// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // Manages the PSP/GAME directory contents. // // Not concerned with full ISOs. #pragma once #include #include #include #include "Common/Net/HTTPClient.h" #include "Common/File/Path.h" enum class GameManagerState { IDLE, DOWNLOADING, INSTALLING, }; enum class ZipFileContents { UNKNOWN, PSP_GAME_DIR, ISO_FILE, TEXTURE_PACK, SAVE_DATA, }; struct ZipFileInfo { ZipFileContents contents; int numFiles; int stripChars; // for PSP game - how much to strip from the path. int isoFileIndex; // for ISO int textureIniIndex; // for textures bool ignoreMetaFiles; std::string gameTitle; // from PARAM.SFO if available std::string savedataTitle; std::string savedataDetails; std::string savedataDir; std::string mTime; s64 totalFileSize; std::string contentName; }; struct ZipFileTask { std::optional zipFileInfo; Path url; // Same as filename if installing from disk. Probably not really useful. Path fileName; Path destination; // If set, will override the default destination. bool deleteAfter; }; struct zip; class FileLoader; struct ZipFileInfo; class GameManager { public: GameManager(); bool IsGameInstalled(const std::string &name); // This starts off a background process. bool DownloadAndInstall(const std::string &storeZipUrl); bool IsDownloading(const std::string &storeZipUrl); // Cancels the download in progress, if any. bool CancelDownload(); float DownloadSpeedKBps(); // Call from time to time to check on completed downloads from the // main UI thread. void Update(); GameManagerState GetState() { if (InstallInProgress() || installDonePending_) return GameManagerState::INSTALLING; if (curDownload_) return GameManagerState::DOWNLOADING; return GameManagerState::IDLE; } float GetCurrentInstallProgressPercentage() const { return installProgress_; } void ResetInstallError(); std::string GetInstallError() const { return installError_; } // Only returns false if there's already an installation in progress. bool InstallZipOnThread(ZipFileTask task); // Separate kind of functionality from InstallZipOnThread, so doesn't re-use the task struct. bool UninstallGameOnThread(const std::string &name); private: void InstallZipContents(ZipFileTask task); bool ExtractZipContents(struct zip *z, const Path &dest, const ZipFileInfo &info, bool allowRoot); bool InstallMemstickZip(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info); bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &destDir); void UninstallGame(const std::string &name); void InstallDone(); bool ExtractFile(struct zip *z, int file_index, const Path &outFilename, size_t *bytesCopied, size_t allBytes); bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest); void SetInstallError(std::string_view err); bool InstallInProgress() const { return installThread_.joinable(); } Path GetTempFilename() const; std::string GetGameID(const Path &path) const; std::string GetPBPGameID(FileLoader *loader) const; std::string GetISOGameID(FileLoader *loader) const; std::shared_ptr curDownload_; std::thread installThread_; std::atomic installDonePending_{}; std::atomic cleanRecentsAfter_{}; float installProgress_ = 0.0f; std::string installError_; }; extern GameManager g_GameManager; struct zip *ZipOpenPath(Path fileName); void ZipClose(zip *z); void DetectZipFileContents(struct zip *z, ZipFileInfo *info); bool DetectZipFileContents(const Path &fileName, ZipFileInfo *info); bool ZipExtractFileToMemory(struct zip *z, int fileIndex, std::string *data); bool CanExtractWithoutOverwrite(struct zip *z, const Path &destination, int maxOkFiles);