMACAddress = CreateRandMAC(); if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) { g_Config.bSkipBufferEffects = false; } // Automatically silence secondary instances. Could be an option I guess, but meh. if (PPSSPP_ID > 1) { g_Config.iGameVolume = 0; } // Automatically switch away from deprecated setting value. if (iTexScalingLevel <= 0) { iTexScalingLevel = 1; } // Remove a legacy value. if (g_Config.sCustomDriver == "Default") { g_Config.sCustomDriver = ""; } // Convert old volume settings. } void Config::PreSaveCleanup(bool gameSpecific) { if (jitForcedOff) { // If we forced jit off and it's still set to IR, change it back to jit. if (g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER) g_Config.iCpuCore = (int)CPUCore::JIT; } } void Config::PostSaveCleanup(bool gameSpecific) { if (jitForcedOff) { // Force JIT off again just in case Config::Save() is called without exiting PPSSPP. if (g_Config.iCpuCore == (int)CPUCore::JIT) g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER; } } void Config::NotifyUpdatedCpuCore() { if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER) { // No longer forced off, the user set it to IR jit. jitForcedOff = false; } } // Use for debugging the version check without messing with the server #if 0 #define PPSSPP_GIT_VERSION "v0.0.1-gaaaaaaaaa" #endif void Config::DownloadCompletedCallback(http::Request &download) { if (download.ResultCode() != 200) { ERROR_LOG(Log::Loader, "Failed to download %s: %d", download.url().c_str(), download.ResultCode()); return; } std::string data; download.buffer().TakeAll(&data); if (data.empty()) { ERROR_LOG(Log::Loader, "Version check: Empty data from server!"); return; } json::JsonReader reader(data.c_str(), data.size()); const json::JsonGet root = reader.root(); if (!root) { ERROR_LOG(Log::Loader, "Failed to parse json"); return; } std::string version; root.getString("version", &version); const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(version); Version dismissed(g_Config.dismissedVersion); if (!installed.IsValid()) { ERROR_LOG(Log::Loader, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION); return; } if (!upgrade.IsValid()) { ERROR_LOG(Log::Loader, "Version check: Invalid server version: %s", version.c_str()); return; } if (installed >= upgrade) { INFO_LOG(Log::Loader, "Version check: Already up to date, erasing any upgrade message"); g_Config.upgradeMessage.clear(); g_Config.upgradeVersion = upgrade.ToString(); g_Config.dismissedVersion.clear(); return; } if (installed < upgrade && dismissed != upgrade) { g_Config.upgradeMessage = "New version of PPSSPP available!"; g_Config.upgradeVersion = upgrade.ToString(); g_Config.dismissedVersion.clear(); } } void Config::DismissUpgrade() { g_Config.dismissedVersion = g_Config.upgradeVersion; } // On iOS, the path to the app documents directory changes on each launch. // Example path: // /var/mobile/Containers/Data/Application/0E0E89DE-8D8E-485A-860C-700D8BC87B86/Documents/PSP/GAME/SuicideBarbie // The GUID part changes on each launch. bool TryUpdateSavedPath(Path *path) { #if PPSSPP_PLATFORM(IOS) INFO_LOG(Log::Loader, "Original path: %s", path->c_str()); std::string pathStr = path->ToString(); const std::string_view applicationRoot = "/var/mobile/Containers/Data/Application/"; if (startsWith(pathStr, applicationRoot)) { size_t documentsPos = pathStr.find("/Documents/"); if (documentsPos == std::string::npos) { return false; } std::string memstick = g_Config.memStickDirectory.ToString(); size_t memstickDocumentsPos = memstick.find("/Documents"); // Note: No trailing slash, or we won't find it. *path = Path(memstick.substr(0, memstickDocumentsPos) + pathStr.substr(documentsPos)); return true; } else { // Path can't be auto-updated. return false; } #else return false; #endif } void Config::SetSearchPath(const Path &searchPath) { searchPath_ = searchPath; } const Path Config::FindConfigFile(const std::string &baseFilename, bool *exists) { // Don't search for an absolute path. if (baseFilename.size() > 1 && baseFilename[0] == '/') { Path path(baseFilename); *exists = File::Exists(path); return path; } #ifdef _WIN32 if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) { Path path(baseFilename); *exists = File::Exists(path); return path; } #endif Path filename = searchPath_ / baseFilename; if (File::Exists(filename)) { *exists = true; return filename; } *exists = false; // Make sure at least the directory it's supposed to be in exists. Path parent = filename.NavigateUp(); // We try to create the path and ignore if it fails (already exists). if (parent != GetSysDirectory(DIRECTORY_SYSTEM)) { File::CreateFullPath(parent); } return filename; } void Config::RestoreDefaults(RestoreSettingsBits whatToRestore) { if (bGameSpecific) { // TODO: This should be possible to do in a cleaner way. deleteGameConfig(gameId_); createGameConfig(gameId_); Load(); } else { if (whatToRestore & RestoreSettingsBits::SETTINGS) { IterateSettings([](const ConfigSetting &setting) { setting.RestoreToDefault(); }); } if (whatToRestore & RestoreSettingsBits::CONTROLS) { KeyMap::RestoreDefault(); } if (whatToRestore & RestoreSettingsBits::RECENT) { g_recentFiles.Clear(); currentDirectory = defaultCurrentDirectory; } } } bool Config::hasGameConfig(const std::string &pGameId) { bool exists = false; Path fullIniFilePath = getGameConfigFile(pGameId, &exists); return exists; } void Config::changeGameSpecific(const std::string &pGameId, const std::string &title) { if (!reload_) Save("changeGameSpecific"); gameId_ = pGameId; gameIdTitle_ = title; bGameSpecific = !pGameId.empty(); } bool Config::createGameConfig(const std::string &pGameId) { bool exists; Path fullIniFilePath = getGameConfigFile(pGameId, &exists); if (exists) { INFO_LOG(Log::System, "Game config already exists"); return false; } File::CreateEmptyFile(fullIniFilePath); return true; } bool Config::deleteGameConfig(const std::string& pGameId) { bool exists; Path fullIniFilePath = Path(getGameConfigFile(pGameId, &exists)); if (exists) { File::Delete(fullIniFilePath); } return true; } Path Config::getGameConfigFile(const std::string &pGameId, bool *exists) { const char *ppssppIniFilename = IsVREnabled() ? "_ppssppvr.ini" : "_ppsspp.ini"; std::string iniFileName = pGameId + ppssppIniFilename; Path iniFileNameFull = FindConfigFile(iniFileName, exists); return iniFileNameFull; } bool Config::saveGameConfig(const std::string &pGameId, const std::string &titleForComment) { if (pGameId.empty()) { return false; } bool exists; Path fullIniFilePath = getGameConfigFile(pGameId, &exists); IniFile iniFile; Section *top = iniFile.GetOrCreateSection(""); top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), titleForComment.c_str())); PreSaveCleanup(true); IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) { if (setting.PerGame()) { setting.Set(section); } }); Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting"); postShaderSetting->Clear(); for (const auto &[k, v] : mPostShaderSetting) { postShaderSetting->Set(k, v); } Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList"); postShaderChain->Clear(); for (size_t i = 0; i < vPostShaderNames.size(); ++i) { char keyName[64]; snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1); postShaderChain->Set(keyName, vPostShaderNames[i]); } KeyMap::SaveToIni(iniFile); iniFile.Save(fullIniFilePath); PostSaveCleanup(true); return true; } bool Config::loadGameConfig(const std::string &pGameId, const std::string &title) { bool exists; Path iniFileNameFull = getGameConfigFile(pGameId, &exists); if (!exists) { DEBUG_LOG(Log::Loader, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str()); return false; } changeGameSpecific(pGameId, title); IniFile iniFile; iniFile.Load(iniFileNameFull); auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap(); mPostShaderSetting.clear(); for (const auto &[k, v] : postShaderSetting) { float value = 0.0f; if (sscanf(v.c_str(), "%f", &value)) { mPostShaderSetting[k] = value; } else { WARN_LOG(Log::Loader, "Invalid float value string for param %s: '%s'", k.c_str(), v.c_str()); } } auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap(); vPostShaderNames.clear(); for (const auto &[_, v] : postShaderChain) { if (v != "Off") vPostShaderNames.push_back(v); } IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) { if (setting.PerGame()) { setting.Get(section); } }); KeyMap::LoadFromIni(iniFile); if (!appendedConfigFileName_.ToString().empty() && std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), pGameId) == appendedConfigUpdatedGames_.end()) { LoadAppendedConfig(); appendedConfigUpdatedGames_.push_back(pGameId); } PostLoadCleanup(true); return true; } void Config::unloadGameConfig() { if (bGameSpecific) { changeGameSpecific(); IniFile iniFile; iniFile.Load(iniFilename_); // Reload game specific settings back to standard. IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) { if (setting.PerGame()) { setting.Get(section); } }); auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap(); mPostShaderSetting.clear(); for (const auto &[k, v] : postShaderSetting) { mPostShaderSetting[k] = std::stof(v); } auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap(); vPostShaderNames.clear(); for (const auto &[k, v] : postShaderChain) { if (v != "Off") vPostShaderNames.push_back(v); } LoadStandardControllerIni(); PostLoadCleanup(true); } } void Config::LoadStandardControllerIni() { IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(Log::Loader, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str()); KeyMap::RestoreDefault(); } else { // Continue anyway to initialize the config. It will just restore the defaults. KeyMap::LoadFromIni(controllerIniFile); } } void Config::ResetControlLayout() { auto reset = [](ConfigTouchPos &pos) { pos.x = defaultTouchPosShow.x; pos.y = defaultTouchPosShow.y; pos.scale = defaultTouchPosShow.scale; }; reset(g_Config.touchActionButtonCenter); g_Config.fActionButtonSpacing = 1.0f; reset(g_Config.touchDpad); g_Config.fDpadSpacing = 1.0f; reset(g_Config.touchStartKey); reset(g_Config.touchSelectKey); reset(g_Config.touchFastForwardKey); reset(g_Config.touchLKey); reset(g_Config.touchRKey); reset(g_Config.touchAnalogStick); reset(g_Config.touchRightAnalogStick); for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) { reset(g_Config.touchCustom[i]); } g_Config.fLeftStickHeadScale = 1.0f; g_Config.fRightStickHeadScale = 1.0f; } void Config::GetReportingInfo(UrlEncoder &data) const { for (size_t i = 0; i < numSections; ++i) { const std::string prefix = std::string("config.") + sections[i].section; for (size_t j = 0; j < sections[i].settingsCount; j++) { sections[i].settings[j].ReportSetting(data, prefix); } } } bool Config::IsPortrait() const { return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects; } int Config::GetPSPLanguage() { if (g_Config.iLanguage == -1) { const auto &langValuesMapping = GetLangValuesMapping(); auto iter = langValuesMapping.find(g_Config.sLanguageIni); if (iter != langValuesMapping.end()) { return iter->second.second; } else { // Fallback to English return PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; } } else { return g_Config.iLanguage; } } void PlayTimeTracker::Start(const std::string &gameId) { if (gameId.empty()) { return; } VERBOSE_LOG(Log::System, "GameTimeTracker::Start(%s)", gameId.c_str()); auto iter = tracker_.find(std::string(gameId)); if (iter != tracker_.end()) { if (iter->second.startTime == 0.0) { iter->second.lastTimePlayed = time_now_unix_utc(); iter->second.startTime = time_now_d(); } return; } PlayTime playTime; playTime.lastTimePlayed = time_now_unix_utc(); playTime.totalTimePlayed = 0.0; playTime.startTime = time_now_d(); tracker_[gameId] = playTime; } void PlayTimeTracker::Stop(const std::string &gameId) { if (gameId.empty()) { return; } VERBOSE_LOG(Log::System, "GameTimeTracker::Stop(%s)", gameId.c_str()); auto iter = tracker_.find(std::string(gameId)); if (iter != tracker_.end()) { if (iter->second.startTime != 0.0) { iter->second.totalTimePlayed += time_now_d() - iter->second.startTime; iter->second.startTime = 0.0; } iter->second.lastTimePlayed = time_now_unix_utc(); return; } // Shouldn't happen, ignore this case. WARN_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start"); } void PlayTimeTracker::Load(const Section *section) { tracker_.clear(); auto map = section->ToMap(); for (const auto &iter : map) { const std::string &value = iter.second; // Parse the string. PlayTime gameTime{}; if (2 == sscanf(value.c_str(), "%d,%llu", &gameTime.totalTimePlayed, (long long *)&gameTime.lastTimePlayed)) { tracker_[iter.first] = gameTime; } } } void PlayTimeTracker::Save(Section *section) { for (auto &iter : tracker_) { std::string formatted = StringFromFormat("%d,%llu", iter.second.totalTimePlayed, iter.second.lastTimePlayed); section->Set(iter.first, formatted); } } bool PlayTimeTracker::GetPlayedTimeString(const std::string &gameId, std::string *str) const { auto ga = GetI18NCategory(I18NCat::GAME); auto iter = tracker_.find(gameId); if (iter == tracker_.end()) { return false; } int totalSeconds = iter->second.totalTimePlayed; int seconds = totalSeconds % 60; totalSeconds /= 60; int minutes = totalSeconds % 60; totalSeconds /= 60; int hours = totalSeconds; *str = ApplySafeSubstitutions(ga->T("Time Played: %1h %2m %3s"), hours, minutes, seconds); return true; } // This matches exactly the old shift-based curve. float Volume10ToMultiplier(int volume) { // Allow muting entirely. if (volume <= 0) { return 0.0f; } return powf(2.0f, (float)(volume - 10)); } // NOTE: This is used for new volume parameters. // It uses a more intuitive-feeling curve. float Volume100ToMultiplier(int volume) { // Switch to linear above the 1.0f point. if (volume > 100) { return volume / 100.0f; } return powf(volume * 0.01f, 1.75f); } // Used for migration from the old settings. int MultiplierToVolume100(float multiplier) { // Switch to linear above the 1.0f point. if (multiplier > 1.0f) { return multiplier * 100; } return (int)(powf(multiplier, 1.0f / 1.75f) * 100.f + 0.5f); } float UIScaleFactorToMultiplier(int factor) { return powf(2.0f, (float)factor / 8.0f); }