// Copyright (c) 2022- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "GPU/ge_constants.h" enum class GECmdFormat { DATA, // Just regular data. DATA16, // Data, but only 16 bits of it used. DATA8, // 8 bits value (alpha, etc.) NONE, // Should have no arguments or value. RELATIVE_ADDR, // 24 bits added to base + offset. PRIM, // 16 bits count, 3 bits type. BEZIER, // 8 bits ucount, 8 bits vcount. SPLINE, // 8 bits ucount, 8 bits vcount, 2 bits utype, 2 bits vtype. JUMP, // Like RELATIVE_ADDR, but lower 2 bits ignored. SIGNAL, // 16 bits data, 8 bits signal type. HIGH_ADDR_ONLY, // 16 bits ignored, 8 bits for a high address. LOW_ADDR_ONLY, // 24 bits low address. LOW_ADDR, // 24 bits low address. HIGH_ADDR, // 16 bits ignored, 8 bits for a high address. VERTEX_TYPE, // 24-bits of vtype flags (complex.) OFFSET_ADDR, // 24 bits become the high bits of offset. X10_Y10, // 10 bits X, 10 bits Y. FLAG, // 1 bit on/off. BONE_NUM, // 7 bits number. MATRIX_NUM, // 4 bits number. FLOAT, // 24 bits float data. PATCH_DIVISION, // 8 bits divisionu, 8 bits divisionv. PATCH_PRIM, // 2 bits primitive type. SUBPIXEL_COORD, // 4 bits subpixel, 12 bits integer value. MATERIAL_UPDATE, // 3 bits colors to update. RGB, // 24 bits RGB color. LIGHT_TYPE, // 8 bits computation (2 bits), 2 bits type. STRIDE, // 11 bits. STRIDE_HIGH_ADDR, // 11 bits stride, 5 ignored, 8 bits high address. TEX_SIZE, // 4 bits width power, 4 bits ignored, 4 bits height power. TEX_MAP_MODE, // 8 bits mode (2 bits), 2 bits matrix factor. TEX_LIGHT_SRC, // 8 bits lightu (2 bits), 2 bits lightv. TEX_MODE, // 8 bits swizzle (1 bit), 8 bits separate clut4 (1 bit), 3 bits max level. TEX_FORMAT, // 4 bits format. TEX_FILTER, // 3 bits minify mode, 5 bits ignored, 1 bit magnify mode. TEX_CLAMP, // 1 bit clampu, 7 bits ignored, 1 bit clampv. TEX_LEVEL_MODE, // 2 bits mode, 15 bits ignored, 4.4 (8 bits) bias. TEX_FUNC, // 3 bits function, 5 bits ignored, 1 bit use alpha, 7 bits ignored, 1 bit double color. CLUT_BLOCKS, // 6 bits block count. CLUT_FORMAT, // 2 bits format, 5 bits shift, 1 bit ignored, 8 bits mask, 5 bits base. CLEAR_MODE, // 1 bit on, 7 bits ignored, 3 bits aspect. COLOR_TEST_FUNC, // 2 bits test function. ALPHA_TEST, // 3 bits function, 5 bits ignored, 8 bits ref, 8 bits mask. STENCIL_OP, // 8 bits sfail (3 bits), 8 bits zfail (3 bits), 8 bits zpass (3 bits.) DEPTH_TEST_FUNC, // 3 bits function. BLEND_MODE, // 4 bits srcfactor, 4 bits dstfactor, 3 bits equation. DITHER_ROW, // 4 s.3.0 fixed point dither offsets. LOGIC_OP, // 4 bits logic operation. ALPHA_PRIM, // 8 bits alpha, 3 bits primitive type, 1 bit antialias, 6 bit clip?, 1 bit shading, 1 bit cullenable, 1 bit cullface, 1 bit tex enable, 1 bit fog, 1 bit dither. }; struct GECmdInfo { GECommand reg; const char *name; GECmdFormat fmt; }; bool GECmdInfoByName(const char *name, GECmdInfo &info); GECmdInfo GECmdInfoByCmd(GECommand reg);