// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "FileSystem.h" class MetaFileSystem : public IHandleAllocator, public IFileSystem { public: MetaFileSystem() { current = 6; // what? } void Mount(std::string prefix, IFileSystem *system); void Unmount(IFileSystem *system); // Effectively "Shutdown". void UnmountAll(); u32 GetNewHandle() {return current++;} void FreeHandle(u32 handle) {} IFileSystem *GetHandleOwner(u32 handle); bool MapFilePath(std::string inpath, std::string &outpath, IFileSystem **system); std::vector GetDirListing(std::string path); u32 OpenFile(std::string filename, FileAccess access); void CloseFile(u32 handle); size_t ReadFile(u32 handle, u8 *pointer, s64 size); size_t WriteFile(u32 handle, const u8 *pointer, s64 size); size_t SeekFile(u32 handle, s32 position, FileMove type); PSPFileInfo GetFileInfo(std::string filename); bool OwnsHandle(u32 handle) {return false;} inline size_t GetSeekPos(u32 handle) { return SeekFile(handle, 0, FILEMOVE_CURRENT); } virtual void ChDir(std::string dir) {currentDirectory = dir;} virtual bool MkDir(const std::string &dirname); virtual bool RmDir(const std::string &dirname); virtual bool RenameFile(const std::string &from, const std::string &to); virtual bool DeleteFile(const std::string &filename); // TODO: void IoCtl(...) void SetCurrentDirectory(const std::string &dir) { currentDirectory = dir; } private: u32 current; struct System { std::string prefix; IFileSystem *system; }; std::vector fileSystems; std::string currentDirectory; };