#pragma once #include #include #include "Common/GPU/thin3d.h" // Separated this stuff into its own file so we don't get Windows.h included if all we want is the thin3d declarations. #ifdef _WIN32 #include "Common/CommonWindows.h" #include struct IDirect3DDevice9; struct IDirect3D9; struct IDirect3DDevice9Ex; struct IDirect3D9Ex; struct ID3D11Device; struct ID3D11DeviceContext; struct ID3D11Device1; struct ID3D11DeviceContext1; #endif class VulkanContext; namespace Draw { DrawContext *T3DCreateGLContext(); #ifdef _WIN32 DrawContext *T3DCreateDX9Context(IDirect3D9 *d3d, IDirect3D9Ex *d3dEx, int adapterId, IDirect3DDevice9 *device, IDirect3DDevice9Ex *deviceEx); DrawContext *T3DCreateD3D11Context(ID3D11Device *device, ID3D11DeviceContext *context, ID3D11Device1 *device1, ID3D11DeviceContext1 *context1, D3D_FEATURE_LEVEL featureLevel, HWND hWnd, std::vector adapterNames); #endif DrawContext *T3DCreateVulkanContext(VulkanContext *context); } // namespace Draw