// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY{} without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "GPU/Vulkan/DepalettizeShaderVulkan.h" DepalShaderCacheVulkan::DepalShaderCacheVulkan() { } DepalShaderCacheVulkan::~DepalShaderCacheVulkan() { } DepalShaderVulkan *DepalShaderCacheVulkan::GetDepalettizeShader(GEPaletteFormat clutFormat, GEBufferFormat pixelFormat) { return nullptr; } VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut) { return nullptr; } void DepalShaderCacheVulkan::Clear() {} void DepalShaderCacheVulkan::Decimate() {} u32 DepalShaderCacheVulkan::GenerateShaderID(GEPaletteFormat clutFormat, GEBufferFormat pixelFormat) { return 0; } bool DepalShaderCacheVulkan::CreateVertexShader() { return false; }