// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // Keeps track of allocated FBOs. #include "../Globals.h" struct GLSLProgram; enum PspDisplayPixelFormat { PSP_DISPLAY_PIXEL_FORMAT_565 = 0, PSP_DISPLAY_PIXEL_FORMAT_5551 = 1, PSP_DISPLAY_PIXEL_FORMAT_4444 = 2, PSP_DISPLAY_PIXEL_FORMAT_8888 = 3, }; class FramebufferManager { public: FramebufferManager(); ~FramebufferManager(); /* Better do this first: glstate.cullFace.disable(); glstate.depthTest.disable(); glstate.blend.disable(); */ void DrawPixels(const u8 *framebuf, int pixelFormat, int linesize); void DrawActiveTexture(float w, float h, bool flip = false); private: // Used by DrawPixels unsigned int backbufTex; u8 *convBuf; GLSLProgram *draw2dprogram; };