#include "Common/System/Request.h" #include "Common/System/System.h" #include "Common/Log.h" #include "Common/File/Path.h" RequestManager g_requestManager; const char *RequestTypeAsString(SystemRequestType type) { switch (type) { case SystemRequestType::INPUT_TEXT_MODAL: return "INPUT_TEXT_MODAL"; case SystemRequestType::BROWSE_FOR_IMAGE: return "BROWSE_FOR_IMAGE"; case SystemRequestType::BROWSE_FOR_FILE: return "BROWSE_FOR_FILE"; case SystemRequestType::BROWSE_FOR_FOLDER: return "BROWSE_FOR_FOLDER"; default: return "N/A"; } } bool RequestManager::MakeSystemRequest(SystemRequestType type, RequestCallback callback, RequestFailedCallback failedCallback, const std::string ¶m1, const std::string ¶m2, int param3) { int requestId = idCounter_++; // NOTE: We need to register immediately, in order to support synchronous implementations. if (callback || failedCallback) { std::lock_guard guard(callbackMutex_); callbackMap_[requestId] = { callback, failedCallback }; } DEBUG_LOG(SYSTEM, "Making system request %s: id %d", RequestTypeAsString(type), requestId); if (!System_MakeRequest(type, requestId, param1, param2, param3)) { if (callback || failedCallback) { std::lock_guard guard(callbackMutex_); callbackMap_.erase(requestId); } return false; } return true; } void RequestManager::PostSystemSuccess(int requestId, const char *responseString, int responseValue) { std::lock_guard guard(callbackMutex_); auto iter = callbackMap_.find(requestId); if (iter == callbackMap_.end()) { ERROR_LOG(SYSTEM, "PostSystemSuccess: Unexpected request ID %d (responseString=%s)", requestId, responseString); return; } std::lock_guard responseGuard(responseMutex_); PendingSuccess response; response.callback = iter->second.callback; response.responseString = responseString; response.responseValue = responseValue; pendingSuccesses_.push_back(response); DEBUG_LOG(SYSTEM, "PostSystemSuccess: Request %d (%s, %d)", requestId, responseString, responseValue); callbackMap_.erase(iter); } void RequestManager::PostSystemFailure(int requestId) { std::lock_guard guard(callbackMutex_); auto iter = callbackMap_.find(requestId); if (iter == callbackMap_.end()) { ERROR_LOG(SYSTEM, "PostSystemFailure: Unexpected request ID %d", requestId); return; } WARN_LOG(SYSTEM, "PostSystemFailure: Request %d failed", requestId); std::lock_guard responseGuard(responseMutex_); PendingFailure response; response.callback = iter->second.failedCallback; pendingFailures_.push_back(response); callbackMap_.erase(iter); } void RequestManager::ProcessRequests() { std::lock_guard guard(responseMutex_); for (auto &iter : pendingSuccesses_) { if (iter.callback) { iter.callback(iter.responseString.c_str(), iter.responseValue); } } pendingSuccesses_.clear(); for (auto &iter : pendingFailures_) { if (iter.callback) { iter.callback(); } } pendingFailures_.clear(); } void RequestManager::Clear() { std::lock_guard guard(callbackMutex_); std::lock_guard responseGuard(responseMutex_); pendingSuccesses_.clear(); pendingFailures_.clear(); callbackMap_.clear(); } void System_CreateGameShortcut(const Path &path, const std::string &title) { g_requestManager.MakeSystemRequest(SystemRequestType::CREATE_GAME_SHORTCUT, nullptr, nullptr, path.ToString(), title, 0); }