Controls Controls Controls window title CtrlDisAsmView Copy &address Copy instruction (&hex) Copy instruction (&disasm) &Run to here &Set Next Statement &Toggle breakpoint &Follow branch Go to in &Memory View &Rename function... New function name New function name: CtrlMemView Go to in &disasm &Copy value Dump... CtrlRegisterList Go to in &memory view Go to in &disasm &Copy value C&hange... Set new value Set new value: Debugger_Disasm Disassembler Window title Ctr: &Go to &PC &LR Show VFPU Regs Funcs &Go Stop Step &Into Step &Over S&kip Next &HLE Breakpoints Address Clear All Callstack Display Lists Id Status Start Address Current Address Run Step Threads Name Current PC Entry point Remove breakpoint Go to entry point Running Wait Suspend Show code Debugger_Memory Dialog Goto: Mode Normal Symbols Memory Viewer - %1 Debugger_VFPU VFPU Float HalfFloat Hex Bytes Shorts Ints GamePadDialog Gamepad Configuration GamePad List Refresh Select Select Gamepad Values : TextLabel Assign Gamepad input to PSP button/axis Assign Press buttons on your gamePad to verify mapping : <b>No gamepad</b> <b>Unknown gamepad</b> Buttons Button %1 Axes %1 Neg Axes %1 Neg %1 Pos Axes %1 Pos Hats <b>Current gamepad: %1</b> MainWindow PPSSPP &File &Datei &Emulation Debu&g &Options &Optionen G3D HLE Default Standard Lo&g Levels &Language &Video &Anisotropic filtering &Zoom Co&ntrols &Core &Help &Hilfe &Open... &Öffnen... &Close &Schließen - Quickload state Schnellladen F4 Quicksave state Schnellspeichern F2 &Load State File... &Lade Spielstand... &Save State File... &Speichere Spielstand... E&xit &Run &Starte F7 &Pause F8 R&eset &Interpreter &Slightly Faster Interpreter &etwas scnellerer Interpreter &Dynarec Load &Map File... Lade &Map Dateien... &Save Map File... &Speichere Map Dateien... &Reset Symbol Table &Setze Symboltabelle zurück &Disassembly Ctrl+D &Log Console &Log Konsole Ctrl+L Memory &View... Ctrl+M &Keyboard &Toggle fullscreen Show &debug statistics I&gnore illegal reads/writes &Gamepad Run on loa&d Show &FPS counter S&tretch to display &Sound emulation F12 &Buffered Rendering F5 &Hardware Transform F6 &Linear Filtering &Wireframe (experimental) &Display Raw Framebuffer Screen &1x Ctrl+1 Screen &2x Ctrl+2 Screen &3x Ctrl+3 Screen &4x Ctrl+4 &Fast Memory (dynarec, unstable) &Go to http://www.ppsspp.org/ &About PPSSPP... &Use VBO Debug Warning Error Info D&ump next frame to log &Vertex Cache Memory View Texture... Simple 2xAA Off 2x 4x 8x 16x No translations gamepadMapping Cross Kreuz Circle Kreis Square Viereck Triangle Dreieck Left Trigger Linke Schultertaste Right Trigger Rechte Schultertaste Start Start Select Select Up Hoch Down Runter Left Links Right Rechts Home Home Stick left Analogstick links Stick right Analogstick rechts Stick up Analogstick oben Stick bottom Analogstick unten