// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "base/functional.h" #include "Common/CommonTypes.h" #include "GPU/Common/GPUDebugInterface.h" namespace GPUStepping { // Should be called from the GPU thread. // Begins stepping and calls callback while inside a lock preparing stepping. // This would be a good place to deliver a message to code that stepping is ready. bool EnterStepping(std::function callback); bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer); bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer); bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer); bool GPU_GetCurrentTexture(const GPUDebugBuffer *&buffer); bool GPU_SetCmdValue(u32 op); void ResumeFromStepping(); void ForceUnpause(); };