// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // Manages the PSP/GAME directory contents. // // Not concerned with full ISOs. #pragma once #include #include "net/http_client.h" enum class GameManagerState { IDLE, DOWNLOADING, INSTALLING, }; struct zip; class GameManager { public: GameManager(); bool IsGameInstalled(std::string name); // This starts off a background process. bool DownloadAndInstall(std::string storeZipUrl); bool Uninstall(std::string name); // Cancels the download in progress, if any. bool CancelDownload(); // Call from time to time to check on completed downloads from the // main UI thread. void Update(); GameManagerState GetState() { if (installInProgress_) return GameManagerState::INSTALLING; if (curDownload_) return GameManagerState::DOWNLOADING; return GameManagerState::IDLE; } float GetCurrentInstallProgressPercentage() const { return installProgress_; } std::string GetInstallError() const { return installError_; } // Only returns false if there's already an installation in progress. bool InstallGameOnThread(std::string zipFile, bool deleteAfter); private: bool InstallGame(std::string zipfile, bool deleteAfter = false); bool InstallMemstickGame(struct zip *z, std::string zipFile, std::string pspGame, int numFiles, int stripChars, bool deleteAfter); bool InstallZippedISO(struct zip *z, int isoFileIndex, std::string zipfile, bool deleteAfter); void InstallDone(); bool ExtractFile(struct zip *z, int file_index, std::string outFilename, size_t *bytesCopied, size_t allBytes); std::string GetTempFilename() const; std::shared_ptr curDownload_; std::shared_ptr installThread_; bool installInProgress_; float installProgress_; std::string installError_; }; extern GameManager g_GameManager;