#pragma once #include "ppsspp_config.h" #include #include "Common/Render/Text/draw_text.h" #if PPSSPP_PLATFORM(UWP) #include #include struct TextDrawerContext; // Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here) class TextDrawerFontContext; class TextDrawerUWP : public TextDrawer { public: TextDrawerUWP(Draw::DrawContext *draw); ~TextDrawerUWP(); uint32_t SetFont(const char *fontName, int size, int flags) override; void SetFont(uint32_t fontHandle) override; // Shortcut once you've set the font once. void MeasureString(const char *str, size_t len, float *w, float *h) override; void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) override; void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) override; void DrawStringBitmap(std::vector &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align = ALIGN_TOPLEFT) override; // Use for housekeeping like throwing out old strings. void OncePerFrame() override; protected: void ClearCache() override; void RecreateFonts(); // On DPI change TextDrawerContext *ctx_; std::map> fontMap_; uint32_t fontHash_; std::map> cache_; std::map> sizeCache_; // Direct2D drawing components. ID2D1Factory5* m_d2dFactory; ID2D1Device4* m_d2dDevice; ID2D1DeviceContext4* m_d2dContext; ID2D1SolidColorBrush* m_d2dWhiteBrush; // DirectWrite drawing components. IDWriteFactory5* m_dwriteFactory; IDWriteFontFile* m_fontFile; IDWriteFontSet* m_fontSet; IDWriteFontSetBuilder1* m_fontSetBuilder; IDWriteFontCollection1* m_fontCollection; }; #endif