// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/Data/Collections/Hashmaps.h" #include "Common/Thread/Promise.h" #include "GPU/Common/VertexDecoderCommon.h" #include "GPU/Common/ShaderId.h" #include "GPU/Common/ShaderCommon.h" #include "GPU/Vulkan/VulkanUtil.h" #include "GPU/Vulkan/StateMappingVulkan.h" #include "GPU/Vulkan/VulkanQueueRunner.h" #include "GPU/Vulkan/VulkanRenderManager.h" struct VKRGraphicsPipeline; class VulkanRenderManager; class VulkanContext; class VulkanVertexShader; class VulkanFragmentShader; class VulkanGeometryShader; class ShaderManagerVulkan; class DrawEngineCommon; struct VulkanPipelineKey { VulkanPipelineRasterStateKey raster; // prim is included here VKRRenderPass *renderPass; Promise *vShader; Promise *fShader; Promise *gShader; uint32_t vtxFmtId; bool useHWTransform; void ToString(std::string *str) const { str->resize(sizeof(*this)); memcpy(&(*str)[0], this, sizeof(*this)); } void FromString(const std::string &str) { memcpy(this, &str[0], sizeof(*this)); } std::string GetDescription(DebugShaderStringType stringType, ShaderManagerVulkan *shaderManager) const; private: std::string GetRasterStateDesc(bool lineBreaks) const; }; // Simply wraps a Vulkan pipeline, providing some metadata. struct VulkanPipeline { ~VulkanPipeline() { desc->Release(); } VKRGraphicsPipeline *pipeline; VKRGraphicsPipelineDesc *desc; PipelineFlags pipelineFlags; // PipelineFlags enum above. bool UsesBlendConstant() const { return (pipelineFlags & PipelineFlags::USES_BLEND_CONSTANT) != 0; } bool UsesDepthStencil() const { return (pipelineFlags & PipelineFlags::USES_DEPTH_STENCIL) != 0; } bool UsesGeometryShader() const { return (pipelineFlags & PipelineFlags::USES_GEOMETRY_SHADER) != 0; } bool UsesDiscard() const { return (pipelineFlags & PipelineFlags::USES_DISCARD) != 0; } bool UsesFlatShading() const { return (pipelineFlags & PipelineFlags::USES_FLAT_SHADING) != 0; } u32 GetVariantsBitmask() const; }; class PipelineManagerVulkan { public: PipelineManagerVulkan(VulkanContext *ctx); ~PipelineManagerVulkan(); // variantMask is only used when loading pipelines from cache. VulkanPipeline *GetOrCreatePipeline(VulkanRenderManager *renderManager, VKRPipelineLayout *layout, const VulkanPipelineRasterStateKey &rasterKey, const DecVtxFormat *decFmt, VulkanVertexShader *vs, VulkanFragmentShader *fs, VulkanGeometryShader *gs, bool useHwTransform, u32 variantMask, int multiSampleLevel, bool cacheLoad); int GetNumPipelines() const { return (int)pipelines_.size(); } void Clear(); void DeviceLost(); void DeviceRestore(VulkanContext *vulkan); void InvalidateMSAAPipelines(); std::string DebugGetObjectString(const std::string &id, DebugShaderType type, DebugShaderStringType stringType, ShaderManagerVulkan *shaderManager); std::vector DebugGetObjectIDs(DebugShaderType type) const; // Saves data for faster creation next time. void SavePipelineCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext); bool LoadPipelineCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext, VKRPipelineLayout *layout, int multiSampleLevel); private: DenseHashMap pipelines_; VkPipelineCache pipelineCache_ = VK_NULL_HANDLE; VulkanContext *vulkan_; };