// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "Common/GPU/Shader.h" #include "Common/GPU/thin3d.h" #include "GPU/ge_constants.h" #include "GPU/Common/Draw2D.h" #include "GPU/Common/ShaderCommon.h" #include "GPU/Common/DepalettizeShaderCommon.h" class ClutTexture { public: Draw::Texture *texture; int lastFrame; int rampLength; }; // For CLUT depal shaders, and other pre-bind texture shaders. // Caches both shaders and palette textures. class TextureShaderCache { public: TextureShaderCache(Draw::DrawContext *draw, Draw2D *draw2D); ~TextureShaderCache(); Draw2DPipeline *GetDepalettizeShader(uint32_t clutMode, GETextureFormat texFormat, GEBufferFormat pixelFormat, bool smoothedDepal, u32 depthUpperBits); ClutTexture GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut); Draw::SamplerState *GetSampler(bool linearFilter); void Clear(); void Decimate(); std::vector DebugGetShaderIDs(DebugShaderType type); std::string DebugGetShaderString(std::string id, DebugShaderType type, DebugShaderStringType stringType); void DeviceLost(); void DeviceRestore(Draw::DrawContext *draw); private: Draw::DrawContext *draw_; Draw::SamplerState *nearestSampler_ = nullptr; Draw::SamplerState *linearSampler_ = nullptr; Draw2D *draw2D_; std::map depalCache_; std::map texCache_; };