#pragma once #include #include #include "Common/Log.h" #include "Common/GPU/Vulkan/VulkanLoader.h" class VulkanContext; // Collects multiple barriers into one, then flushes it. // Reusable after a flush, in case you want to reuse the allocation made by the vector. // However, not thread safe in any way! class VulkanBarrier { public: void TransitionImage( VkImage image, int baseMip, int numMipLevels, int numLayers, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask ) { _dbg_assert_(image != VK_NULL_HANDLE); srcStageMask_ |= srcStageMask; dstStageMask_ |= dstStageMask; dependencyFlags_ |= VK_DEPENDENCY_BY_REGION_BIT; VkImageMemoryBarrier imageBarrier; imageBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imageBarrier.pNext = nullptr; imageBarrier.srcAccessMask = srcAccessMask; imageBarrier.dstAccessMask = dstAccessMask; imageBarrier.oldLayout = oldImageLayout; imageBarrier.newLayout = newImageLayout; imageBarrier.image = image; imageBarrier.subresourceRange.aspectMask = aspectMask; imageBarrier.subresourceRange.baseMipLevel = baseMip; imageBarrier.subresourceRange.levelCount = numMipLevels; imageBarrier.subresourceRange.layerCount = numLayers; // NOTE: We could usually use VK_REMAINING_ARRAY_LAYERS/VK_REMAINING_MIP_LEVELS, but really old Mali drivers have problems with those. imageBarrier.subresourceRange.baseArrayLayer = 0; imageBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageBarriers_.push_back(imageBarrier); } // Automatically determines access and stage masks from layouts. // Not universally usable, but works for PPSSPP's use. void TransitionImageAuto( VkImage image, int baseMip, int numMipLevels, int numLayers, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout ) { _dbg_assert_(image != VK_NULL_HANDLE); VkAccessFlags srcAccessMask = 0; VkAccessFlags dstAccessMask = 0; switch (oldImageLayout) { case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: // Assert aspect here? srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; srcStageMask_ |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; break; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: // Assert aspect here? srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; srcStageMask_ |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; break; case VK_IMAGE_LAYOUT_UNDEFINED: // Actually this seems wrong? if (aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) { srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; srcStageMask_ |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; } break; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; srcStageMask_ |= VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; srcStageMask_ |= VK_PIPELINE_STAGE_TRANSFER_BIT; break; default: _assert_msg_(false, "Unexpected oldLayout: %d", (int)oldImageLayout); break; } switch (newImageLayout) { case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: dstAccessMask = VK_ACCESS_SHADER_READ_BIT; dstStageMask_ |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; break; default: _assert_msg_(false, "Unexpected newLayout: %d", (int)newImageLayout); break; } VkImageMemoryBarrier imageBarrier; imageBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imageBarrier.pNext = nullptr; imageBarrier.srcAccessMask = srcAccessMask; imageBarrier.dstAccessMask = dstAccessMask; imageBarrier.oldLayout = oldImageLayout; imageBarrier.newLayout = newImageLayout; imageBarrier.image = image; imageBarrier.subresourceRange.aspectMask = aspectMask; imageBarrier.subresourceRange.baseMipLevel = baseMip; imageBarrier.subresourceRange.levelCount = numMipLevels; imageBarrier.subresourceRange.layerCount = numLayers; // NOTE: We could usually use VK_REMAINING_ARRAY_LAYERS/VK_REMAINING_MIP_LEVELS, but really old Mali drivers have problems with those. imageBarrier.subresourceRange.baseArrayLayer = 0; imageBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageBarriers_.push_back(imageBarrier); } void Flush(VkCommandBuffer cmd); private: VkPipelineStageFlags srcStageMask_ = 0; VkPipelineStageFlags dstStageMask_ = 0; std::vector imageBarriers_; VkDependencyFlags dependencyFlags_ = 0; };