#include "ppsspp_config.h" #if PPSSPP_PLATFORM(WINDOWS) #include #ifdef __MINGW32__ #include #endif #define TLS_SUPPORTED #elif defined(__ANDROID__) #define TLS_SUPPORTED #endif #include #include #include "Common/Log.h" #include "Common/Thread/ThreadUtil.h" #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(LINUX) #define _GNU_SOURCE #endif #if !PPSSPP_PLATFORM(WINDOWS) #include #include #include #include #endif #ifdef TLS_SUPPORTED static thread_local const char *curThreadName; #endif #ifdef __MINGW32__ #include typedef struct { DWORD dwType; LPCSTR szName; DWORD dwThreadID; DWORD dwFlags; } THREADNAME_INFO; #include static EXCEPTION_DISPOSITION NTAPI ignore_handler(EXCEPTION_RECORD *rec, void *frame, CONTEXT *ctx, void *disp) { return ExceptionContinueExecution; } #endif void SetCurrentThreadName(const char* threadName) { #if PPSSPP_PLATFORM(WINDOWS) // Set the debugger-visible threadname through an unholy magic hack static const DWORD MS_VC_EXCEPTION = 0x406D1388; #endif // TODO: Use the new function SetThreadDescription available since Windows 10, version 1607. #if PPSSPP_PLATFORM(WINDOWS) && defined(__MINGW32__) // Thread information for VS compatible debugger. -1 sets current thread. THREADNAME_INFO ti; ti.dwType = 0x1000; ti.szName = threadName; ti.dwThreadID = -1; // Push an exception handler to ignore all following exceptions NT_TIB *tib = ((NT_TIB*)NtCurrentTeb()); EXCEPTION_REGISTRATION_RECORD rec; rec.Next = tib->ExceptionList; rec.Handler = ignore_handler; tib->ExceptionList = &rec; // Visual Studio and compatible debuggers receive thread names from the // program through a specially crafted exception RaiseException(MS_VC_EXCEPTION, 0, sizeof(ti) / sizeof(ULONG_PTR), (ULONG_PTR*)&ti); // Pop exception handler tib->ExceptionList = tib->ExceptionList->Next; #elif PPSSPP_PLATFORM(WINDOWS) #pragma pack(push,8) struct THREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) DWORD dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } info; #pragma pack(pop) info.dwType = 0x1000; info.szName = threadName; info.dwThreadID = -1; //dwThreadID; info.dwFlags = 0; #ifdef __MINGW32__ __try1 (ehandler) #else __try #endif { RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info); } #ifdef __MINGW32__ __except1 #else __except(EXCEPTION_CONTINUE_EXECUTION) #endif {} #else #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(LINUX) pthread_setname_np(pthread_self(), threadName); #elif defined(__APPLE__) pthread_setname_np(threadName); #endif // Do nothing #endif // Set the locally known threadname using a thread local variable. #ifdef TLS_SUPPORTED curThreadName = threadName; #endif } void AssertCurrentThreadName(const char *threadName) { #ifdef TLS_SUPPORTED if (strcmp(curThreadName, threadName) != 0) { ERROR_LOG(SYSTEM, "Thread name assert failed: Expected %s, was %s", threadName, curThreadName); } #endif } int GetCurrentThreadIdForDebug() { #if __LIBRETRO__ // Not sure why gettid() would not be available, but it isn't. // The return value of this function is only used in unit tests anyway... return 1; #elif PPSSPP_PLATFORM(WINDOWS) return (int)GetCurrentThreadId(); #elif PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) || defined(__OpenBSD__) || defined(__FreeBSD__) uint64_t tid = 0; pthread_threadid_np(NULL, &tid); return (int)tid; #elif PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(LINUX) return (int)gettid(); #else return 1; #endif }