Controls
Controls
Controls window title
CtrlDisAsmView
Copy &address
Copy instruction (&hex)
Copy instruction (&disasm)
&Run to here
&Set Next Statement
&Toggle breakpoint
&Follow branch
Go to in &Memory View
&Rename function...
New function name
New function name:
CtrlMemView
Go to in &disasm
&Copy value
Dump...
CtrlRegisterList
Go to in &memory view
Go to in &disasm
&Copy value
C&hange...
Set new value
Set new value:
Debugger_Disasm
Disassembler
Window title
Ctr:
&Go to
&PC
&LR
Show VFPU
Regs
Funcs
&Go
Stop
Step &Into
Step &Over
S&kip
Next &HLE
Breakpoints
Address
Clear All
Callstack
Display Lists
Id
Status
Start Address
Current Address
Run
Step
Threads
Name
Current PC
Entry point
Remove breakpoint
Go to entry point
Running
Wait
Suspend
Show code
Debugger_Memory
Dialog
Goto:
Mode
Normal
Symbols
Memory Viewer - %1
Debugger_VFPU
VFPU
Float
HalfFloat
Hex
Bytes
Shorts
Ints
GamePadDialog
Gamepad Configuration
GamePad List
Refresh
Select
Select
Gamepad Values :
TextLabel
Assign Gamepad input
to PSP button/axis
Assign
Press buttons on your gamePad to verify mapping :
<b>No gamepad</b>
<b>Unknown gamepad</b>
Buttons
Button %1
Axes
%1 Neg
Axes %1 Neg
%1 Pos
Axes %1 Pos
Hats
<b>Current gamepad: %1</b>
MainWindow
PPSSPP
&File
&Datei
&Emulation
Debu&g
&Options
&Optionen
G3D
HLE
Default
Standard
Lo&g Levels
&Language
&Video
&Anisotropic filtering
&Zoom
Co&ntrols
&Core
&Help
&Hilfe
&Open...
&Öffnen...
&Close
&Schließen
-
Quickload state
Schnellladen
F4
Quicksave state
Schnellspeichern
F2
&Load State File...
&Lade Spielstand...
&Save State File...
&Speichere Spielstand...
E&xit
&Run
&Starte
F7
&Pause
F8
R&eset
&Interpreter
&Slightly Faster Interpreter
&etwas scnellerer Interpreter
&Dynarec
Load &Map File...
Lade &Map Dateien...
&Save Map File...
&Speichere Map Dateien...
&Reset Symbol Table
&Setze Symboltabelle zurück
&Disassembly
Ctrl+D
&Log Console
&Log Konsole
Ctrl+L
Memory &View...
Ctrl+M
&Keyboard
&Toggle fullscreen
Show &debug statistics
I&gnore illegal reads/writes
&Gamepad
Run on loa&d
Show &FPS counter
S&tretch to display
&Sound emulation
F12
&Buffered Rendering
F5
&Hardware Transform
F6
&Linear Filtering
&Wireframe (experimental)
&Display Raw Framebuffer
Screen &1x
Ctrl+1
Screen &2x
Ctrl+2
Screen &3x
Ctrl+3
Screen &4x
Ctrl+4
&Fast Memory (dynarec, unstable)
&Go to http://www.ppsspp.org/
&About PPSSPP...
&Use VBO
Debug
Warning
Error
Info
D&ump next frame to log
&Vertex Cache
Memory View Texture...
Simple 2xAA
Off
2x
4x
8x
16x
No translations
gamepadMapping
Cross
Kreuz
Circle
Kreis
Square
Viereck
Triangle
Dreieck
Left Trigger
Linke Schultertaste
Right Trigger
Rechte Schultertaste
Start
Start
Select
Select
Up
Hoch
Down
Runter
Left
Links
Right
Rechts
Home
Home
Stick left
Analogstick links
Stick right
Analogstick rechts
Stick up
Analogstick oben
Stick bottom
Analogstick unten