CtrlDisAsmViewCopy &addressCopy instruction (&hex)Copy instruction (&disasm)&Run to here&Set Next Statement&Toggle breakpoint&Follow branchGo to in &Memory View&Rename function...New function nameNew function name:WarningNo symbol selectedCtrlMemViewGo to in &disasm&Copy valueC&hange valueDump...Set new valueSet new value:CtrlRegisterListGo to in &memory viewGo to in &disasm&Copy valueC&hange...Set new valueSet new value:Debugger_DisasmDisassemblerWindow titleCtr:&Go to&PC&LRShow VFPURegsFuncs&GoStopStep &IntoStep &OverS&kipNext &HLEBreakpointsAddressClear AllCallstackDisplay ListsIdStatusStart AddressCurrent AddressThreadsNameCurrent PCEntry pointRemove breakpointGo to entry pointChange statusRunningWaitSuspendDebugger_DisplayListDialogDisplayListIdStatusStart AddressCurrent AddressRunStopNext DLCommandsStepNext DrawGoto PCTexturesAddressWidthHeightFormatVertex BufferCoord TypeNumber MorphNumber WeightsHas WeightHas PositionHas NormalHas ColorHas UVValuesNext 20Index BufferIdxValueFramebufferVAddressDisplay : ColorDepthZoom-Zoom+Run to hereRun to draw using this textureDebugger_MemoryDialogGoto:ModeNormalSymbolsMemory Viewer - %1Debugger_MemoryTexDialogTexAddrTexBufWidth0TexFormatTexSizeClutFormatClutAddrClutAddrUpperLoadClutTexModeReadDebugger_VFPUVFPUFloatHalfFloatHexBytesShortsIntsMainWindow&File&EmulationRun on &load&Options&CPU Dynarec&Vertex Decoder Dynarec&Language&Video&Core&Ignore Illegal reads/writes&HelpDe&bug&Open...&CloseQuickload StateQuicksave State&Load State File...&Save State File...E&xit&Run&PauseRe&setLoad Map File...Save Map File...Reset Symbol TableDump next frame to logDisassemblyDisplay List...Log ConsoleMemory ViewMemory View TextureFast &Memory (unstable)&Anisotropic Filtering&Buffered Rendering&Linear Filtering&Screen Size&Stretch to Display&Hardware Transform&Vertex Cache&Frameskip&Audio&Fullscreen&Show debug statistics&Show FPSLo&g levels&Go to official website&About PPSSPP...