// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Math/expression_parser.h" #include "GPU/Common/GPUDebugInterface.h" struct GECmdInfo; class GPUBreakpoints { public: GPUBreakpoints(); bool IsBreakpoint(u32 pc, u32 op); bool IsAddressBreakpoint(u32 addr, bool &temp); bool IsAddressBreakpoint(u32 addr); bool IsCmdBreakpoint(u8 cmd, bool &temp) const; bool IsCmdBreakpoint(u8 cmd) const; bool IsOpBreakpoint(u32 op, bool &temp) const; bool IsOpBreakpoint(u32 op) const; bool IsTextureBreakpoint(u32 addr, bool &temp); bool IsTextureBreakpoint(u32 addr); bool IsRenderTargetBreakpoint(u32 addr, bool &temp); bool IsRenderTargetBreakpoint(u32 addr); void AddAddressBreakpoint(u32 addr, bool temp = false); void AddCmdBreakpoint(u8 cmd, bool temp = false); void AddTextureBreakpoint(u32 addr, bool temp = false); void AddTextureChangeTempBreakpoint(); void AddRenderTargetBreakpoint(u32 addr, bool temp = false); // Quick way to trigger GE debugger statically. void AddAnyTempBreakpoint(); void RemoveAddressBreakpoint(u32 addr); void RemoveCmdBreakpoint(u8 cmd); void RemoveTextureBreakpoint(u32 addr); void RemoveTextureChangeTempBreakpoint(); void RemoveRenderTargetBreakpoint(u32 addr); bool SetAddressBreakpointCond(u32 addr, const std::string &expression, std::string *error); bool GetAddressBreakpointCond(u32 addr, std::string *expression); bool SetCmdBreakpointCond(u8 cmd, const std::string &expression, std::string *error); bool GetCmdBreakpointCond(u8 cmd, std::string *expression); void UpdateLastTexture(u32 addr); void ClearAllBreakpoints(); void ClearTempBreakpoints(); bool HasBreakpoints() const { return hasBreakpoints_; } struct BreakpointInfo { bool isConditional = false; PostfixExpression expression; std::string expressionString; }; bool ToggleCmdBreakpoint(const GECmdInfo &info); private: void AddNonTextureTempBreakpoints(); void CheckForTextureChange(u32 op, u32 addr); bool HasAnyBreakpoints() const; bool IsTextureCmdBreakpoint(u32 op); bool IsRenderTargetCmdBreakpoint(u32 op); bool HitAddressBreakpoint(u32 pc, u32 op); bool HitOpBreakpoint(u32 op); std::mutex breaksLock; bool breakCmds[256]{}; BreakpointInfo breakCmdsInfo[256]{}; std::unordered_map breakPCs; std::set breakTextures; std::set breakRenderTargets; // Small optimization to avoid a lock/lookup for the common case. size_t breakPCsCount = 0; size_t breakTexturesCount = 0; size_t breakRenderTargetsCount = 0; // If these are set, the above are also, but they should be temporary. bool breakCmdsTemp[256]; std::set breakPCsTemp; std::set breakTexturesTemp; std::set breakRenderTargetsTemp; bool textureChangeTemp = false; u32 lastTexture = 0xFFFFFFFF; std::vector nonTextureCmds; bool hasBreakpoints_ = false; // cached value of HasAnyBreakpoints(). };