// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "CommonTypes.h" static inline u32 DecodeRGBA4444(u16 src) { u8 r = Convert4To8((src >> 0) & 0x0f); u8 g = Convert4To8((src >> 4) & 0x0f); u8 b = Convert4To8((src >> 8) & 0x0f); u8 a = Convert4To8((src >> 12) & 0x0f); return (a << 24) | (b << 16) | (g << 8) | r; } static inline u32 DecodeRGBA5551(u16 src) { u8 r = Convert5To8((src >> 0) & 0x1F); u8 g = Convert5To8((src >> 5) & 0x1F); u8 b = Convert5To8((src >> 10) & 0x1F); u8 a = (src >> 15) & 0x1; a = (a) ? 0xff : 0; return (a << 24) | (b << 16) | (g << 8) | r; } static inline u32 DecodeRGB565(u16 src) { u8 r = Convert5To8((src >> 0) & 0x1F); u8 g = Convert6To8((src >> 5) & 0x3F); u8 b = Convert5To8((src >> 11) & 0x1F); u8 a = 0xFF; return (a << 24) | (b << 16) | (g << 8) | r; } static inline u32 DecodeRGBA8888(u32 src) { u8 r = src & 0xFF; u8 g = (src >> 8) & 0xFF; u8 b = (src >> 16) & 0xFF; u8 a = (src >> 24) & 0xFF; return (a << 24) | (b << 16) | (g << 8) | r; } static inline u16 RGBA8888To565(u32 value) { u8 r = value & 0xFF; u8 g = (value >> 8) & 0xFF; u8 b = (value >> 16) & 0xFF; r >>= 3; g >>= 2; b >>= 3; return (u16)r | ((u16)g << 5) | ((u16)b << 11); } static inline u16 RGBA8888To5551(u32 value) { u8 r = value & 0xFF; u8 g = (value >> 8) & 0xFF; u8 b = (value >> 16) & 0xFF; u8 a = (value >> 24) & 0xFF; r >>= 3; g >>= 3; b >>= 3; a >>= 7; return (u16)r | ((u16)g << 5) | ((u16)b << 10) | ((u16)a << 15); } static inline u16 RGBA8888To4444(u32 value) { u8 r = value & 0xFF; u8 g = (value >> 8) & 0xFF; u8 b = (value >> 16) & 0xFF; u8 a = (value >> 24) & 0xFF; r >>= 4; g >>= 4; b >>= 4; a >>= 4; return (u16)r | ((u16)g << 4) | ((u16)b << 8) | ((u16)a << 12); }