// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // Manages the PSP/GAME directory contents. // // Not concerned with full ISOs. #include "net/http_client.h" class GameManager { public: GameManager(); bool IsGameInstalled(std::string name); // This starts off a background process. bool DownloadAndInstall(std::string storeZipUrl); bool Uninstall(std::string name); // Call from time to time to check on completed downloads from the // main UI thread. void Update(); // Returns false if no install is in progress. bool IsInstallInProgress() const { return installInProgress_; } float GetCurrentInstallProgress() const { return installProgress_; } private: bool InstallGame(std::string zipfile); std::string GetTempFilename() const; std::shared_ptr curDownload_; bool installInProgress_; float installProgress_; }; extern GameManager g_GameManager;