// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "../Globals.h" #include "helper/global.h" #include "helper/dx_fbo.h" #include "GPU/GPU.h" #include "GPU/GPUInterface.h" #include "GPU/Directx9/TextureScalerDX9.h" #include "GPU/Common/TextureCacheCommon.h" struct VirtualFramebuffer; namespace DX9 { class FramebufferManagerDX9; class DepalShaderCacheDX9; class ShaderManagerDX9; class TextureCacheDX9 : public TextureCacheCommon { public: TextureCacheDX9(); ~TextureCacheDX9(); void SetTexture(bool force = false); virtual bool SetOffsetTexture(u32 offset) override; void Clear(bool delete_them); void StartFrame(); void Invalidate(u32 addr, int size, GPUInvalidationType type); void InvalidateAll(GPUInvalidationType type); void ClearNextFrame(); void SetFramebufferManager(FramebufferManagerDX9 *fbManager) { framebufferManager_ = fbManager; } void SetDepalShaderCache(DepalShaderCacheDX9 *dpCache) { depalShaderCache_ = dpCache; } void SetShaderManager(ShaderManagerDX9 *sm) { shaderManager_ = sm; } size_t NumLoadedTextures() const { return cache.size(); } // Only used by Qt UI? bool DecodeTexture(u8 *output, const GPUgstate &state); void ForgetLastTexture(); void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight); void ApplyTexture(); protected: void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) override; private: void Decimate(); // Run this once per frame to get rid of old textures. void DeleteTexture(TexCache::iterator it); void *ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, u32 dstFmt, int bufw); void UpdateSamplingParams(TexCacheEntry &entry, bool force); void LoadTextureLevel(TexCacheEntry &entry, int level, int maxLevel, bool replaceImages, int scaleFactor, u32 dstFmt); D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; void *DecodeTextureLevel(GETextureFormat format, GEPaletteFormat clutformat, int level, u32 &texByteAlign, u32 &dstFmt, int *bufw = 0); TexCacheEntry::Status CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h); template const T *GetCurrentClut(); u32 GetCurrentClutHash(); void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple); bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override; void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) override; void SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer); void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer); LPDIRECT3DTEXTURE9 &DxTex(TexCacheEntry *entry) { return *(LPDIRECT3DTEXTURE9 *)&entry->texturePtr; } void ReleaseTexture(TexCacheEntry *entry) { LPDIRECT3DTEXTURE9 &texture = DxTex(entry); if (texture) { texture->Release(); texture = nullptr; } } TexCache secondCache; u32 cacheSizeEstimate_; u32 secondCacheSizeEstimate_; // Separate to keep main texture cache size down. struct AttachedFramebufferInfo { u32 xOffset; u32 yOffset; }; std::map fbTexInfo_; void AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo); void AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo); bool clearCacheNextFrame_; bool lowMemoryMode_; TextureScalerDX9 scaler; u32 *clutBuf_; u32 clutHash_; // True if the clut is just alpha values in the same order (RGBA4444-bit only.) bool clutAlphaLinear_; u16 clutAlphaLinearColor_; LPDIRECT3DTEXTURE9 lastBoundTexture; float maxAnisotropyLevel; int decimationCounter_; int texelsScaledThisFrame_; int timesInvalidatedAllThisFrame_; FramebufferManagerDX9 *framebufferManager_; DepalShaderCacheDX9 *depalShaderCache_; ShaderManagerDX9 *shaderManager_; }; D3DFORMAT getClutDestFormat(GEPaletteFormat format); };