#pragma once #include "AndroidGraphicsContext.h" #include "Common/GPU/OpenGL/GLRenderManager.h" #include "Common/GPU/thin3d_create.h" class AndroidJavaEGLGraphicsContext : public AndroidGraphicsContext { public: AndroidJavaEGLGraphicsContext(); ~AndroidJavaEGLGraphicsContext() { delete draw_; } // This performs the actual initialization, bool InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) override; void ShutdownFromRenderThread() override; void Shutdown() override {} void SwapBuffers() override {} void SwapInterval(int interval) override {} void Resize() override {} Draw::DrawContext *GetDrawContext() override { return draw_; } void ThreadStart() override { renderManager_->ThreadStart(draw_); } bool ThreadFrame() override { return renderManager_->ThreadFrame(); } void BeginAndroidShutdown() override { renderManager_->SetSkipGLCalls(); } void ThreadEnd() override { renderManager_->ThreadEnd(); } void StopThread() override { renderManager_->StopThread(); } private: Draw::DrawContext *draw_ = nullptr; GLRenderManager *renderManager_ = nullptr; };