// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/Data/Format/IniFile.h" #include "Core/Compatibility.h" #include "Core/System.h" void Compatibility::Load(const std::string &gameID) { Clear(); { IniFile compat; // This loads from assets. if (compat.LoadFromVFS("compat.ini")) { CheckSettings(compat, gameID); } } { IniFile compat2; // This one is user-editable. Need to load it after the system one. Path path = GetSysDirectory(DIRECTORY_SYSTEM) / "compat.ini"; if (compat2.Load(path.ToString())) { CheckSettings(compat2, gameID); } } } void Compatibility::Clear() { memset(&flags_, 0, sizeof(flags_)); } void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) { CheckSetting(iniFile, gameID, "VertexDepthRounding", &flags_.VertexDepthRounding); CheckSetting(iniFile, gameID, "PixelDepthRounding", &flags_.PixelDepthRounding); CheckSetting(iniFile, gameID, "DepthRangeHack", &flags_.DepthRangeHack); CheckSetting(iniFile, gameID, "ClearToRAM", &flags_.ClearToRAM); CheckSetting(iniFile, gameID, "Force04154000Download", &flags_.Force04154000Download); CheckSetting(iniFile, gameID, "DrawSyncEatCycles", &flags_.DrawSyncEatCycles); CheckSetting(iniFile, gameID, "FakeMipmapChange", &flags_.FakeMipmapChange); CheckSetting(iniFile, gameID, "RequireBufferedRendering", &flags_.RequireBufferedRendering); CheckSetting(iniFile, gameID, "RequireBlockTransfer", &flags_.RequireBlockTransfer); CheckSetting(iniFile, gameID, "RequireDefaultCPUClock", &flags_.RequireDefaultCPUClock); CheckSetting(iniFile, gameID, "DisableReadbacks", &flags_.DisableReadbacks); CheckSetting(iniFile, gameID, "DisableAccurateDepth", &flags_.DisableAccurateDepth); CheckSetting(iniFile, gameID, "MGS2AcidHack", &flags_.MGS2AcidHack); CheckSetting(iniFile, gameID, "SonicRivalsHack", &flags_.SonicRivalsHack); CheckSetting(iniFile, gameID, "BlockTransferAllowCreateFB", &flags_.BlockTransferAllowCreateFB); CheckSetting(iniFile, gameID, "IntraVRAMBlockTransferAllowCreateFB", &flags_.IntraVRAMBlockTransferAllowCreateFB); CheckSetting(iniFile, gameID, "YugiohSaveFix", &flags_.YugiohSaveFix); CheckSetting(iniFile, gameID, "ForceUMDDelay", &flags_.ForceUMDDelay); CheckSetting(iniFile, gameID, "ForceMax60FPS", &flags_.ForceMax60FPS); CheckSetting(iniFile, gameID, "JitInvalidationHack", &flags_.JitInvalidationHack); CheckSetting(iniFile, gameID, "HideISOFiles", &flags_.HideISOFiles); CheckSetting(iniFile, gameID, "MoreAccurateVMMUL", &flags_.MoreAccurateVMMUL); CheckSetting(iniFile, gameID, "ForceSoftwareRenderer", &flags_.ForceSoftwareRenderer); CheckSetting(iniFile, gameID, "DarkStalkersPresentHack", &flags_.DarkStalkersPresentHack); CheckSetting(iniFile, gameID, "ReportSmallMemstick", &flags_.ReportSmallMemstick); CheckSetting(iniFile, gameID, "MemstickFixedFree", &flags_.MemstickFixedFree); CheckSetting(iniFile, gameID, "DateLimited", &flags_.DateLimited); CheckSetting(iniFile, gameID, "ReinterpretFramebuffers", &flags_.ReinterpretFramebuffers); CheckSetting(iniFile, gameID, "ShaderColorBitmask", &flags_.ShaderColorBitmask); CheckSetting(iniFile, gameID, "DisableFirstFrameReadback", &flags_.DisableFirstFrameReadback); CheckSetting(iniFile, gameID, "DisableRangeCulling", &flags_.DisableRangeCulling); CheckSetting(iniFile, gameID, "MpegAvcWarmUp", &flags_.MpegAvcWarmUp); CheckSetting(iniFile, gameID, "BlueToAlpha", &flags_.BlueToAlpha); CheckSetting(iniFile, gameID, "CenteredLines", &flags_.CenteredLines); CheckSetting(iniFile, gameID, "MaliDepthStencilBugWorkaround", &flags_.MaliDepthStencilBugWorkaround); } void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) { iniFile.Get(option, gameID.c_str(), flag, *flag); }