// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include // Keeps track of allocated FBOs. // Also provides facilities for drawing and later converting raw // pixel data. #include "GPU/GPUCommon.h" #include "GPU/Common/FramebufferManagerCommon.h" class TextureCacheDX9; class DrawEngineDX9; class ShaderManagerDX9; class FramebufferManagerDX9 : public FramebufferManagerCommon { public: FramebufferManagerDX9(Draw::DrawContext *draw); ~FramebufferManagerDX9(); protected: bool ReadbackDepthbufferSync(Draw::Framebuffer *fbo, int x, int y, int w, int h, uint16_t *pixels, int pixelsStride) override; };