// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // Utility to draw a PSP framebuffer to the screen using OpenGL. Useful for running // homebrew but the approach isn't great. #include "../Globals.h" enum PspDisplayPixelFormat { PSP_DISPLAY_PIXEL_FORMAT_565 = 0, PSP_DISPLAY_PIXEL_FORMAT_5551 = 1, PSP_DISPLAY_PIXEL_FORMAT_4444 = 2, PSP_DISPLAY_PIXEL_FORMAT_8888 = 3, }; void DisplayDrawer_Init(); void DisplayDrawer_DrawFramebuffer(u8 *framebuf, int pixelFormat, int linesize); void DisplayDrawer_Shutdown(); void DrawActiveTexture(float w, float h, bool flip = false);