// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/Hashmaps.h" #include "GPU/Common/VertexDecoderCommon.h" #include "GPU/Common/ShaderId.h" #include "GPU/Vulkan/VulkanUtil.h" #include "GPU/Vulkan/StateMappingVulkan.h" // PSP vertex format. enum class PspAttributeLocation { POSITION = 0, TEXCOORD = 1, NORMAL = 2, W1 = 3, W2 = 4, COLOR0 = 5, COLOR1 = 6, COUNT }; struct VulkanPipelineKey { VulkanPipelineRasterStateKey raster; // prim is included here VkRenderPass renderPass; VkShaderModule vShader; VkShaderModule fShader; uint32_t vtxFmtId; bool useHWTransform; void ToString(std::string *str) const { str->resize(sizeof(*this)); memcpy(&(*str)[0], this, sizeof(*this)); } void FromString(const std::string &str) { memcpy(this, &str[0], sizeof(*this)); } std::string GetDescription(DebugShaderStringType stringType) const; }; enum PipelineFlags { PIPELINE_FLAG_USES_LINES = (1 << 2), PIPELINE_FLAG_USES_BLEND_CONSTANT = (1 << 3), }; // Simply wraps a Vulkan pipeline, providing some metadata. struct VulkanPipeline { VkPipeline pipeline; int flags; // PipelineFlags enum above. // Convenience. bool UsesBlendConstant() const { return (flags & PIPELINE_FLAG_USES_BLEND_CONSTANT) != 0; } bool UsesLines() const { return (flags & PIPELINE_FLAG_USES_LINES) != 0; } }; class VulkanContext; class VulkanVertexShader; class VulkanFragmentShader; class ShaderManagerVulkan; class DrawEngineCommon; class PipelineManagerVulkan { public: PipelineManagerVulkan(VulkanContext *ctx); ~PipelineManagerVulkan(); VulkanPipeline *GetOrCreatePipeline(VkPipelineLayout layout, VkRenderPass renderPass, const VulkanPipelineRasterStateKey &rasterKey, const DecVtxFormat *decFmt, VulkanVertexShader *vs, VulkanFragmentShader *fs, bool useHwTransform); int GetNumPipelines() const { return (int)pipelines_.size(); } void Clear(); void SetLineWidth(float lw); void DeviceLost(); void DeviceRestore(VulkanContext *vulkan); std::string DebugGetObjectString(std::string id, DebugShaderType type, DebugShaderStringType stringType); std::vector DebugGetObjectIDs(DebugShaderType type); // Saves data for faster creation next time. void SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext); bool LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext, VkPipelineLayout layout); private: DenseHashMap pipelines_; VkPipelineCache pipelineCache_ = VK_NULL_HANDLE; VulkanContext *vulkan_; float lineWidth_ = 1.0f; };